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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Implementation of CSurvivalistAward
+//
+// $Workfile: $
+// $Date: $
+//
+//------------------------------------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "SurvivalistAward.h"
+
+//------------------------------------------------------------------------------------------------------
+// Function: CSurvivalistAward::getWinner
+// Purpose: generates a winner for this award by determining who died the least
+// while playing a scout
+//------------------------------------------------------------------------------------------------------
+void CSurvivalistAward::getWinner()
+{
+ map<PID,bool> isScout; //to keep track of whether or not a player is a scout now
+ map<PID,bool> wasScout; //true if a player ever was a scout (and therefore is in contention for the award)
+
+ CEventListIterator it;
+ for (it=g_pMatchInfo->eventList()->begin(); it != g_pMatchInfo->eventList()->end(); ++it)
+ {
+ switch((*it)->getType())
+ {
+ case CLogEvent::CLASS_CHANGE:
+ {
+ PID pid=(*it)->getArgument(0)->asPlayerGetPID();
+ player_class newpc=playerClassNameToClassID((*it)->getArgument(1)->getStringValue());
+
+ if (newpc == PC_SCOUT)
+ {
+ wasScout[pid]=isScout[pid]=true;
+ numdeaths[pid]=0;
+ }
+ else
+ isScout[pid]=false;
+ }
+ break;
+ case CLogEvent::FRAG:
+ case CLogEvent::TEAM_FRAG:
+ {
+ PID dead=(*it)->getArgument(1)->asPlayerGetPID();
+ if (isScout[dead])
+ numdeaths[dead]++;
+ }
+ break;
+ case CLogEvent::SUICIDE:
+ case CLogEvent::KILLED_BY_WORLD:
+ {
+ PID dead=(*it)->getArgument(0)->asPlayerGetPID();
+ if (isScout[dead])
+ numdeaths[dead]++;
+ }
+ break;
+ }
+ }
+
+ fNoWinner=true;
+ winnerID=-1;
+
+ map<PID,int>::iterator deathiter;
+
+ for (deathiter=numdeaths.begin();deathiter!=numdeaths.end();++deathiter)
+ {
+ PID pid=(*deathiter).first;
+ int deaths=(*deathiter).second;
+
+ if (fNoWinner)
+ {
+ fNoWinner=false;
+ winnerID=pid;
+ continue;
+ }
+
+ if (deaths <= numdeaths[winnerID])
+ winnerID=pid;
+ }
+
+}
+
+//------------------------------------------------------------------------------------------------------
+// Function: CSurvivalistAward::noWinner
+// Purpose: writes html to indicate that no one won this award
+// Input: html - the html file to output to
+//------------------------------------------------------------------------------------------------------
+void CSurvivalistAward::noWinner(CHTMLFile& html)
+{
+ html.write("No one was cured during this match.");
+}
+
+//------------------------------------------------------------------------------------------------------
+// Function: CSurvivalistAward::extendedinfo
+// Purpose: reports how many times the winner died
+// Input: html - the html file to write to
+//------------------------------------------------------------------------------------------------------
+void CSurvivalistAward::extendedinfo(CHTMLFile& html)
+{
+ if (numdeaths[winnerID]==0)
+ html.write("%s didn't die at all as a scout!",winnerName.c_str());
+ else if (numdeaths[winnerID]==1)
+ html.write("%s only died once as a scout!",winnerName.c_str());
+ else
+ html.write("%s only died %li times as a scout!",winnerName.c_str(),numdeaths[winnerID]);
+}
+