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-rw-r--r--utils/scenemanager/project.h88
1 files changed, 88 insertions, 0 deletions
diff --git a/utils/scenemanager/project.h b/utils/scenemanager/project.h
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+++ b/utils/scenemanager/project.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef PROJECT_H
+#define PROJECT_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+class CScene;
+class mxTreeView;
+class CWorkspace;
+
+#include "itreeitem.h"
+
+class CProject : public ITreeItem
+{
+public:
+ CProject( CWorkspace *ws, char const *filename );
+ ~CProject();
+
+ CWorkspace *GetOwnerWorkspace();
+
+ char const *GetName() const;
+ char const *GetFileName() const;
+
+
+ bool IsDirty( void ) const;
+ void SetDirty( bool dirty );
+
+ void SetComments( char const *comments );
+ char const *GetComments( void ) const;
+
+ int GetSceneCount() const;
+ CScene *GetScene( int index ) const;
+ void AddScene( CScene *scene );
+ void RemoveScene( CScene *scene );
+
+ void ValidateTree( mxTreeView *tree, mxTreeViewItem* parent );
+
+ void SaveChanges();
+
+ virtual CWorkspace *GetWorkspace() { return NULL; }
+ virtual CProject *GetProject() { return this; }
+ virtual CScene *GetScene() { return NULL; }
+ virtual CVCDFile *GetVCDFile() { return NULL; }
+ virtual CSoundEntry *GetSoundEntry() { return NULL; }
+ virtual CWaveFile *GetWaveFile() { return NULL; }
+
+ virtual void Checkout( bool updatestateicons = true );
+ virtual void Checkin( bool updatestateicons = true );
+
+ bool IsCheckedOut() const;
+ int GetIconIndex() const;
+
+ virtual void MoveChildUp( ITreeItem *child );
+ virtual void MoveChildDown( ITreeItem *child );
+
+ virtual bool IsChildFirst( ITreeItem *child );
+ virtual bool IsChildLast( ITreeItem *child );
+
+private:
+
+ void LoadFromFile();
+ void SaveToFile();
+
+ enum
+ {
+ MAX_PROJECT_NAME = 128,
+ MAX_PROJECT_FILENAME = 256
+ };
+
+ char m_szName[ MAX_PROJECT_NAME ];
+ char m_szFile[ MAX_PROJECT_FILENAME ];
+
+ char *m_pszComments;
+
+ bool m_bDirty;
+
+ CUtlVector< CScene * > m_Scenes;
+
+ CWorkspace *m_pOwner;
+};
+
+#endif // PROJECT_H