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Diffstat (limited to 'utils/FileSystemOpenDialog/FileDialogApp.cpp')
| -rw-r--r-- | utils/FileSystemOpenDialog/FileDialogApp.cpp | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/utils/FileSystemOpenDialog/FileDialogApp.cpp b/utils/FileSystemOpenDialog/FileDialogApp.cpp new file mode 100644 index 0000000..7c32ab6 --- /dev/null +++ b/utils/FileSystemOpenDialog/FileDialogApp.cpp @@ -0,0 +1,73 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +// SteamFileDialog.cpp : Defines the initialization routines for the DLL. +// + +#include "stdafx.h" +#include "FileDialogApp.h" +#include "interface.h" + +#ifdef _DEBUG +#define new DEBUG_NEW +#undef THIS_FILE +static char THIS_FILE[] = __FILE__; +#endif + +// +// Note! +// +// If this DLL is dynamically linked against the MFC +// DLLs, any functions exported from this DLL which +// call into MFC must have the AFX_MANAGE_STATE macro +// added at the very beginning of the function. +// +// For example: +// +// extern "C" BOOL PASCAL EXPORT ExportedFunction() +// { +// AFX_MANAGE_STATE(AfxGetStaticModuleState()); +// // normal function body here +// } +// +// It is very important that this macro appear in each +// function, prior to any calls into MFC. This means that +// it must appear as the first statement within the +// function, even before any object variable declarations +// as their constructors may generate calls into the MFC +// DLL. +// +// Please see MFC Technical Notes 33 and 58 for additional +// details. +// + +///////////////////////////////////////////////////////////////////////////// +// CSteamFileDialogApp + +BEGIN_MESSAGE_MAP(CSteamFileDialogApp, CWinApp) + //{{AFX_MSG_MAP(CSteamFileDialogApp) + // NOTE - the ClassWizard will add and remove mapping macros here. + // DO NOT EDIT what you see in these blocks of generated code! + //}}AFX_MSG_MAP +END_MESSAGE_MAP() + +///////////////////////////////////////////////////////////////////////////// +// CSteamFileDialogApp construction + +CSteamFileDialogApp::CSteamFileDialogApp() +{ + // TODO: add construction code here, + // Place all significant initialization in InitInstance +} + +///////////////////////////////////////////////////////////////////////////// +// The one and only CSteamFileDialogApp object + +CSteamFileDialogApp theApp; + + + |