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diff --git a/utils/vcdimport/vcdimport.cpp b/utils/vcdimport/vcdimport.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// The copyright to the contents herein is the property of Valve, L.L.C.
+// The contents may be used and/or copied only with the written permission of
+// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
+// the agreement/contract under which the contents have been supplied.
+//
+// $Header: $
+// $NoKeywords: $
+//
+// Imports .fac files exported from the SFM into VCD files
+//
+//=============================================================================
+
+#include "tier0/dbg.h"
+#include "tier0/icommandline.h"
+#include "datamodel/idatamodel.h"
+#include "filesystem.h"
+#include "appframework/tier3app.h"
+#include "tier1/utlbuffer.h"
+#include "dmserializers/idmserializers.h"
+#include "tier1/utlstring.h"
+#include "datamodel/dmattribute.h"
+#include "datamodel/dmelement.h"
+#include "tier3/tier3.h"
+#include "movieobjects/importintovcd.h"
+#include "p4lib/ip4.h"
+#include "tier2/p4helpers.h"
+#include "interpolatortypes.h"
+#include "datacache/idatacache.h"
+#include "datacache/imdlcache.h"
+#include "vphysics_interface.h"
+#include "materialsystem/imaterialsystem.h"
+#include "istudiorender.h"
+
+#ifdef _DEBUG
+#include <windows.h>
+#endif
+
+class CDmElement;
+
+
+//-----------------------------------------------------------------------------
+// Standard spew functions
+//-----------------------------------------------------------------------------
+static SpewRetval_t VcdImportOutputFunc( SpewType_t spewType, const char *pMsg )
+{
+#ifdef _DEBUG
+ OutputDebugString( pMsg );
+#endif
+
+ printf( pMsg );
+ fflush( stdout );
+
+ if (spewType == SPEW_ERROR)
+ return SPEW_ABORT;
+ return (spewType == SPEW_ASSERT) ? SPEW_DEBUGGER : SPEW_CONTINUE;
+}
+
+
+//-----------------------------------------------------------------------------
+// The application object
+//-----------------------------------------------------------------------------
+class CVcdImportApp : public CTier3DmSteamApp
+{
+ typedef CTier3DmSteamApp BaseClass;
+
+public:
+ // Methods of IApplication
+ virtual bool Create();
+ virtual bool PreInit( );
+ virtual int Main();
+ virtual void Destroy() {}
+};
+
+DEFINE_CONSOLE_STEAM_APPLICATION_OBJECT( CVcdImportApp );
+
+
+//-----------------------------------------------------------------------------
+// The application object
+//-----------------------------------------------------------------------------
+bool CVcdImportApp::Create()
+{
+ SpewOutputFunc( VcdImportOutputFunc );
+
+ AppSystemInfo_t appSystems[] =
+ {
+ { "p4lib.dll", P4_INTERFACE_VERSION },
+ { "materialsystem.dll", MATERIAL_SYSTEM_INTERFACE_VERSION },
+ { "datacache.dll", DATACACHE_INTERFACE_VERSION },
+ { "datacache.dll", MDLCACHE_INTERFACE_VERSION },
+ { "studiorender.dll", STUDIO_RENDER_INTERFACE_VERSION },
+ { "vphysics.dll", VPHYSICS_INTERFACE_VERSION },
+ { "", "" } // Required to terminate the list
+ };
+
+ AddSystems( appSystems );
+
+ IMaterialSystem *pMaterialSystem = reinterpret_cast< IMaterialSystem * >( FindSystem( MATERIAL_SYSTEM_INTERFACE_VERSION ) );
+ if ( !pMaterialSystem )
+ {
+ Error( "// ERROR: Unable to connect to material system interface!\n" );
+ return false;
+ }
+
+ pMaterialSystem->SetShaderAPI( "shaderapiempty.dll" );
+ return true;
+}
+
+bool CVcdImportApp::PreInit( )
+{
+ if ( !BaseClass::PreInit() )
+ return false;
+
+ if ( !g_pFullFileSystem || !g_pDataModel || !g_pMDLCache )
+ {
+ Warning( "VCDImport is missing a required interface!\n" );
+ return false;
+ }
+
+ // Add paths...
+ if ( !SetupSearchPaths( NULL, false, true ) )
+ return false;
+
+ return true;
+}
+
+
+
+//-----------------------------------------------------------------------------
+// The application object
+//-----------------------------------------------------------------------------
+int CVcdImportApp::Main()
+{
+ g_pDataModel->OnlyCreateUntypedElements( true );
+ g_pDataModel->SetDefaultElementFactory( NULL );
+ g_pDataModel->SetUndoEnabled( false );
+
+ // This bit of hackery allows us to access files on the harddrive
+ g_pFullFileSystem->AddSearchPath( "", "LOCAL", PATH_ADD_TO_HEAD );
+
+ // Do Perforce Stuff
+ if ( CommandLine()->FindParm( "-nop4" ) )
+ {
+ g_p4factory->SetDummyMode( true );
+ }
+
+ g_p4factory->SetOpenFileChangeList( "Automatically Generated VCD files" );
+
+ ImportVCDInfo_t info;
+
+ const char *pImportFileName = CommandLine()->ParmValue("-f" );
+ const char *pInFileName = CommandLine()->ParmValue("-i" );
+ const char *pOutFileName = CommandLine()->ParmValue("-o" );
+ info.m_flSimplificationThreshhold = CommandLine()->ParmValue( "-s", 0.05f );
+ info.m_nInterpolationType = Interpolator_InterpolatorForName( CommandLine()->ParmValue( "-c", "linear_interp" ) );
+ info.m_bIgnorePhonemes = CommandLine()->FindParm( "-p" ) != 0;
+ if ( !pImportFileName || !pInFileName )
+ {
+ Msg( "Usage: vcdimport -f <imported .fac file> -i <in .vcd file> [-o <out .vcd file>]\n" );
+ Msg( "\t\t[-nop4] [-p] [-s <simplification_amount>] [-c <curve type>]\n" );
+ Msg( "\t-f : .FAC file containing SFM-authored facial animation exported from the animation set editor in the SFM.\n" );
+ Msg( "\t-i : Source .VCD file to import the facial animation into.\n" );
+ Msg( "\t-o : If no output file is specified, vcdimport will overwrite the input .vcd file.\n" );
+ Msg( "\t-p : Causes the generated .VCD file to not use phonemes in associated wav files to autogenerate animation.\n" );
+ Msg( "\t-nop4 : Disables auto perforce checkout.\n" );
+ Msg( "\t-s : Requires a second argument, the amount of error we're willing to accept in simplification. Ranges from 0.0 - 1.0 [default = 0.05]\n" );
+ Msg( "\t-c : Specify interpolation type. Options are: [linear_interp is used if -c isn't specified]\n" );
+ for ( int i = 0; i < NUM_INTERPOLATE_TYPES; ++i )
+ {
+ Msg( "\t\t%22s :\t%s\n", Interpolator_NameForInterpolator( i, false ), Interpolator_NameForInterpolator( i, true ) );
+ }
+ return -1;
+ }
+
+ if ( !pOutFileName )
+ {
+ pOutFileName = pInFileName;
+ }
+
+ bool bOk = ImportLogsIntoVCD( pImportFileName, pInFileName, pOutFileName, info );
+ if ( bOk )
+ {
+ Msg( "Wrote file %s.\n", pOutFileName );
+ }
+ return bOk;
+}
+
+
+