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-rw-r--r--utils/kvc/kvc.cpp710
1 files changed, 710 insertions, 0 deletions
diff --git a/utils/kvc/kvc.cpp b/utils/kvc/kvc.cpp
new file mode 100644
index 0000000..202c945
--- /dev/null
+++ b/utils/kvc/kvc.cpp
@@ -0,0 +1,710 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: vcd_sound_check.cpp : Defines the entry point for the console application.
+//
+//=============================================================================//
+#include <stdio.h>
+#include <windows.h>
+#include "tier0/dbg.h"
+#include "tier1/utldict.h"
+#include "filesystem.h"
+#include "FileSystem_Tools.h"
+#include "tier1/KeyValues.h"
+#include "cmdlib.h"
+#include "scriplib.h"
+#include "vstdlib/random.h"
+#include "tier1/UtlBuffer.h"
+#include "pacifier.h"
+#include "appframework/appframework.h"
+#include "tier0/icommandline.h"
+#include "keyvaluescompiler.h"
+#include "tier2/keyvaluesmacros.h"
+
+#include "kvc_paintkit.h"
+
+#include "tier0/fasttimer.h"
+
+// #define TESTING 1
+
+
+bool uselogfile = false;
+bool timing = false;
+qboolean verbose = false;
+
+struct AnalysisData
+{
+ CUtlSymbolTable symbols;
+};
+
+static AnalysisData g_Analysis;
+
+IBaseFileSystem *filesystem = NULL;
+//IFileSystem *g_pFullFileSystem = NULL;
+
+static bool spewed = false;
+
+SpewRetval_t SpewFunc( SpewType_t type, char const *pMsg )
+{
+ spewed = true;
+
+ printf( "%s", pMsg );
+ OutputDebugString( pMsg );
+
+ if ( type == SPEW_ERROR )
+ {
+ printf( "\n" );
+ OutputDebugString( "\n" );
+ }
+
+ return SPEW_CONTINUE;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : depth -
+// *fmt -
+// ... -
+//-----------------------------------------------------------------------------
+void vprint( int depth, const char *fmt, ... )
+{
+ char string[ 8192 ];
+ va_list va;
+ va_start( va, fmt );
+ vsprintf( string, fmt, va );
+ va_end( va );
+
+ FILE *fp = NULL;
+
+ if ( uselogfile )
+ {
+ fp = fopen( "log.txt", "ab" );
+ }
+
+ while ( depth-- > 0 )
+ {
+ printf( " " );
+ OutputDebugString( " " );
+ if ( fp )
+ {
+ fprintf( fp, " " );
+ }
+ }
+
+ ::printf( "%s", string );
+ OutputDebugString( string );
+
+ if ( fp )
+ {
+ char *p = string;
+ while ( *p )
+ {
+ if ( *p == '\n' )
+ {
+ fputc( '\r', fp );
+ }
+ fputc( *p, fp );
+ p++;
+ }
+ fclose( fp );
+ }
+}
+
+void logprint( char const *logfile, const char *fmt, ... )
+{
+ char string[ 8192 ];
+ va_list va;
+ va_start( va, fmt );
+ vsprintf( string, fmt, va );
+ va_end( va );
+
+ FILE *fp = NULL;
+ static bool first = true;
+ if ( first )
+ {
+ first = false;
+ fp = fopen( logfile, "wb" );
+ }
+ else
+ {
+ fp = fopen( logfile, "ab" );
+ }
+ if ( fp )
+ {
+ char *p = string;
+ while ( *p )
+ {
+ if ( *p == '\n' )
+ {
+ fputc( '\r', fp );
+ }
+ fputc( *p, fp );
+ p++;
+ }
+ fclose( fp );
+ }
+}
+
+
+void Con_Printf( const char *fmt, ... )
+{
+ va_list args;
+ static char output[1024];
+
+ va_start( args, fmt );
+ vprintf( fmt, args );
+ vsprintf( output, fmt, args );
+
+ vprint( 0, output );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void printusage( void )
+{
+ vprint( 0, "usage: kvc <wildcard path> [<wildcard path>] <outputfile>\n\
+\n\
+ -v = verbose output\n\
+ -l = log to file log.txt\n\
+ -t = perform load timing tests\n\
