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Diffstat (limited to 'utils/vgui_panel_zoo/RadioButtonDemo.cpp')
-rw-r--r--utils/vgui_panel_zoo/RadioButtonDemo.cpp135
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diff --git a/utils/vgui_panel_zoo/RadioButtonDemo.cpp b/utils/vgui_panel_zoo/RadioButtonDemo.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "DemoPage.h"
+
+#include <VGUI/IVGui.h>
+#include <Keyvalues.h>
+#include <vgui_controls/Controls.h>
+
+#include <vgui_controls/RadioButton.h>
+
+
+using namespace vgui;
+
+
+class RadioButtonDemo: public DemoPage
+{
+ public:
+ RadioButtonDemo(Panel *parent, const char *name);
+ ~RadioButtonDemo();
+
+ void OnRadioButtonHit();
+
+
+ private:
+ RadioButton *m_pRadioButton1;
+ RadioButton *m_pRadioButton2;
+
+ DECLARE_PANELMAP();
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor
+//-----------------------------------------------------------------------------
+RadioButtonDemo::RadioButtonDemo(Panel *parent, const char *name) : DemoPage(parent, name)
+{
+ // Radio buttons are a little dot circle with a label attached.
+ // You can have only one radio button selected at a time.
+ // Other radio buttons will become deselected.
+
+ // Create a radio button.
+ m_pRadioButton1 = new RadioButton(this, "ARadioButton", "ClickMe");
+
+ // Set its position.
+ m_pRadioButton1->SetPos(100, 100);
+
+ // A little label for our button
+ m_pRadioButton1->SetText("Click the radio button!");
+
+ // Size the label so the message fits nicely.
+ m_pRadioButton1->SizeToContents();
+
+ // Radio buttons are Buttons, and can send a command when clicked.
+ // Install a command to be sent when the box is checked or unchecked
+ m_pRadioButton1->SetCommand(new KeyValues("Radio1"));
+
+ // Radio buttons are grouped together by tab position sub tab position
+ // determines the order to move through the buttons when arrow keys are hit
+ m_pRadioButton1->SetSubTabPosition(0);
+
+
+ // Create another radio button.
+ m_pRadioButton2 = new RadioButton(this, "AnotherRadioButton", "ClickMe");
+
+ // Set its position.
+ m_pRadioButton2->SetPos(100, 120);
+
+ // A little label for our button
+ m_pRadioButton2->SetText("Click the other radio button!");
+
+ // Size the label so the message fits nicely.
+ m_pRadioButton2->SizeToContents();
+
+ // Start the button off checked. Its unchecked by default.
+ m_pRadioButton2->SetSelected(true);
+
+ m_pRadioButton1->SetSubTabPosition(1);
+
+ // Don't install a command to be sent when the box is checked or unchecked,
+ // Because all buttons respons when a new one is checked (they uncheck themselves if checked)
+ // In this case when a button is selected a RadioButtonChecked message gets sent
+
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Destructor
+//-----------------------------------------------------------------------------
+RadioButtonDemo::~RadioButtonDemo()
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Respond to a message based action signal
+//-----------------------------------------------------------------------------
+void RadioButtonDemo::OnRadioButtonHit()
+{
+ if (m_pRadioButton1->IsSelected())
+ {
+ ivgui()->DPrintf("Radio button one is checked.\n");
+ }
+ else
+ {
+ ivgui()->DPrintf("Radio button one is unchecked.\n");
+ }
+
+ if (m_pRadioButton2->IsSelected())
+ {
+ ivgui()->DPrintf("Radio button two is checked.\n");
+ }
+ else
+ {
+ ivgui()->DPrintf("Radio button two is unchecked.\n");
+ }
+}
+
+
+
+MessageMapItem_t RadioButtonDemo::m_MessageMap[] =
+{
+ MAP_MESSAGE( RadioButtonDemo, "RadioButtonChecked", OnRadioButtonHit ),
+};
+
+IMPLEMENT_PANELMAP(RadioButtonDemo, DemoPage);
+
+
+
+Panel* RadioButtonDemo_Create(Panel *parent)
+{
+ return new RadioButtonDemo(parent, "RadioButtonDemo");
+}
+
+