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Diffstat (limited to 'utils/voice_tweak/voice_tweak.vcproj')
| -rw-r--r-- | utils/voice_tweak/voice_tweak.vcproj | 302 |
1 files changed, 302 insertions, 0 deletions
diff --git a/utils/voice_tweak/voice_tweak.vcproj b/utils/voice_tweak/voice_tweak.vcproj new file mode 100644 index 0000000..b2e91b1 --- /dev/null +++ b/utils/voice_tweak/voice_tweak.vcproj @@ -0,0 +1,302 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.10" + Name="voice_tweak" + ProjectGUID="{C570FFDC-AEFA-45BD-B3F4-44722478DE4F}" + SccProjectName="" + SccAuxPath="" + SccLocalPath="" + SccProvider="" + Keyword="MFCProj"> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Debug|Win32" + OutputDirectory=".\Debug" + IntermediateDirectory=".\Debug" + ConfigurationType="1" + UseOfMFC="1" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\public,..\..\public\tier1,..\..\engine,..\..\common,.\dxsdk,..\..\engine\audio\private,..\..\engine\audio\public" + PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VOICE_TWEAK_APP" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + UsePrecompiledHeader="3" + PrecompiledHeaderThrough="stdafx.h" + PrecompiledHeaderFile=".\Debug/voice_tweak.pch" + AssemblerListingLocation=".\Debug/" + ObjectFile=".\Debug/" + ProgramDataBaseFileName=".\Debug/" + WarningLevel="4" + SuppressStartupBanner="TRUE" + DebugInformationFormat="4" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool" + CommandLine="if exist ..\..\..\game\bin\"$(TargetName)".exe attrib -r ..\..\..\game\bin\"$(TargetName)".exe +copy "$(TargetPath)" ..\..\..\game\bin +" + Outputs="..\..\..\game\bin\$(TargetName).exe"/> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="nafxcwd.lib libcmtd.lib dxsdk\dxguid.lib winmm.lib dxguid.lib" + OutputFile=".\Debug/voice_tweak.exe" + LinkIncremental="1" + SuppressStartupBanner="TRUE" + IgnoreDefaultLibraryNames="libcmtd.lib,nafxcwd.lib" + GenerateDebugInformation="TRUE" + ProgramDatabaseFile=".\Debug/voice_tweak.pdb" + SubSystem="2" + TargetMachine="1"/> + <Tool + Name="VCMIDLTool" + PreprocessorDefinitions="_DEBUG" + MkTypLibCompatible="TRUE" + SuppressStartupBanner="TRUE" + TargetEnvironment="1" + TypeLibraryName=".\Debug/voice_tweak.tlb" + HeaderFileName=""/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCWebDeploymentTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory=".\Release" + IntermediateDirectory=".\Release" + ConfigurationType="1" + UseOfMFC="1" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\public,..\..\public\tier1,..\..\engine,..\..\common,.\dxsdk,..\..\engine\audio\private,..\..\engine\audio\public" + PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VOICE_TWEAK_APP" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + UsePrecompiledHeader="3" + PrecompiledHeaderThrough="stdafx.h" + PrecompiledHeaderFile=".\Release/voice_tweak.pch" + AssemblerListingLocation=".\Release/" + ObjectFile=".\Release/" + ProgramDataBaseFileName=".\Release/" + WarningLevel="4" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool" + CommandLine="if exist ..\..\..\game\bin\"$(TargetName)".exe attrib -r ..\..\..\game\bin\"$(TargetName)".exe +copy "$(TargetPath)" ..\..\..\game\bin +" + Outputs="..\..\..\game\bin\$(TargetName).exe"/> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="nafxcw.lib libcmt.lib dxsdk\dxguid.lib winmm.lib dxguid.lib" + OutputFile=".\Release/voice_tweak.exe" + LinkIncremental="1" + SuppressStartupBanner="TRUE" + IgnoreDefaultLibraryNames="libcmt.lib,nafxcw.lib" + ProgramDatabaseFile=".\Release/voice_tweak.pdb" + SubSystem="2" + TargetMachine="1"/> + <Tool + Name="VCMIDLTool" + PreprocessorDefinitions="NDEBUG" + MkTypLibCompatible="TRUE" + SuppressStartupBanner="TRUE" + TargetEnvironment="1" + TypeLibraryName=".\Release/voice_tweak.tlb" + HeaderFileName=""/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCWebDeploymentTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\engine\audio\private\circularbuffer.cpp"> + </File> + <File + RelativePath="..\..\public\tier0\memoverride.cpp"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="0"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="0"/> + </FileConfiguration> + </File> + <File + RelativePath="StdAfx.cpp"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="1"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="1"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\engine\audio\private\voice_gain.cpp"> + </File> + <File + RelativePath="..\..\engine\audio\private\voice_mixer_controls.cpp"> + </File> + <File + RelativePath="..\..\engine\audio\private\voice_record_dsound.cpp"> + </File> + <File + RelativePath="voice_tweak.cpp"> + </File> + <File + RelativePath="voice_tweak.rc"> + </File> + <File + RelativePath="voice_tweakDlg.cpp"> + </File> + <File + RelativePath="..\..\engine\audio\private\voice_wavefile.cpp"> + </File> + <File + RelativePath="waveout.cpp"> + </File> + <File + RelativePath="win_idle.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="iwaveout.h"> + </File> + <File + RelativePath="Resource.h"> + </File> + <File + RelativePath="voice_tweak.h"> + </File> + <File + RelativePath="voice_tweakDlg.h"> + </File> + <File + RelativePath="waveout.h"> + </File> + <File + RelativePath="win_idle.h"> + </File> + </Filter> + <Filter + Name="Resource Files" + Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"> + <File + RelativePath="res\voice_tweak.ico"> + </File> + <File + RelativePath="res\voice_tweak.rc2"> + </File> + </Filter> + <File + RelativePath="ReadMe.txt"> + </File> + <File + RelativePath="..\..\lib\public\tier0.lib"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCustomBuildTool" + Description="" + CommandLine=""/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCustomBuildTool" + Description="" + CommandLine=""/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\lib\public\tier1.lib"> + </File> + <File + RelativePath="..\..\lib\public\vstdlib.lib"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCustomBuildTool" + Description="" + CommandLine=""/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCustomBuildTool" + Description="" + CommandLine=""/> + </FileConfiguration> + </File> + </Files> + <Globals> + </Globals> +</VisualStudioProject> |