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-rw-r--r--utils/mdmpRipper/main.cpp252
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diff --git a/utils/mdmpRipper/main.cpp b/utils/mdmpRipper/main.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Configuration utility
+//
+//===========================================================================//
+
+#include <windows.h>
+#include <io.h>
+#include <stdio.h>
+
+#include <vgui/ILocalize.h>
+#include <vgui/ISurface.h>
+#include <vgui/IVGui.h>
+#include <vgui_controls/Panel.h>
+#include "appframework/tier3app.h"
+#include "inputsystem/iinputsystem.h"
+#include "tier0/icommandline.h"
+#include "filesystem_init.h"
+#include "CMDRipperMain.h"
+#include "isqlwrapper.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include <tier0/memdbgon.h>
+
+#define MDRIPPER_MAIN_PATH_ID "MAIN"
+#define MDRIPPER_WRITE_PATH "DEFAULT_WRITE_PATH"
+
+CMDRipperMain *g_pMainFrame = 0;
+ISQLWrapper *g_pSqlWrapper;
+
+// Dummy window
+static WNDCLASS staticWndclass = { NULL };
+static ATOM staticWndclassAtom = 0;
+static HWND staticHwnd = 0;
+
+// List of our game configs, as read from the gameconfig.txt file
+//CGameConfigManager g_ConfigManager;
+//CUtlVector<CGameConfig *> g_Configs;
+HANDLE g_dwChangeHandle = NULL;
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Output : const char
+//-----------------------------------------------------------------------------
+const char *GetBaseDirectory( void )
+{
+ static char path[MAX_PATH] = {0};
+ if ( path[0] == 0 )
+ {
+ GetModuleFileName( (HMODULE)GetAppInstance(), path, sizeof( path ) );
+ Q_StripLastDir( path, sizeof( path ) ); // Get rid of the filename.
+ Q_StripTrailingSlash( path );
+ }
+ return path;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Message handler for dummy app
+//-----------------------------------------------------------------------------
+static LRESULT CALLBACK messageProc( HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam )
+{
+ // See if we've gotten a VPROJECT change
+ if ( msg == WM_SETTINGCHANGE )
+ {
+ if ( g_pMainFrame != NULL )
+ {
+ // Reset the list and pop an error if they've chosen something we don't understand
+ //g_pMainFrame->PopulateConfigList();
+ }
+ }
+
+ return ::DefWindowProc(hwnd,msg,wparam,lparam);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Creates a dummy window that handles windows messages
+//-----------------------------------------------------------------------------
+void CreateMessageWindow( void )
+{
+ // Make and register a very simple window class
+ memset(&staticWndclass, 0, sizeof(staticWndclass));
+ staticWndclass.style = 0;
+ staticWndclass.lpfnWndProc = messageProc;
+ staticWndclass.hInstance = GetModuleHandle(NULL);
+ staticWndclass.lpszClassName = "minidumpRipper_Window";
+ staticWndclassAtom = ::RegisterClass( &staticWndclass );
+
+ // Create an empty window just for message handling
+ staticHwnd = CreateWindowEx(0, "minidumpRipper_Window", "Hidden Window", 0, 0, 0, 1, 1, NULL, NULL, GetModuleHandle(NULL), NULL);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void ShutdownMessageWindow( void )
+{
+ // Kill our windows instance
+ ::DestroyWindow( staticHwnd );
+ ::UnregisterClass("minidumpRipper_Window", ::GetModuleHandle(NULL));
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Setup all our VGUI info
+//-----------------------------------------------------------------------------
+bool InitializeVGUI( void )
+{
+ vgui::ivgui()->SetSleep(false);
+
+ // Init the surface
+ vgui::Panel *pPanel = new vgui::Panel( NULL, "TopPanel" );
+ pPanel->SetVisible(true);