+ -p = perform paint kit macro expansion\n\
+ in this mode if no output file is specified,\n\
+ the input file is copied to <input>_bak and <input> is overwritten\n\
+ with -p, each file specified is processed separately without wildcards\n\
+ -f = With -p, output is to <input>_fix and <input> is unchanged\n\
+\n\
+e.g.: kvc -l u:/xbox/game/hl2x/materials/*.vmt u:/xbox/game/hl2x/kvc/vmt.kv\n\
+\n\
+ kvc -v -p americanpastoral_rocketlauncher.paintkit\n\
+\n" );
+
+ // Exit app
+ exit( 1 );
+}
+
+void BuildFileList_R( CUtlVector< CUtlSymbol >& files, char const *dir, char const *extension )
+{
+ WIN32_FIND_DATA wfd;
+
+ char directory[ 256 ];
+ char filename[ 256 ];
+ HANDLE ff;
+
+ sprintf( directory, "%s\\*.*", dir );
+
+#if defined( TESTING )
+ if ( files.Count() > 100 )
+ return;
+#endif
+
+ if ( ( ff = FindFirstFile( directory, &wfd ) ) == INVALID_HANDLE_VALUE )
+ return;
+
+ int extlen = strlen( extension );
+
+ do
+ {
+#if defined( TESTING )
+ if ( files.Count() > 100 )
+ return;
+#endif
+ if ( wfd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY )
+ {
+
+ if ( wfd.cFileName[ 0 ] == '.' )
+ continue;
+
+ // Recurse down directory
+ sprintf( filename, "%s\\%s", dir, wfd.cFileName );
+ BuildFileList_R( files, filename, extension );
+ }
+ else
+ {
+ int len = strlen( wfd.cFileName );
+ if ( len > extlen )
+ {
+ if ( !stricmp( &wfd.cFileName[ len - extlen ], extension ) )
+ {
+ char filename[ MAX_PATH ];
+ Q_snprintf( filename, sizeof( filename ), "%s\\%s", dir, wfd.cFileName );
+ _strlwr( filename );
+
+ Q_FixSlashes( filename );
+
+ CUtlSymbol sym = g_Analysis.symbols.AddString( filename );
+ files.AddToTail( sym );
+
+ if ( !( files.Count() % 3000 ) )
+ {
+ vprint( 0, "...found %i .%s files\n", files.Count(), extension );
+ }
+ }
+ }
+ }
+ } while ( FindNextFile( ff, &wfd ) );
+}
+
+void BuildFileList( CUtlVector< CUtlSymbol >& files, char const *rootdir, char const *extension )
+{
+ files.RemoveAll();
+ BuildFileList_R( files, rootdir, extension );
+}
+
+
+void BuildFileListWildcard_R( CUtlVector< CUtlSymbol >& files, char const *dir, char const *wildcard )
+{
+ // Match files in current directory againsxt the wildcard
+ char filesearch[ 256 ];
+ WIN32_FIND_DATA filedata;
+ HANDLE h;
+
+ Q_snprintf( filesearch, sizeof( filesearch ), "%s\\%s", dir, wildcard );
+
+ if ( ( h = FindFirstFile( filesearch, &filedata ) ) != INVALID_HANDLE_VALUE )
+ {
+ do
+ {
+ #if defined( TESTING )
+ if ( files.Count() > 100 )
+ return;
+ #endif
+ if ( filedata.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY )
+ {
+ continue;
+ }
+
+ char filename[ MAX_PATH ];
+ Q_snprintf( filename, sizeof( filename ), "%s\\%s", dir, filedata.cFileName );
+ _strlwr( filename );
+
+ Q_FixSlashes( filename );
+
+ CUtlSymbol sym = g_Analysis.symbols.AddString( filename );
+ files.AddToTail( sym );
+
+ if ( !( files.Count() % 3000 ) )
+ {
+ vprint( 0, "...found %i files\n", files.Count() );
+ }
+
+ } while ( FindNextFile( h, &filedata ) );
+ }
+
+ // Now iterate the subdirectories and try them, too
+ WIN32_FIND_DATA wfd;
+
+ char directory[ 256 ];
+ char filename[ 256 ];
+ HANDLE ff;
+
+ sprintf( directory, "%s\\*.*", dir );
+
+#if defined( TESTING )
+ if ( files.Count() > 100 )
+ return;
+#endif
+
