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Diffstat (limited to 'utils/scratchpad3dviewer/stdafx.h')
| -rw-r--r-- | utils/scratchpad3dviewer/stdafx.h | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/utils/scratchpad3dviewer/stdafx.h b/utils/scratchpad3dviewer/stdafx.h new file mode 100644 index 0000000..488bccd --- /dev/null +++ b/utils/scratchpad3dviewer/stdafx.h @@ -0,0 +1,45 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +// stdafx.h : include file for standard system include files, +// or project specific include files that are used frequently, but +// are changed infrequently +// + +#if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_) +#define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_ + +#if _MSC_VER > 1000 +#pragma once +#endif // _MSC_VER > 1000 + +#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers + + +// Windows Header Files: +#include <windows.h> + +#include "tier0/basetypes.h" + +// C RunTime Header Files +#include <stdio.h> +#include <stdlib.h> +#include <malloc.h> +#include <memory.h> +#include <tchar.h> +#include <d3d8.h> +#include <dxerr8.h> +#include "d3dapp.h" + +// Local Header Files + +// TODO: reference additional headers your program requires here + +//{{AFX_INSERT_LOCATION}} +// Microsoft Visual C++ will insert additional declarations immediately before the previous line. + +#endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_) |