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-rw-r--r--utils/vconfig/vconfig_main.h57
1 files changed, 57 insertions, 0 deletions
diff --git a/utils/vconfig/vconfig_main.h b/utils/vconfig/vconfig_main.h
new file mode 100644
index 0000000..6ede1f8
--- /dev/null
+++ b/utils/vconfig/vconfig_main.h
@@ -0,0 +1,57 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//===========================================================================//
+
+#ifndef VPICKER_MAIN_H
+#define VPICKER_MAIN_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <vgui_controls/Frame.h>
+#include <KeyValues.h>
+
+#include "tier2/vconfig.h"
+#include "ConfigManager.h"
+
+#define INVALID_CONFIG_ID -1
+#define NEW_CONFIG_ID -2
+
+void UtlStrcpy( CUtlVector<char> &dest, const char *pSrc );
+
+// ==============================================
+// Container class for config information
+// ==============================================
+class CGameConfig
+{
+public:
+ CGameConfig( void ) {}
+ CGameConfig( const char *name, const char *dir )
+ {
+ UtlStrcpy( m_Name, name );
+ UtlStrcpy( m_ModDir, dir );
+ }
+
+ CUtlVector<char> m_Name;
+ CUtlVector<char> m_ModDir;
+};
+
+extern CGameConfigManager g_ConfigManager;
+extern CUtlVector<CGameConfig *> g_Configs;
+
+bool UpdateConfigs( void );
+void ReloadConfigs( bool bNoWarning = false );
+bool RemoveConfig( int configID );
+bool AddConfig( int configID );
+bool SaveConfigs( void );
+void SetMayaScriptSettings( );
+void SetXSIScriptSettings( );
+void SetPathSettings( );
+
+const char *GetBaseDirectory( void );
+void VGUIMessageBox( vgui::Panel *pParent, const char *pTitle, PRINTF_FORMAT_STRING const char *pMsg, ... );
+
+
+#endif // VPICKER_MAIN_H