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Diffstat (limited to 'utils/modelcheckin/modelcheckin.cpp')
| -rw-r--r-- | utils/modelcheckin/modelcheckin.cpp | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/utils/modelcheckin/modelcheckin.cpp b/utils/modelcheckin/modelcheckin.cpp new file mode 100644 index 0000000..80f99bb --- /dev/null +++ b/utils/modelcheckin/modelcheckin.cpp @@ -0,0 +1,79 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +// ModelCheckIn.cpp : Defines the class behaviors for the application. +// + +#include "stdafx.h" +#include "ModelCheckIn.h" +#include "ModelCheckInDlg.h" + +#ifdef _DEBUG +#define new DEBUG_NEW +#undef THIS_FILE +static char THIS_FILE[] = __FILE__; +#endif + +///////////////////////////////////////////////////////////////////////////// +// CModelCheckInApp + +BEGIN_MESSAGE_MAP(CModelCheckInApp, CWinApp) + //{{AFX_MSG_MAP(CModelCheckInApp) + // NOTE - the ClassWizard will add and remove mapping macros here. + // DO NOT EDIT what you see in these blocks of generated code! + //}}AFX_MSG + ON_COMMAND(ID_HELP, CWinApp::OnHelp) +END_MESSAGE_MAP() + +///////////////////////////////////////////////////////////////////////////// +// CModelCheckInApp construction + +CModelCheckInApp::CModelCheckInApp() +{ + // TODO: add construction code here, + // Place all significant initialization in InitInstance +} + +///////////////////////////////////////////////////////////////////////////// +// The one and only CModelCheckInApp object + +CModelCheckInApp theApp; + +///////////////////////////////////////////////////////////////////////////// +// CModelCheckInApp initialization + +BOOL CModelCheckInApp::InitInstance() +{ + // Standard initialization + // If you are not using these features and wish to reduce the size + // of your final executable, you should remove from the following + // the specific initialization routines you do not need. + +#ifdef _AFXDLL + Enable3dControls(); // Call this when using MFC in a shared DLL +#else + Enable3dControlsStatic(); // Call this when linking to MFC statically +#endif + + CModelCheckInDlg dlg; + m_pMainWnd = &dlg; + int nResponse = dlg.DoModal(); + if (nResponse == IDOK) + { + // TODO: Place code here to handle when the dialog is + // dismissed with OK + } + else if (nResponse == IDCANCEL) + { + // TODO: Place code here to handle when the dialog is + // dismissed with Cancel + } + + // Since the dialog has been closed, return FALSE so that we exit the + // application, rather than start the application's message pump. + return FALSE; +} |