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-rw-r--r--utils/xbox/MakeGameData/sound_io.cpp68
1 files changed, 68 insertions, 0 deletions
diff --git a/utils/xbox/MakeGameData/sound_io.cpp b/utils/xbox/MakeGameData/sound_io.cpp
new file mode 100644
index 0000000..44e0323
--- /dev/null
+++ b/utils/xbox/MakeGameData/sound_io.cpp
@@ -0,0 +1,68 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+/*****************************************************************************
+ SOUND_IO.CPP
+
+ IO class for RIFF
+*****************************************************************************/
+#include "../toollib/toollib.h"
+#include "tier2/riff.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Implements Audio IO on the engine's COMMON filesystem
+//-----------------------------------------------------------------------------
+class COM_IOReadBinary : public IFileReadBinary
+{
+public:
+ int open( const char *pFileName );
+ int read( void *pOutput, int size, int file );
+ void seek( int file, int pos );
+ unsigned int tell( int file );
+ unsigned int size( int file );
+ void close( int file );
+};
+
+
+int COM_IOReadBinary::open( const char *pFileName )
+{
+ int hFile = -1;
+
+ _sopen_s( &hFile, pFileName, _O_RDONLY|_O_BINARY, _SH_DENYWR, _S_IREAD );
+
+ return hFile;
+}
+
+int COM_IOReadBinary::read( void *pOutput, int size, int file )
+{
+ return _read( file, pOutput, size );
+}
+
+void COM_IOReadBinary::seek( int file, int pos )
+{
+ _lseek( file, pos, SEEK_SET );
+}
+
+unsigned int COM_IOReadBinary::tell( int file )
+{
+ return _lseek( file, 0, SEEK_CUR );
+}
+
+unsigned int COM_IOReadBinary::size( int file )
+{
+ long pos;
+ long length;
+
+ pos = _lseek( file, 0, SEEK_CUR );
+ length = _lseek( file, 0, SEEK_END );
+ _lseek( file, pos, SEEK_SET );
+
+ return length;
+}
+
+void COM_IOReadBinary::close( int file )
+{
+ _close( file );
+}
+
+static COM_IOReadBinary io;
+IFileReadBinary *g_pSndIO = &io;
+