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-rw-r--r--utils/vtfscrew/vtfscrew.cpp111
1 files changed, 111 insertions, 0 deletions
diff --git a/utils/vtfscrew/vtfscrew.cpp b/utils/vtfscrew/vtfscrew.cpp
new file mode 100644
index 0000000..24d7152
--- /dev/null
+++ b/utils/vtfscrew/vtfscrew.cpp
@@ -0,0 +1,111 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+#include <stdlib.h>
+#include <stdlib.h>
+#include <sys/types.h>
+#include <sys/stat.h>
+#include "vtf/vtf.h"
+#include "UtlBuffer.h"
+
+int main( int argc, char **argv )
+{
+ if( argc != 5 )
+ {
+ fprintf( stderr, "Usage: vtfscreen blah.vtf 0 1 2\n" );
+ exit( -1 );
+ }
+ const char *pSrcFilename = argv[1];
+ int rOffset = atoi( argv[2] );
+ int gOffset = atoi( argv[3] );
+ int bOffset = atoi( argv[4] );
+ CUtlBuffer srcData;
+
+ struct _stat buf;
+ if( _stat( pSrcFilename, &buf ) == -1 )
+ {
+ fprintf( stderr, "Couldn't stat %s\n", pSrcFilename );
+ exit( -1 );
+ }
+
+ int srcFileSize = buf.st_size;
+
+ srcData.EnsureCapacity( srcFileSize );
+
+ FILE *fp = fopen( pSrcFilename, "rb" );
+ if( !fp )
+ {
+ fprintf( stderr, "Couldn't open %s\n", pSrcFilename );
+ exit( -1 );
+ }
+
+ int nBytesRead = fread( srcData.Base(), 1, srcFileSize, fp );
+ fclose( fp );
+
+ srcData.SeekPut( CUtlBuffer::SEEK_HEAD, nBytesRead );
+
+ IVTFTexture *pSrcTexture = CreateVTFTexture();
+
+ pSrcTexture->Unserialize( srcData );
+ ImageFormat srcFormat = pSrcTexture->Format();
+ pSrcTexture->ConvertImageFormat( IMAGE_FORMAT_DEFAULT, false );
+
+ int totalSize = pSrcTexture->ComputeTotalSize();
+
+ unsigned char *pImageData = pSrcTexture->ImageData();
+ int i;
+ for( i = 0; i < totalSize; i += 4 )
+ {
+#if 0
+ // ATI BEFORE E32003
+ int r, g, b;
+ r = ( int )pImageData[i+0];
+ g = ( int )pImageData[i+1];
+ b = ( int )pImageData[i+2];
+
+ int grey = r + g + b;
+ grey = grey / 3;
+ pImageData[i+0] = 0;
+ pImageData[i+1] = grey;
+ pImageData[i+2] = 0;
+#endif
+#if 0
+ // NVIDIA - first e3 build
+ pImageData[i+1] = 0;
+ pImageData[i+2] = 0;
+#endif
+#if 0
+ // ATI e3 build on . .get the green component and stomp all channels with it.
+ pImageData[i+0] = pImageData[i+1];
+ pImageData[i+2] = pImageData[i+1];
+#endif
+#if 0
+ // Intel . .get the blue component and stomp all channels with it.
+ pImageData[i+0] = pImageData[i+2];
+ pImageData[i+1] = pImageData[i+2];
+#endif
+ // leave alpha alone
+ int tmpR, tmpG, tmpB;
+ tmpR = pImageData[i+rOffset];
+ tmpG = pImageData[i+gOffset];
+ tmpB = pImageData[i+bOffset];
+ pImageData[i+0] = tmpR;
+ pImageData[i+1] = tmpG;
+ pImageData[i+2] = tmpB;
+ }
+
+ pSrcTexture->ConvertImageFormat( srcFormat, false );
+ CUtlBuffer dstData;
+
+ pSrcTexture->Serialize( dstData );
+
+ fp = fopen( pSrcFilename, "wb" );
+ fwrite( dstData.Base(), 1, dstData.TellPut(), fp );
+ fclose( fp );
+
+ return 0;
+}