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-rw-r--r--utils/scenemanager/scene.h75
1 files changed, 75 insertions, 0 deletions
diff --git a/utils/scenemanager/scene.h b/utils/scenemanager/scene.h
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+++ b/utils/scenemanager/scene.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef SCENE_H
+#define SCENE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+class CVCDFile;
+class CProject;
+
+#include "itreeitem.h"
+
+class CScene : public ITreeItem
+{
+public:
+ CScene( CProject *proj, char const *name );
+ ~CScene();
+
+ CProject *GetOwnerProject();
+
+ void SetComments( char const *comments );
+ char const *GetComments( void ) const;
+ char const *GetName() const;
+
+ int GetVCDCount() const;
+ CVCDFile *GetVCD( int index );
+ void AddVCD( CVCDFile *vcd );
+ void RemoveVCD( CVCDFile *vcd );
+ CVCDFile *FindVCD( char const *filename );
+
+ void ValidateTree( mxTreeView *tree, mxTreeViewItem* parent );
+
+ virtual CWorkspace *GetWorkspace() { return NULL; }
+ virtual CProject *GetProject() { return NULL; }
+ virtual CScene *GetScene() { return this; }
+ virtual CVCDFile *GetVCDFile() { return NULL; }
+ virtual CSoundEntry *GetSoundEntry() { return NULL; }
+ virtual CWaveFile *GetWaveFile() { return NULL; }
+
+ bool IsCheckedOut() const;
+ int GetIconIndex() const;
+
+ virtual void Checkout( bool updatestateicons = true );
+ virtual void Checkin( bool updatestateicons = true );
+
+ virtual void MoveChildUp( ITreeItem *child );
+ virtual void MoveChildDown( ITreeItem *child );
+
+ void SetDirty( bool dirty )
+ {
+ }
+
+ virtual bool IsChildFirst( ITreeItem *child );
+ virtual bool IsChildLast( ITreeItem *child );
+
+private:
+ enum
+ {
+ MAX_SCENE_NAME = 128,
+ };
+
+ char m_szName[ MAX_SCENE_NAME ];
+ char *m_pszComments;
+
+ CUtlVector< CVCDFile * > m_Files;
+
+ CProject *m_pOwner;
+};
+
+#endif // SCENE_H