+
+ vgui::surface()->SetEmbeddedPanel(pPanel->GetVPanel());
+
+ // load the scheme
+ vgui::scheme()->LoadSchemeFromFile( "resource/sourcescheme.res", NULL );
+
+ // localization
+ g_pVGuiLocalize->AddFile( "resource/platform_%language%.txt" );
+ g_pVGuiLocalize->AddFile( "resource/vgui_%language%.txt" );
+ g_pVGuiLocalize->AddFile( "mdmpRipper_english.txt" );
+
+ // Start vgui
+ vgui::ivgui()->Start();
+
+ // add our main window
+ g_pMainFrame = new CMDRipperMain( pPanel, "CMDRipperMain" );
+
+ // show main window
+ g_pMainFrame->MoveToCenterOfScreen();
+ g_pMainFrame->Activate();
+ g_pMainFrame->SetSizeable( true );
+ g_pMainFrame->SetMenuButtonVisible( true );
+
+ g_pSqlWrapper = g_pMainFrame->GetSqlWrapper();
+
+ return true;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Stop VGUI
+//-----------------------------------------------------------------------------
+void ShutdownVGUI( void )
+{
+ delete g_pMainFrame;
+}
+
+
+//-----------------------------------------------------------------------------
+// The application object
+//-----------------------------------------------------------------------------
+class CMDRipperApp : public CVguiSteamApp
+{
+ typedef CVguiSteamApp BaseClass;
+
+public:
+ // Methods of IApplication
+ virtual bool Create();
+ virtual bool PreInit();
+ virtual int Main();
+ virtual void PostShutdown();
+ virtual void Destroy() {}
+};
+
+DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT( CMDRipperApp );
+
+
+//-----------------------------------------------------------------------------
+// The application object
+//-----------------------------------------------------------------------------
+bool CMDRipperApp::Create()
+{
+ AppSystemInfo_t appSystems[] =
+ {
+ { "inputsystem.dll", INPUTSYSTEM_INTERFACE_VERSION },
+ { "vgui2.dll", VGUI_IVGUI_INTERFACE_VERSION },
+ { "", "" } // Required to terminate the list
+ };
+
+ return AddSystems( appSystems );
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Entry point
+//-----------------------------------------------------------------------------
+bool CMDRipperApp::PreInit()
+{
+ if ( !BaseClass::PreInit() )
+ return false;
+
+ // Create a window to capture messages
+ CreateMessageWindow();
+
+ FileSystem_SetErrorMode( FS_ERRORMODE_AUTO );
+
+ // We only want to use the gameinfo.txt that is in the bin\vconfig directory.
+ char dirName[MAX_PATH];
+ Q_strncpy( dirName, GetBaseDirectory(), sizeof( dirName ) );
+ Q_AppendSlash( dirName, sizeof( dirName ) );
+ Q_strncat( dirName, "minidumpRipper", sizeof( dirName ), COPY_ALL_CHARACTERS );
+
+ if ( !BaseClass::SetupSearchPaths( dirName, true, true ) )
+ {
+ ::MessageBox( NULL, "Error", "Unable to initialize file system\n", MB_OK );
+ return false;
+ }
+
+ // the "base dir" so we can scan mod name
+ g_pFullFileSystem->AddSearchPath(GetBaseDirectory(), MDRIPPER_MAIN_PATH_ID);
+
+ // the main platform dir
+ g_pFullFileSystem->AddSearchPath("platform","PLATFORM", PATH_ADD_TO_HEAD);
+ g_pFullFileSystem->AddSearchPath(".\\minidumpRipper\\",MDRIPPER_WRITE_PATH, PATH_ADD_TO_HEAD);
+
+ return true;
+}
+
+
+void CMDRipperApp::PostShutdown()
+{
+ // Stop our message window
+ ShutdownMessageWindow();
+
+ BaseClass::PostShutdown();
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Entry point
+//-----------------------------------------------------------------------------
+int CMDRipperApp::Main()
+{
+ // Run app frame loop
+ if ( !InitializeVGUI() )
+ return 0;
+
+ // Run the app
+ while (vgui::ivgui()->IsRunning())
+ {
+ Sleep( 10 );
+ vgui::ivgui()->RunFrame();
+ }
+
+ ShutdownVGUI();
+
+ return 1;
+}