+ if ( ( ff = FindFirstFile( directory, &wfd ) ) == INVALID_HANDLE_VALUE )
+ return;
+
+ do
+ {
+#if defined( TESTING )
+ if ( files.Count() > 100 )
+ return;
+#endif
+ if ( wfd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY )
+ {
+ if ( wfd.cFileName[ 0 ] == '.' )
+ continue;
+
+ // Recurse down directory
+ sprintf( filename, "%s\\%s", dir, wfd.cFileName );
+ BuildFileListWildcard_R( files, filename, wildcard );
+ }
+ } while ( FindNextFile( ff, &wfd ) );
+}
+
+void BuildFileListFromWildcard( CUtlVector< CUtlSymbol >& files, char const *search )
+{
+ char basepath[ 512 ];
+ char wildcard[ 512 ];
+
+ Q_ExtractFilePath( search, basepath, sizeof( basepath ) );
+ Q_StripTrailingSlash( basepath );
+ Q_strncpy( wildcard, &search[ Q_strlen( basepath ) + 1 ], sizeof( wildcard ) );
+
+ BuildFileListWildcard_R( files, basepath, wildcard );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CheckLogFile( void )
+{
+ if ( uselogfile )
+ {
+ _unlink( "log.txt" );
+ vprint( 0, " Outputting to log.txt\n" );
+ }
+}
+
+void PrintHeader()
+{
+ vprint( 0, "Valve Software - kvc.exe (%s)\n", __DATE__ );
+ vprint( 0, "--- KeyValues File compiler ---\n" );
+}
+
+void CompileKeyValuesFiles( CUtlVector< CUtlSymbol >& scriptFiles, CCompiledKeyValuesWriter& writer )
+{
+ CUtlVector< CUtlSymbol > disposition;
+
+ StartPacifier( "CompileKeyValuesFiles" );
+ int i;
+ int c = scriptFiles.Count();
+ for ( i = 0 ; i < c; ++i )
+ {
+ UpdatePacifier( (float)i / (float)c );
+ char filename[ 512 ];
+ Q_strncpy( filename, g_Analysis.symbols.String( scriptFiles[ i ] ), sizeof( filename ) );
+ writer.AppendKeyValuesFile( &filename[ Q_strlen( gamedir ) ] );
+ }
+ EndPacifier();
+}
+
+void DescribeKV( int depth, KeyValues *parent, KeyValues *kv )
+{
+ switch ( kv->GetDataType() )
+ {
+ default:
+ case KeyValues::TYPE_NONE:
+ vprint( depth, "%s\n", kv->GetName() );
+ break;
+ case KeyValues::TYPE_STRING:
+ case KeyValues::TYPE_INT:
+ case KeyValues::TYPE_FLOAT:
+ case KeyValues::TYPE_PTR:
+ case KeyValues::TYPE_WSTRING:
+ case KeyValues::TYPE_COLOR:
+ {
+ vprint( depth, "%s = %s\n", kv->GetName(), kv->GetString() );
+ }
+ break;
+ }
+
+ // Describe children
+ for ( KeyValues *sub = kv->GetFirstSubKey(); sub; sub = sub->GetNextKey() )
+ {
+ DescribeKV( depth + 1, kv, sub );
+ }
+
+ // Then add peers
+ if ( !parent && kv->GetNextKey() )
+ {
+ DescribeKV( depth, NULL, kv->GetNextKey() );
+ }
+}
+
+void ExamineKVFile( char const *filename )
+{
+ int i;
+ CCompiledKeyValuesReader reader;
+
+ CFastTimer timer;
+ CFastTimer timer2;
+ CFastTimer timer3;
+
+ CUtlDict< KeyValues *, unsigned short > results;
+
+ timer.Start();
+
+ reader.LoadFile( filename );
+
+ timer.End();
+ timer2.Start();
+
+ // Now get the actual files
+ for ( i = reader.First(); i != reader.InvalidIndex(); i = reader.Next( i ) )
+ {
+ char fn[ 256 ];
+ reader.GetFileName( i, fn, sizeof( fn ) );
+ // Instance keyvalues
+ KeyValues *kv = reader.Instance( fn );
+ results.Insert( fn, kv );
+ }
+
+ timer2.End();
+
+ timer3.Start();
+
+ KeyValues *foo = new KeyValues( "bar" );
+
+ // Now get the actual files
+ for ( i = reader.First(); i != reader.InvalidIndex(); i = reader.Next( i ) )
+ {
+ foo->Clear();
+ char fn[ 256 ];
+ reader.GetFileName( i, fn, sizeof( fn ) );
+ // Instance keyvalues
