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-rw-r--r--utils/socket_tests/socket_tests.cpp166
1 files changed, 166 insertions, 0 deletions
diff --git a/utils/socket_tests/socket_tests.cpp b/utils/socket_tests/socket_tests.cpp
new file mode 100644
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--- /dev/null
+++ b/utils/socket_tests/socket_tests.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+// socket_tests.cpp : Defines the entry point for the console application.
+//
+
+#include "stdafx.h"
+#include <stdlib.h>
+#include "iphelpers.h"
+#include "tcpsocket.h"
+#include "utlvector.h"
+#include "fragment_channel.h"
+#include "reliable_channel.h"
+#include "tier0/fasttimer.h"
+
+
+#if defined( _DEBUG )
+ #if defined( assert )
+ #undef assert
+ #endif
+
+ #define assert(x) if ( !x ) __asm int 3;
+#else
+ #define assert(x)
+#endif
+
+
+bool CompareArrays( const CUtlVector<unsigned char> &a1, const CUtlVector<unsigned char> &a2 )
+{
+ if ( a1.Count() != a2.Count() )
+ return false;
+
+ for ( int i=0; i < a1.Count(); i++ )
+ {
+ if ( a1[i] != a2[i] )
+ return false;
+ }
+ return true;
+}
+
+
+// Test two reliable channels that are hooked up to each other.
+void TestChannels( IChannel *pChannel1, IChannel *pChannel2, int maxPacketSize, int nTests )
+{
+ for ( int iTest=0; iTest < nTests; iTest++ )
+ {
+ float t = (float)rand() / VALVE_RAND_MAX;
+ int testSize = (int)( t * (maxPacketSize-1) ) + 1;
+
+ CUtlVector<unsigned char> rnd1, rnd2;
+ rnd1.SetSize( testSize );
+ rnd2.SetSize( testSize );
+ for ( int i=0; i < testSize; i++ )
+ {
+ rnd1[i] = rand();
+ rnd2[i] = rand();
+ }
+
+ pChannel1->Send( rnd1.Base(), testSize );
+ pChannel2->Send( rnd2.Base(), testSize );
+
+
+ // Now wait for up to 5 seconds for the data to come in.
+ CUtlVector<unsigned char> tmp;
+ tmp.SetSize( testSize );
+
+ CUtlVector<unsigned char> testVec;
+ bool bReceived;
+ if ( !( bReceived = pChannel1->Recv( testVec, 15 ) ) || !CompareArrays( testVec, rnd2 ) )
+ {
+ assert( false );
+ }
+
+ if ( !( bReceived = pChannel2->Recv( testVec, 15 ) ) || !CompareArrays( testVec, rnd1 ) )
+ {
+ assert( false );
+ }
+ }
+}
+
+
+template<class T>
+void TestChannels( T *pSock[2] )
+{
+ int iPorts[2];
+ for ( int iPort=0; iPort < 2; iPort++ )
+ {
+ int nTries = 150;
+ for ( int iTry=0; iTry < nTries; iTry++ )
+ {
+ iPorts[iPort] = 27111 + iTry;
+ if ( pSock[iPort]->BindToAny( iPorts[iPort] ) )
+ break;
+ }
+ }
+
+ // Bind them to random ports.
+ pSock[0]->BeginListen();
+ pSock[1]->BeginConnect( CIPAddr( 127, 0, 0, 1, iPorts[0] ) );
+ while ( !pSock[0]->IsConnected() || !pSock[1]->IsConnected() )
+ {
+ CIPAddr remoteAddr;
+ if ( !pSock[0]->IsConnected() )
+ pSock[0]->UpdateListen( &remoteAddr );
+
+ if ( !pSock[1]->IsConnected() )
+ pSock[1]->UpdateConnect();
+ }
+
+
+// Measure ping-pong time.
+__int64 totalMicroseconds = 0;
+int nTests = 1500;
+for ( int i=0; i < nTests; i++ )
+{
+ char buf[2116];
+ CFastTimer timer;
+ timer.Start();
+
+ pSock[0]->Send( buf, sizeof( buf ) );
+
+ CUtlVector<unsigned char> recvBuf;
+ pSock[1]->Recv( recvBuf );
+ timer.End();
+ totalMicroseconds += timer.GetDuration().GetMicroseconds();
+}
+
+
+ // Now, test them with the fragmentation layer.
+ IChannel *pFrag[2] = { CreateFragmentLayer( pSock[0] ), CreateFragmentLayer( pSock[1] ) };
+ TestChannels( pFrag[0], pFrag[1], 1024*300, 5 );
+
+
+ TestChannels( pSock[0], pSock[1], 1024, 1000 );
+}
+
+
+int main(int argc, char* argv[])
+{
+ // First, test two TCP sockets.
+ for ( int iChannelType=0; iChannelType < 2; iChannelType++ )
+ {
+ DWORD startTime = GetTickCount();
+
+ srand( 0 );
+ if ( iChannelType == 0 )
+ {
+ ITCPSocket *pTCPSockets[2] = { CreateTCPSocket(), CreateTCPSocket() };
+ TestChannels( pTCPSockets );
+ }
+ else
+ {
+ IReliableChannel *pReliableChannels[2] = { CreateReliableChannel(), CreateReliableChannel() };
+ TestChannels( pReliableChannels );
+ }
+
+ float flElapsed = (float)( GetTickCount() - startTime ) / 1000.0;
+ }
+
+ return 0;
+}
+