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-rw-r--r--utils/studiomdl/checkuv.h59
1 files changed, 59 insertions, 0 deletions
diff --git a/utils/studiomdl/checkuv.h b/utils/studiomdl/checkuv.h
new file mode 100644
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+++ b/utils/studiomdl/checkuv.h
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+//============ Copyright (c) Valve Corporation, All rights reserved. ==========
+//
+//=============================================================================
+
+
+#pragma once
+
+
+//-----------------------------------------------------------------------------
+//
+//-----------------------------------------------------------------------------
+class CCheckUVCmd
+{
+public:
+ int m_nOptGutterTexWidth; // Width of texture for gutter check
+ int m_nOptGutterTexHeight; // Height of texture for gutter check
+ int m_nOptGutterMin; // Minimum number of pixels between polygon islands in UV space
+
+ enum CheckMask_t
+ {
+ CHECK_UV_FLAG_NORMALIZED = ( 1 << 0 ),
+ CHECK_UV_FLAG_OVERLAP = ( 1 << 1 ),
+ CHECK_UV_FLAG_INVERSE = ( 1 << 2 ),
+ CHECK_UV_FLAG_GUTTER = ( 1 << 3 ),
+ CHECK_UV_ALL_FLAGS = ( CHECK_UV_FLAG_NORMALIZED | CHECK_UV_FLAG_OVERLAP | CHECK_UV_FLAG_INVERSE | CHECK_UV_FLAG_GUTTER )
+ };
+
+ int m_nOptChecks;
+
+ CCheckUVCmd();
+
+ void Clear();
+
+ bool DoCheck( CheckMask_t eCheckMask ) const { return ( m_nOptChecks & eCheckMask ) == eCheckMask; }
+ bool DoAnyCheck() const { return ( m_nOptChecks & CHECK_UV_ALL_FLAGS ) != 0; }
+ void SetCheck( CheckMask_t eCheckMask ) { m_nOptChecks |= ( CHECK_UV_ALL_FLAGS & eCheckMask ); }
+ void ClearCheck( CheckMask_t eCheckMask ) { m_nOptChecks &= ( CHECK_UV_ALL_FLAGS & ~eCheckMask ); }
+
+ bool CheckUVs( const struct s_source_t *const *pSourceList, int nSourceCount ) const;
+
+ // Check that all UVs are in the [0, 1] range
+ bool CheckNormalized( const struct s_source_t *pSource ) const;
+ // Check that all polygons in UV do not overlap
+ bool CheckOverlap( const struct s_source_t *pSource ) const;
+ // Check that all polygons in UV have the correct winding, i.e. the cross
+ // product of edge AB x BC points the right direction
+ bool CheckInverse( const struct s_source_t *pSource ) const;
+ // Check that the distance between edges in UV islands is a minimum number of pixels for a given texture size
+ bool CheckGutter( const struct s_source_t *pSource ) const;
+
+ // Returns barycentric coordinates Vector( u, v, w ) for point vP with respect to triangle ( vA, vB, vC )
+ static Vector Barycentric( const Vector2D &vP, const Vector2D &vA, const Vector2D &vB, const Vector2D &vC );
+ static Vector Barycentric( const Vector &vP, const Vector &vA, const Vector &vB, const Vector &vC );
+
+ static int FindMeshIndex( const struct s_source_t *pSource, int nFaceIndex );
+ static void PrintVertex( const struct s_vertexinfo_t &v, const char *pszPrefix = " " );
+ static void PrintVertex( const struct s_vertexinfo_t &v, const struct s_texture_t &t, const char *pszPrefix = " " );
+ static void PrintFace( const s_source_t *pSource, const int nMesh, const int nFace, const char *pszPrefix = " " );
+}; \ No newline at end of file