diff options
Diffstat (limited to 'utils/scratchpad3dviewer/d3dapp.h')
| -rw-r--r-- | utils/scratchpad3dviewer/d3dapp.h | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/utils/scratchpad3dviewer/d3dapp.h b/utils/scratchpad3dviewer/d3dapp.h new file mode 100644 index 0000000..4e68db0 --- /dev/null +++ b/utils/scratchpad3dviewer/d3dapp.h @@ -0,0 +1,75 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef D3DAPP_H +#define D3DAPP_H +#ifdef _WIN32 +#pragma once +#endif + + +#include <d3d8.h> + + +// Globals for the app to access. These are valid whenever the app is called. +extern IDirect3D8 *g_pDirect3D; +extern IDirect3DDevice8 *g_pDevice; + + +// Special keys. +#define APPKEY_LBUTTON -1 +#define APPKEY_RBUTTON -2 +#define APPKEY_SPACE -3 + + +// ------------------------------------------------------------------------------------ // +// Functions for the app to provide. +// ------------------------------------------------------------------------------------ // +void AppInit(); + +// Called to update or render the view as often as possible. If bInvalidRect is true, +// then you should always render, so the window's contents are valid. +void AppRender( float frametime, float mouseDeltaX, float mouseDeltaY, bool bInvalidRect ); + +// Release any D3D objects you have here - a resize will happen. +void AppPreResize(); +void AppPostResize(); + +void AppExit( ); +void AppKey( int key, int down ); +void AppChar( int key ); + + + +// ------------------------------------------------------------------------------------ // +// Functions the app can call. +// ------------------------------------------------------------------------------------ // + +// Show an error dialog and quit. +bool Sys_Error(const char *pMsg, ...); + +// Shutdown the app. AppExit() will be called. +void Sys_Quit(); + +void Sys_SetWindowText( char const *pMsg, ... ); + +// Key can be an ASCII key code or an APPKEY_ define. +bool Sys_GetKeyState( int key ); + +void Sys_Sleep( int ms ); + +// Does the app have the focus? +bool Sys_HasFocus(); + +char const* Sys_FindArg( char const *pArg, char const *pDefault=NULL ); +int Sys_FindArgInt( char const *pArg, int defaultVal = -1 ); + +int Sys_ScreenWidth(); +int Sys_ScreenHeight(); + + +#endif // D3DAPP_H |