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Diffstat (limited to 'utils/vmpi/tcpsocket.h')
| -rw-r--r-- | utils/vmpi/tcpsocket.h | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/utils/vmpi/tcpsocket.h b/utils/vmpi/tcpsocket.h new file mode 100644 index 0000000..7cb2998 --- /dev/null +++ b/utils/vmpi/tcpsocket.h @@ -0,0 +1,84 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef ITCPSOCKET_H +#define ITCPSOCKET_H +#ifdef _WIN32 +#pragma once +#endif + + +#include "ichannel.h" +#include "iphelpers.h" + + +class ITCPSocket : public IChannel +{ +public: + virtual void Release() = 0; + + // Bind to the specified port on any address this host has. Note that the address the + // socket winds up with (and getsockname() returns) isn't decided until you send a packet. + virtual bool BindToAny( const unsigned short port ) = 0; + + + // Use these to connect to a remote listening socket without blocking. + // Call BeginConnect, then call UpdateConnect until it returns true. + virtual bool BeginConnect( const CIPAddr &addr ) = 0; + virtual bool UpdateConnect() = 0; + + + // Connection state. + virtual bool IsConnected() = 0; + + // If IsConnected returns false, you can call this to find out why the socket got disconnected. + virtual void GetDisconnectReason( CUtlVector<char> &reason ) = 0; + + + // Send data. Returns true if successful. + // + // Note: TCP likes to clump your packets together in one, so the data multiple send() calls will + // get concatenated and returned in one recv() call. ITCPSocket FIXES this behavior so your recv() + // calls match your send() calls. + // + virtual bool Send( const void *pData, int size ) = 0; + + // Receive data. Returns the number of bytes received. + // This will wait as long as flTimeout for something to come in. + // Returns false if no data was waiting. + virtual bool Recv( CUtlVector<unsigned char> &data, double flTimeout=0 ) = 0; +}; + + +// Use these to get incoming connections. +class ITCPListenSocket +{ +public: + // Call this to stop listening for connections and delete the object. + virtual void Release() = 0; + + // Keep calling this as long as you want to wait for connections. + virtual ITCPSocket* UpdateListen( CIPAddr *pAddr ) = 0; // pAddr is set to the remote process's address. +}; + + + + +// Use these to create the interfaces. +ITCPSocket* CreateTCPSocket(); + +// Create a socket to listen with. nQueueLength specifies how many connections to enqueue. +// When the queue runs out, connections can take a little longer to make. +ITCPListenSocket* CreateTCPListenSocket( const unsigned short port, int nQueueLength = -1 ); + + +// By default, timeouts are on. It's helpful to turn them off during debugging. +void TCPSocket_EnableTimeout( bool bEnable ); + + + +#endif // ITCPSOCKET_H |