+ reader.InstanceInPlace( *foo, fn );
+ }
+
+ foo->deleteThis();
+
+ timer3.End();
+ /*
+ for ( i = results.First(); i != results.InvalidIndex(); i = results.Next( i ) )
+ {
+ vprint( 1, "%s\n", results.GetElementName( i ) );
+ KeyValues *kv = results[ i ];
+ DescribeKV( 1, NULL, kv );
+ }
+ */
+ vprint( 0, "loading of %d elements took %.3f msec, create %.3f in-place %.3f\n",
+ results.Count(),
+ (float)timer.GetDuration().GetMillisecondsF(),
+ (float)timer2.GetDuration().GetMillisecondsF(),
+ (float)timer3.GetDuration().GetMillisecondsF());
+
+ CUtlVector< KeyValues * > test;
+ // Now load them the hard way
+ CFastTimer kvt;
+ kvt.Start();
+ for ( i = results.First(); i != results.InvalidIndex(); i = results.Next( i ) )
+ {
+ KeyValues *kv = new KeyValues( results.GetElementName( i ) );
+ kv->LoadFromFile( filesystem, results.GetElementName( i ) );
+ test.AddToTail( kv );
+ }
+
+ kvt.End();
+
+ // Clean up
+ int c = test.Count();
+ for ( i = 0; i < c; ++i )
+ {
+ test[ i ]->deleteThis();
+ }
+
+ for ( i = results.First(); i != results.InvalidIndex(); i = results.Next( i ) )
+ {
+ results[ i ]->deleteThis();
+ }
+
+ vprint( 0, "parsing of %d elements took %.3f msec\n", results.Count(), (float)kvt.GetDuration().GetMillisecondsF() );
+}
+
+//-----------------------------------------------------------------------------
+// The application object
+//-----------------------------------------------------------------------------
+class CCompileKeyValuesApp : public CSteamAppSystemGroup
+{
+ typedef CSteamAppSystemGroup BaseClass;
+
+public:
+ // Methods of IApplication
+ virtual bool Create();
+ virtual bool PreInit();
+ virtual int Main();
+ virtual void PostShutdown();
+ virtual void Destroy();
+
+private:
+ // Sets up the search paths
+ bool SetupSearchPaths();
+};
+
+bool CCompileKeyValuesApp::Create()
+{
+ SpewOutputFunc( SpewFunc );
+ SpewActivate( "kvc", 2 );
+
+ AppSystemInfo_t appSystems[] =
+ {
+ { "", "" } // Required to terminate the list
+ };
+
+ if ( !AddSystems( appSystems ) )
+ return false;
+
+ g_pFullFileSystem = (IFileSystem*)FindSystem( FILESYSTEM_INTERFACE_VERSION );
+ g_pFileSystem = filesystem = g_pFullFileSystem;
+
+ if ( !filesystem )
+ {
+ Error("Unable to load required library interface!\n");
+ }
+
+ return true;
+}
+
+void CCompileKeyValuesApp::Destroy()
+{
+ g_pFullFileSystem = NULL;
+ g_pFileSystem = filesystem = NULL;
+}
+
+//-----------------------------------------------------------------------------
+// Sets up the game path
+//-----------------------------------------------------------------------------
+bool CCompileKeyValuesApp::SetupSearchPaths()
+{
+ if ( !BaseClass::SetupSearchPaths( NULL, false, true ) )
+ return false;
+
+ // Set gamedir.
+ Q_MakeAbsolutePath( gamedir, sizeof( gamedir ), GetGameInfoPath() );
+ Q_AppendSlash( gamedir, sizeof( gamedir ) );
+
+ return true;
+}
+
+
+//-----------------------------------------------------------------------------
+// Init, shutdown
+//-----------------------------------------------------------------------------
+bool CCompileKeyValuesApp::PreInit( )
+{
+// MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f, false, false, false, false );
+ g_pFullFileSystem->SetWarningFunc( Warning );
+
+ // Add paths...
