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-rw-r--r--utils/scenemanager/vcdfile.h90
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diff --git a/utils/scenemanager/vcdfile.h b/utils/scenemanager/vcdfile.h
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+++ b/utils/scenemanager/vcdfile.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef VCDFILE_H
+#define VCDFILE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+class CSoundEntry;
+class CScene;
+
+#include "itreeitem.h"
+#include "ichoreoeventcallback.h"
+
+class CChoreoScene;
+
+class CVCDFile : public ITreeItem, public IChoreoEventCallback
+{
+public:
+ CVCDFile( CScene *scene, char const *filename );
+ ~CVCDFile();
+
+ CScene *GetOwnerScene();
+
+ char const *GetName() const;
+ char const *GetComments();
+ void SetComments( char const *comments );
+
+ int GetSoundEntryCount() const;
+ CSoundEntry *GetSoundEntry( int index );
+
+ void ValidateTree( mxTreeView *tree, mxTreeViewItem* parent );
+
+ // ITreeItem
+ virtual CWorkspace *GetWorkspace() { return NULL; }
+ virtual CProject *GetProject() { return NULL; }
+ virtual CScene *GetScene() { return NULL; }
+ virtual CVCDFile *GetVCDFile() { return this; }
+ virtual CSoundEntry *GetSoundEntry() { return NULL; }
+ virtual CWaveFile *GetWaveFile() { return NULL; }
+
+ // IChoreoEventCallback stubs
+ virtual void StartEvent( float currenttime, CChoreoScene *scene, CChoreoEvent *event ) {}
+ // Only called for events with HasEndTime() == true
+ virtual void EndEvent( float currenttime, CChoreoScene *scene, CChoreoEvent *event ) {}
+ // Called for events which have been started but aren't done yet
+ virtual void ProcessEvent( float currenttime, CChoreoScene *scene, CChoreoEvent *event ) {}
+ // Called for events that are part of a pause condition
+ virtual bool CheckEvent( float currenttime, CChoreoScene *scene, CChoreoEvent *event ) { return false; }
+
+ virtual void Checkout( bool updatestateicons = true );
+ virtual void Checkin( bool updatestateicons = true );
+
+ bool IsCheckedOut() const;
+ int GetIconIndex() const;
+
+ virtual void MoveChildUp( ITreeItem *child );
+ virtual void MoveChildDown( ITreeItem *child );
+
+ void SetDirty( bool dirty );
+
+ virtual bool IsChildFirst( ITreeItem *child );
+ virtual bool IsChildLast( ITreeItem *child );
+
+private:
+
+ CChoreoScene *LoadScene( char const *filename );
+
+ void LoadSoundsFromScene( CChoreoScene *scene );
+
+ enum
+ {
+ MAX_VCD_NAME = 128,
+ };
+
+ char m_szName[ MAX_VCD_NAME ];
+ char *m_pszComments;
+
+ CUtlVector< CSoundEntry * > m_Sounds;
+
+ CChoreoScene *m_pScene;
+
+ CScene *m_pOwner;
+};
+
+#endif // VCDFILE_H