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-rw-r--r--utils/hlmv/studio_flex.cpp76
1 files changed, 76 insertions, 0 deletions
diff --git a/utils/hlmv/studio_flex.cpp b/utils/hlmv/studio_flex.cpp
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+++ b/utils/hlmv/studio_flex.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+#include <string.h>
+#include <assert.h>
+
+#include "ViewerSettings.h"
+#include "StudioModel.h"
+#include "bitmap/TGALoader.h"
+#include "materialsystem/imaterial.h"
+#include "materialsystem/imaterialvar.h"
+#include "materialsystem/itexture.h"
+#include "matsyswin.h"
+#include "istudiorender.h"
+
+#include "studio_render.h"
+
+Vector g_viewtarget( 0, 0, 0 );
+float g_flexdescweight[MAXSTUDIOFLEXDESC];
+float g_flexdescweight2[MAXSTUDIOFLEXDESC];
+Vector vright( 1, 0, 0 );
+Vector vup( 0, 1, 0 );
+Vector r_origin( 0, 0, 0 );
+
+
+// hack! Should probably use the gamma stuff in mathlib since we already linking it.
+int LocalLinearToTexture( float v )
+{
+ return pow( v, 1.0f / 2.2f ) * 255;
+}
+
+// hack! Should probably use the gamma stuff in mathlib since we already linking it.
+float LocalTextureToLinear( int c )
+{
+ return pow( c / 255.0, 2.2 );
+}
+
+
+
+#define sign( a ) (((a) < 0) ? -1 : (((a) > 0) ? 1 : 0 ))
+
+
+void StudioModel::RunFlexRules( )
+{
+ StudioModel *pSrcModel = g_pStudioModel;
+
+ // only the root model has control over flex rules
+ CStudioHdr *pSrcStudioHdr = pSrcModel->GetStudioHdr();
+ CStudioHdr *pDstStudioHdr = GetStudioHdr();
+
+ if ( !pSrcStudioHdr )
+ {
+ pSrcModel = this;
+ pSrcStudioHdr = GetStudioHdr();
+ }
+
+ float src[MAXSTUDIOFLEXCTRL*4];
+
+ for (LocalFlexController_t i = LocalFlexController_t(0); i < pSrcStudioHdr->numflexcontrollers(); i++)
+ {
+ mstudioflexcontroller_t *pflex = pSrcStudioHdr->pFlexcontroller( i );
+ int j = pSrcStudioHdr->pFlexcontroller( i )->localToGlobal;
+ // remap m_flexweights to full dynamic range, global flexcontroller indexes
+ if (j >= 0 && j < MAXSTUDIOFLEXCTRL*4)
+ {
+ src[j] = pSrcModel->m_flexweight[i] * (pflex->max - pflex->min) + pflex->min;
+ }
+ }
+
+ pDstStudioHdr->RunFlexRules( src, g_flexdescweight );
+}
+