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Diffstat (limited to 'utils/depcheck/codeprocessor.h')
| -rw-r--r-- | utils/depcheck/codeprocessor.h | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/utils/depcheck/codeprocessor.h b/utils/depcheck/codeprocessor.h new file mode 100644 index 0000000..6a309f0 --- /dev/null +++ b/utils/depcheck/codeprocessor.h @@ -0,0 +1,74 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// +#if !defined( CODEPROCESSOR_H ) +#define CODEPROCESSOR_H +#ifdef _WIN32 +#pragma once +#endif + +#include "icodeprocessor.h" + +class CCodeProcessor : public ICodeProcessor +{ +public: + CCodeProcessor( void ); + ~CCodeProcessor( void ); + + void Process( const char *gamespecific, const char *root, const char *dsp, const char *config ); + + void SetQuiet( bool quiet ); + bool GetQuiet( void ) const; + + void SetLogFile( bool log ); + bool GetLogFile( void ) const; + +private: + void ProcessModule( bool forcequiet, int depth, int& maxdepth, int& numheaders, int& skippedfiles, const char *baseroot, const char *root, const char *module ); + void ProcessModules( const char *root, const char *rootmodule ); + void PrintResults( void ); + void ConstructModuleList_R( int level, const char *gamespecific, const char *root ); + + void AddHeader( int depth, const char *filename, const char *rootmodule ); + + void CreateBackup( const char *filename, bool& wasreadonly ); + void RestoreBackup( const char *filename, bool makereadonly ); + + bool TryBuild( const char *rootdir, const char *filename, unsigned char *buffer, int filelength ); + + int m_nModuleCount; + + typedef struct + { + char name[ 256 ]; + bool skipped; + } CODE_MODULE; + + CODE_MODULE m_Modules[ 16384 ]; + + int m_nHeaderCount; + CODE_MODULE m_Headers[ 16384 ]; + + bool m_bQuiet; + bool m_bLogToFile; + + int m_nFilesProcessed; + int m_nHeadersProcessed; + int m_nOffset; + int m_nBytesProcessed; + int m_nLinesOfCode; + + double m_flStart; + double m_flEnd; + + char m_szCurrentCPP[ 128 ]; + char m_szDSP[ 128 ]; + char m_szConfig[ 128 ]; +}; + +extern ICodeProcessor *processor; + +#endif // CODEPROCESSOR_H
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