diff options
Diffstat (limited to 'utils/smdlexp/smedefs.h')
| -rw-r--r-- | utils/smdlexp/smedefs.h | 178 |
1 files changed, 178 insertions, 0 deletions
diff --git a/utils/smdlexp/smedefs.h b/utils/smdlexp/smedefs.h new file mode 100644 index 0000000..4b09d5d --- /dev/null +++ b/utils/smdlexp/smedefs.h @@ -0,0 +1,178 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// + +//=================================================================== +// Useful macros +// +#define CONSTRUCTOR +#define DESTRUCTOR + +#define EXPORT_THIS __declspec(dllexport) + +#define DEFAULT_EXT _T("smd") + +#define FStrEq(sz1, sz2) (strcmp((sz1), (sz2)) == 0) + + +//=================================================================== +// Class that implements the scene-export. +// +class SmdExportClass : public SceneExport +{ + friend BOOL CALLBACK ExportOptionsDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); + friend class DumpModelTEP; + friend class DumpDeformsTEP; + +public: + CONSTRUCTOR SmdExportClass (void); + DESTRUCTOR ~SmdExportClass (void); + + // Required by classes derived from SceneExport + virtual int ExtCount (void) { return 1; } + virtual const TCHAR* Ext (int i) { return DEFAULT_EXT; } + virtual const TCHAR* LongDesc (void) { return _T("Valve Skeletal Model Exporter for 3D Studio Max"); } + virtual const TCHAR* ShortDesc (void) { return _T("Valve SMD"); } + virtual const TCHAR* AuthorName (void) { return _T("Valve, LLC"); } + virtual const TCHAR* CopyrightMessage(void) { return _T("Copyright (c) 1998, Valve LLC"); } + virtual const TCHAR* OtherMessage1 (void) { return _T(""); } + virtual const TCHAR* OtherMessage2 (void) { return _T(""); } + virtual unsigned int Version (void) { return 201; } + virtual void ShowAbout (HWND hWnd) { return; } + // virtual int DoExport (const TCHAR *name, ExpInterface *ei, Interface *i); + virtual int DoExport(const TCHAR *name,ExpInterface *ei,Interface *i, BOOL suppressPrompts=FALSE,DWORD options=0); // Export file + + // Integer constants for this class + enum + { + MAX_NAME_CHARS = 70, + UNDESIRABLE_NODE_MARKER = -7777 + }; + + // For keeping info about each (non-ignored) 3dsMax node in the tree + typedef struct + { + char szNodeName[MAX_NAME_CHARS]; // usefull for lookups + Matrix3 mat3NodeTM; // node's transformation matrix (at time zero) + Matrix3 mat3ObjectTM; // object-offset transformation matrix (at time zero) + int imaxnodeParent; // cached index of parent node + float xRotFirstFrame; // 1st frame's X rotation + float yRotFirstFrame; // 1st frame's Y rotation + float zRotFirstFrame; // 1st frame's Z rotation + bool isMirrored; + } MaxNode; + MaxNode *m_rgmaxnode; // array of nodes + long m_imaxnodeMac; // # of nodes + + // Animation metrics (gleaned from 3dsMax and cached for convenience) + Interval m_intervalOfAnimation; + TimeValue m_tvStart; + TimeValue m_tvEnd; + int m_tpf; // ticks-per-frame + +private: + BOOL CollectNodes (ExpInterface *expiface); + BOOL DumpBones (FILE *pFile, ExpInterface *pexpiface); + BOOL DumpRotations (FILE *pFile, ExpInterface *pexpiface); + BOOL DumpModel (FILE *pFile, ExpInterface *pexpiface); + BOOL DumpDeforms (FILE *pFile, ExpInterface *pexpiface); + + // Is this MAX file just the reference frame, or an animation? + // If TRUE, the "bones" and "mesh" files will be created. + // If FALSE, the "rots" file will be created. + BOOL m_fReferenceFrame; +}; + + +//=================================================================== +// Basically just a ClassFactory for communicating with 3DSMAX. +// +class SmdExportClassDesc : public ClassDesc +{ +public: + int IsPublic (void) { return TRUE; } + void * Create (BOOL loading=FALSE) { return new SmdExportClass; } + const TCHAR * ClassName (void) { return _T("SmdExport"); } + SClass_ID SuperClassID (void) { return SCENE_EXPORT_CLASS_ID; } + Class_ID ClassID (void) { return Class_ID(0x774a43fd, 0x794d2210); } + const TCHAR * Category (void) { return _T(""); } +}; + + +//=================================================================== +// Tree Enumeration Callback +// Just counts the nodes in the node tree +// +class CountNodesTEP : public ITreeEnumProc +{ +public: + virtual int callback(INode *node); + int m_cNodes; // running count of nodes +}; + + +//=================================================================== +// Tree Enumeration Callback +// Collects the nodes in the tree into the global array +// +class CollectNodesTEP : public ITreeEnumProc +{ +public: + virtual int callback(INode *node); + SmdExportClass *m_phec; +}; + + +//=================================================================== +// Tree Enumeration Callback +// Dumps the bone offsets to a file. +// +class DumpNodesTEP : public ITreeEnumProc +{ +public: + virtual int callback(INode *node); + FILE *m_pfile; // write to this file + SmdExportClass *m_phec; +}; + + +//=================================================================== +// Tree Enumeration Callback +// Dumps the per-frame bone rotations to a file. +// +class DumpFrameRotationsTEP : public ITreeEnumProc +{ +public: + virtual int callback(INode *node); + void cleanup(void); + FILE *m_pfile; // write to this file + TimeValue m_tvToDump; // dump snapshot at this frame time + SmdExportClass *m_phec; +}; + +//=================================================================== +// Tree Enumeration Callback +// Dumps the triangle meshes to a file. +// +class DumpModelTEP : public ITreeEnumProc +{ +public: + virtual int callback(INode *node); + void cleanup(void); + FILE *m_pfile; // write to this file + TimeValue m_tvToDump; // dump snapshot at this frame time + SmdExportClass *m_phec; + IPhyContextExport *m_mcExport; + IPhysiqueExport *m_phyExport; + Modifier *m_phyMod; + Modifier *m_bonesProMod; + BonesPro_WeightArray *m_wa; +private: + Point3 Pt3GetRVertexNormal(RVertex *prvertex, DWORD smGroupFace); + void DumpWeights( int iVertex ); +}; + |