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-rw-r--r--utils/texturecompile_launcher/texturecompile_launcher.cpp140
-rw-r--r--utils/texturecompile_launcher/texturecompile_launcher.vpc19
2 files changed, 159 insertions, 0 deletions
diff --git a/utils/texturecompile_launcher/texturecompile_launcher.cpp b/utils/texturecompile_launcher/texturecompile_launcher.cpp
new file mode 100644
index 0000000..7a49cda
--- /dev/null
+++ b/utils/texturecompile_launcher/texturecompile_launcher.cpp
@@ -0,0 +1,140 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+// texturecompile_launcher.cpp : Defines the entry point for the console application.
+//
+
+#include <windows.h>
+#include "tier1/interface.h"
+#include <direct.h>
+#include "tier1/strtools.h"
+#include "tier0/icommandline.h"
+#include "ilaunchabledll.h"
+#include <stdio.h>
+#include <conio.h>
+
+char* GetLastErrorString()
+{
+ static char err[2048];
+
+ LPVOID lpMsgBuf;
+ FormatMessage(
+ FORMAT_MESSAGE_ALLOCATE_BUFFER |
+ FORMAT_MESSAGE_FROM_SYSTEM |
+ FORMAT_MESSAGE_IGNORE_INSERTS,
+ NULL,
+ GetLastError(),
+ MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
+ (LPTSTR) &lpMsgBuf,
+ 0,
+ NULL
+ );
+
+ strncpy( err, (char*)lpMsgBuf, sizeof( err ) );
+ LocalFree( lpMsgBuf );
+
+ err[ sizeof( err ) - 1 ] = 0;
+
+ return err;
+}
+
+
+void MakeFullPath( const char *pIn, char *pOut, int outLen )
+{
+ if ( pIn[0] == '/' || pIn[0] == '\\' || pIn[1] == ':' )
+ {
+ // It's already a full path.
+ Q_strncpy( pOut, pIn, outLen );
+ }
+ else
+ {
+ _getcwd( pOut, outLen );
+ Q_strncat( pOut, "\\", outLen, COPY_ALL_CHARACTERS );
+ Q_strncat( pOut, pIn, outLen, COPY_ALL_CHARACTERS );
+ }
+}
+
+void Pause( void )
+{
+// printf( "Pause\n" );
+// fflush( stdout );
+// getch();
+}
+
+int main(int argc, char* argv[])
+{
+ char dllName[512];
+
+ Pause();
+ CommandLine()->CreateCmdLine( argc, argv );
+
+ char fullPath[512], redirectFilename[512];
+ MakeFullPath( argv[0], fullPath, sizeof( fullPath ) );
+ Q_StripFilename( fullPath );
+ Q_snprintf( redirectFilename, sizeof( redirectFilename ), "%s\\%s", fullPath, "texturecompile.redirect" );
+
+ Pause();
+ // First, look for vrad.redirect and load the dll specified in there if possible.
+ CSysModule *pModule = NULL;
+ FILE *fp = fopen( redirectFilename, "rt" );
+ if ( fp )
+ {
+ if ( fgets( dllName, sizeof( dllName ), fp ) )
+ {
+ char *pEnd = strstr( dllName, "\n" );
+ if ( pEnd )
+ *pEnd = 0;
+
+ pModule = Sys_LoadModule( dllName );
+ if ( pModule )
+ printf( "Loaded alternate texturecompile DLL (%s) specified in texturecompile.redirect.\n", dllName );
+ else
+ printf( "Can't find '%s' specified in vrad.redirect.\n", dllName );
+ }
+
+ fclose( fp );
+ }
+ Pause();
+
+ // If it didn't load the module above, then use the
+ if ( !pModule )
+ {
+ strcpy( dllName, "texturecompile_dll.dll" );
+ pModule = Sys_LoadModule( dllName );
+ }
+
+ Pause();
+ if( !pModule )
+ {
+ printf( "texturecompile_launcher error: can't load %s\n%s", dllName, GetLastErrorString() );
+ Pause();
+ return 1;
+ }
+
+ Pause();
+ CreateInterfaceFn fn = Sys_GetFactory( pModule );
+ if( !fn )
+ {
+ printf( "vrad_launcher error: can't get factory from texturecompile_dll.dll\n" );
+ Sys_UnloadModule( pModule );
+ return 2;
+ }
+
+ int retCode = 0;
+ ILaunchableDLL *pDLL = (ILaunchableDLL*)fn( LAUNCHABLE_DLL_INTERFACE_VERSION, &retCode );
+ if( !pDLL )
+ {
+ printf( "texturecompile_launcher error: can't get ITextureCompileDLL interface from vrad_dll.dll\n" );
+ Sys_UnloadModule( pModule );
+ return 3;
+ }
+
+ int returnValue = pDLL->main( argc, argv );
+ Sys_UnloadModule( pModule );
+
+ return returnValue;
+}
+
diff --git a/utils/texturecompile_launcher/texturecompile_launcher.vpc b/utils/texturecompile_launcher/texturecompile_launcher.vpc
new file mode 100644
index 0000000..78ae280
--- /dev/null
+++ b/utils/texturecompile_launcher/texturecompile_launcher.vpc
@@ -0,0 +1,19 @@
+//-----------------------------------------------------------------------------
+// TEXTURECOMPILE_LAUNCHER.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+$Macro OUTBINNAME "texturecompile"
+
+$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
+
+$Project "Texturecompile_launcher"
+{
+ $Folder "Source Files"
+ {
+ $File "texturecompile_launcher.cpp"
+ }
+}