+ if ( !SetupSearchPaths() )
+ return false;
+
+ return true;
+}
+
+void CCompileKeyValuesApp::PostShutdown()
+{
+}
+
+//-----------------------------------------------------------------------------
+// main application
+//-----------------------------------------------------------------------------
+int CCompileKeyValuesApp::Main()
+{
+ bool bOptPaintKit = false;
+
+ CUtlVector< CUtlSymbol > worklist;
+
+ int i;
+ for ( i=1 ; i<CommandLine()->ParmCount() ; i++ )
+ {
+ if ( CommandLine()->GetParm( i )[ 0 ] == '-' )
+ {
+ switch( CommandLine()->GetParm( i )[ 1 ] )
+ {
+ case 'l':
+ uselogfile = true;
+ break;
+ case 'v':
+ verbose = true;
+ break;
+ case 'g': // -game
+ ++i;
+ break;
+ case 't':
+ timing = true;
+ break;
+ case 'p':
+ bOptPaintKit = true;
+ break;
+ case 'f': // -f is valid when -p is specified
+ break;
+ default:
+ printusage();
+ break;
+ }
+ }
+ else if ( i != 0 )
+ {
+ CUtlSymbol sym;
+ sym = CommandLine()->GetParm( i );
+ worklist.AddToTail( sym );
+ }
+ }
+
+ if ( bOptPaintKit )
+ {
+ if ( CommandLine()->ParmCount() < 2 || ( i != CommandLine()->ParmCount() ) || ( worklist.Count() < 1 ) )
+ {
+ PrintHeader();
+ printusage(); // This exits app
+ }
+
+ ProcessPaintKitKeyValuesFiles( worklist );
+
+ return 0;
+ }
+
+ if ( CommandLine()->ParmCount() < 2 || ( i != CommandLine()->ParmCount() ) || worklist.Count() < 2 )
+ {
+ PrintHeader();
+ printusage();
+ }
+
+ CheckLogFile();
+
+ PrintHeader();
+
+ char binaries[MAX_PATH];
+ Q_strncpy( binaries, gamedir, MAX_PATH );
+ Q_StripTrailingSlash( binaries );
+ Q_strncat( binaries, "/../bin", MAX_PATH, MAX_PATH );
+
+ char outfile[ 512 ];
+ Q_strncpy( outfile, worklist[ worklist.Count() - 1 ].String() , sizeof( outfile ) );
+
+ g_pFullFileSystem->AddSearchPath( binaries, "EXECUTABLE_PATH");
+
+ vprint( 0, " Compiling keyvalues files...\n" );
+
+ CUtlVector< CUtlSymbol > diskfiles;
+
+ for ( i = 0; i < worklist.Count() - 1; ++i )
+ {
+ char workdir[ 256 ];
+ Q_snprintf( workdir, sizeof( workdir ), "%s", worklist[ i ].String() );
+
+ Q_StripTrailingSlash( workdir );
+
+ vprint( 0, "Processing '%s'\n", workdir );
+
+ int oldc = diskfiles.Count();
+ BuildFileListFromWildcard( diskfiles, workdir );
+ int added = diskfiles.Count() - oldc;
+ vprint( 0, "found %i files\n\n", added );
+ }
+
+ {
+ CCompiledKeyValuesWriter writer;
+ CompileKeyValuesFiles( diskfiles, writer );
+ vprint( 0, "Writing compiled file '%s'\n", outfile );
+ writer.WriteFile( outfile );
+ }
+
+ if ( timing )
+ {
+ ExamineKVFile( outfile );
+ }
+
+ return 0;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : argc -
+// argv[] -
+// Output : int
+//-----------------------------------------------------------------------------
+int main( int argc, char* argv[] )
+{
+ CommandLine()->CreateCmdLine( argc, argv );
+
+ CCompileKeyValuesApp kvCompiler;
+ CSteamApplication steamApplication( &kvCompiler );
+ int nRetVal = steamApplication.Run();
+
+ return nRetVal;
+} \ No newline at end of file