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Diffstat (limited to 'utils/vweightexp/vweightimp.cpp')
| -rw-r--r-- | utils/vweightexp/vweightimp.cpp | 354 |
1 files changed, 354 insertions, 0 deletions
diff --git a/utils/vweightexp/vweightimp.cpp b/utils/vweightexp/vweightimp.cpp new file mode 100644 index 0000000..87921dc --- /dev/null +++ b/utils/vweightexp/vweightimp.cpp @@ -0,0 +1,354 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// + +#include "MAX.H" +#include "DECOMP.H" +#include "STDMAT.H" +#include "ANIMTBL.H" +#include "istdplug.h" +#include "phyexp.h" +#include "BonesPro.h" + +#include "vweightexprc.h" +#include "vweightexp.h" +#include "vweightimp.h" + + +//=================================================================== +// Global variable definitions +// + +// For OutputDebugString and misc sprintf's +static char st_szDBG[8193]; + + + +//===================================================================== +// Methods for VWeightImportClass +// + +CONSTRUCTOR VWeightImportClass::VWeightImportClass(void) +{ + m_cSrcMaxNodes = 0; + m_cSrcMaxVertex = 0; + m_cMaxNodes = 0; +} + + +DESTRUCTOR VWeightImportClass::~VWeightImportClass(void) +{ + for (int i = 0; i < m_cSrcMaxVertex; i++) + { + delete[] m_SrcMaxVertex[i]; + } +} + + +int VWeightImportClass::DoImport(const TCHAR *name, ImpInterface *ii, Interface *pi, BOOL suppressPrompts) +{ + ImpInterface *pimpiface = ii; + Interface *piface = pi; + + // Break up filename, re-assemble longer versions + TSTR strPath, strFile, strExt; + TCHAR szFile[MAX_PATH]; + SplitFilename(TSTR(name), &strPath, &strFile, &strExt); + sprintf(szFile, "%s\\%s.%s", (char*)strPath, (char*)strFile, DEFAULT_EXT); + + + // Get animation metrics + m_intervalOfAnimation = piface->GetAnimRange(); + m_tvStart = m_intervalOfAnimation.Start(); + m_tvEnd = m_intervalOfAnimation.End(); + m_tpf = ::GetTicksPerFrame(); + + Interface *ip = GetCOREInterface(); + + ResetINodeMap( ); + m_cMaxNodes = BuildINodeMap( ip->GetRootNode() ); + + CollectNodes( ip->GetRootNode() ); + + // read src data + FILE *pFile; + if ((pFile = fopen(szFile, "rb")) == NULL) + return FALSE/*failure*/; + + int version = 1; + fread( &version, 1, sizeof( int ), pFile ); + + int i, j; + + fread( &m_cSrcMaxNodes, 1, sizeof( int ), pFile ); + fread( &m_cSrcMaxVertex, 1, sizeof( int ), pFile ); + + for (i = 0; i < m_cSrcMaxNodes; i++) + { + fread( &m_SrcMaxNode[i], 1, sizeof(m_SrcMaxNode[i]), pFile ); + } + + int cNodes = (m_cSrcMaxNodes > m_cMaxNodes) ? m_cSrcMaxNodes : m_cMaxNodes; + for (j = 0; j < m_cSrcMaxVertex; j++) + { + m_SrcMaxVertex[j] = new MaxVertWeight [cNodes]; + fread( m_SrcMaxVertex[j], m_cSrcMaxNodes, sizeof(MaxVertWeight), pFile ); + } + + fclose( pFile ); + + RemapSrcWeights( ); + + NodeEnum( ip->GetSelNode( 0 ) ); + + // Tell user that exporting is finished (it can take a while with no feedback) + char szExportComplete[300]; + sprintf(szExportComplete, "Imported %s.", szFile); + MessageBox(GetActiveWindow(), szExportComplete, "Status", MB_OK); + + return 1/*success*/; +} + + +void VWeightImportClass::CollectNodes( INode *pnode ) +{ + // Get pre-stored "index" + int index = ::GetIndexOfINode(pnode); + + if (index >= 0) + { + // Get name, store name in array + TSTR strNodeName(pnode->GetName()); + strcpy(m_MaxNode[index].szNodeName, (char*)strNodeName); + + // Get Node's time-zero Transformation Matrices + m_MaxNode[index].mat3NodeTM = pnode->GetNodeTM(0); + m_MaxNode[index].mat3ObjectTM = pnode->GetObjectTM(0); + } + + for (int c = 0; c < pnode->NumberOfChildren(); c++) + { + CollectNodes(pnode->GetChildNode(c)); + } + + return; +} + + +void VWeightImportClass::NodeEnum( INode *node ) +{ +#if 0 + // For each child of this node, we recurse into ourselves + // until no more children are found. + for (int c = 0; c < node->NumberOfChildren(); c++) + { + NodeEnum(node->GetChildNode(c)); + } +#endif + + UpdateModel( node ); +} + +void VWeightImportClass::RemapSrcWeights( ) +{ + int index; + + for (index = 0; index < m_cMaxNodes; index++) + { + m_iToSrc[index] = -1; + } + + for (int iSrc = 0; iSrc < m_cSrcMaxNodes; iSrc++) + { + index = GetIndexOfNodeName( (char*) m_SrcMaxNode[iSrc].szNodeName ); + if (index >= 0) + { + m_iToSrc[index] = iSrc; + } + else + { + iSrc = iSrc; + } + } + + MaxVertWeight flTmp[512]; + for (index = 0; index < m_cMaxNodes; index++) + { + flTmp[index].flDist = 0.0; + flTmp[index].flWeight = 0.0; + } + + for (int iVert = 0; iVert < m_cSrcMaxVertex; iVert++) + { + for (index = 0; index < m_cMaxNodes; index++) + { + if (m_iToSrc[index] >= 0) + { + flTmp[index] = m_SrcMaxVertex[iVert][m_iToSrc[index]]; + } + } + for (index = 0; index < m_cMaxNodes; index++) + { + m_SrcMaxVertex[iVert][index] = flTmp[index]; + } + } +} + + +int VWeightImportClass::UpdateModel(INode *pnode) +{ + if (::FNodeMarkedToSkip(pnode)) + return TREE_CONTINUE; + + if ( !pnode->Selected()) + return TREE_CONTINUE; + + // clear physique export parameters + m_mcExport = NULL; + m_phyExport = NULL; + m_phyMod = NULL; + m_bonesProMod = NULL; + + ASSERT_MBOX(!(pnode)->IsRootNode(), "Encountered a root node!"); + + int iNode = ::GetIndexOfINode(pnode); + TSTR strNodeName(pnode->GetName()); + + // The Footsteps node apparently MUST have a dummy mesh attached! Ignore it explicitly. + if (FStrEq((char*)strNodeName, "Bip01 Footsteps")) + return TREE_CONTINUE; + + // Helper nodes don't have meshes + Object *pobj = pnode->GetObjectRef(); + if (pobj->SuperClassID() == HELPER_CLASS_ID) + return TREE_CONTINUE; + + // Get Node's object, convert to a triangle-mesh object, so I can access the Faces + ObjectState os = pnode->EvalWorldState(m_tvStart); + pobj = os.obj; + + // Shouldn't have gotten this far if it's a helper object + if (pobj->SuperClassID() == HELPER_CLASS_ID) + { + return TREE_CONTINUE; + } + + // convert mesh to triobject + if (!pobj->CanConvertToType(triObjectClassID)) + return TREE_CONTINUE; + TriObject *ptriobj = (TriObject*)pobj->ConvertToType(m_tvStart, triObjectClassID); + + if (ptriobj == NULL) + return TREE_CONTINUE; + + Mesh *pmesh = &ptriobj->mesh; + + // We want the vertex coordinates in World-space, not object-space + Matrix3 mat3ObjectTM = pnode->GetObjectTM(m_tvStart); + + // initialize physique export parameters + m_phyMod = FindPhysiqueModifier(pnode); + if (m_phyMod) + { + // Physique Modifier exists for given Node + m_phyExport = (IPhysiqueExport *)m_phyMod->GetInterface(I_PHYINTERFACE); + + if (m_phyExport) + { + // create a ModContext Export Interface for the specific node of the Physique Modifier + m_mcExport = (IPhyContextExport *)m_phyExport->GetContextInterface(pnode); + + if (m_mcExport) + { + // convert all vertices to Rigid + m_mcExport->ConvertToRigid(TRUE); + } + } + } + + // initialize bones pro export parameters + m_wa = NULL; + m_bonesProMod = FindBonesProModifier(pnode); + if (m_bonesProMod) + { + m_bonesProMod->SetProperty( BP_PROPID_GET_WEIGHTS, &m_wa ); + } + + + int cVerts = pmesh->getNumVerts(); + + // Dump the triangle face info + int cFaces = pmesh->getNumFaces(); + + MaxVertWeight mvTmp[512]; + + for (int iVert = 0; iVert < cVerts; iVert++) + { + Point3 pt3Vertex1 = pmesh->getVert(iVert); + Point3 v1 = pt3Vertex1 * mat3ObjectTM; + + if (v1.x < -24.0) + { + v1 = v1; + } + + GetUnifiedCoord( v1, mvTmp, m_MaxNode, m_cMaxNodes ); + GetBoneWeights( m_bonesProMod, iVert, mvTmp ); + + int iClosest = -1; + float flMinDist = 1E30f; + for (int iVert2 = 0; iVert2 < m_cSrcMaxVertex; iVert2++) + { + float flDist = 0; + for (int index = 0; index < m_cMaxNodes && flDist < flMinDist; index++) + { + if (m_iToSrc[index]>=0) + { + float tmp = mvTmp[index].flDist - m_SrcMaxVertex[iVert2][index].flDist; + flDist += (tmp * tmp); + } + } + if (flDist < flMinDist) + { + iClosest = iVert2; + flMinDist = flDist; + } + } + + if (iClosest != -1) + { + SetBoneWeights( m_bonesProMod, iVert, m_SrcMaxVertex[iClosest] ); + } + } + + if (m_bonesProMod) + { + m_bonesProMod->SetProperty ( BP_PROPID_REFRESH, NULL ); + } + // fflush( m_pfile ); + + return TREE_CONTINUE; +} + + + +void UpdateModelTEP::cleanup(void) +{ + if (m_phyMod && m_phyExport) + { + if (m_mcExport) + { + m_phyExport->ReleaseContextInterface(m_mcExport); + m_mcExport = NULL; + } + m_phyMod->ReleaseInterface(I_PHYINTERFACE, m_phyExport); + m_phyExport = NULL; + m_phyMod = NULL; + } +} + + |