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-rw-r--r--unittests/materialsystemtest/materialsystemtest.cpp492
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diff --git a/unittests/materialsystemtest/materialsystemtest.cpp b/unittests/materialsystemtest/materialsystemtest.cpp
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+++ b/unittests/materialsystemtest/materialsystemtest.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// The copyright to the contents herein is the property of Valve, L.L.C.
+// The contents may be used and/or copied only with the written permission of
+// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
+// the agreement/contract under which the contents have been supplied.
+//
+// $Header: $
+// $NoKeywords: $
+//
+// Material editor
+//=============================================================================
+
+#include <windows.h>
+#include "appframework/tier2app.h"
+#include "materialsystem/materialsystem_config.h"
+#include "materialsystem/imaterialsystemhardwareconfig.h"
+#include "materialsystem/imaterialsystem.h"
+#include "materialsystem/MaterialSystemUtil.h"
+#include "vstdlib/random.h"
+#include "filesystem.h"
+#include "filesystem_init.h"
+#include "tier0/icommandline.h"
+#include "tier1/KeyValues.h"
+#include "tier1/utlbuffer.h"
+#include "materialsystem/imesh.h"
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Warning/Msg call back through this API
+// Input : type -
+// *pMsg -
+// Output : SpewRetval_t
+//-----------------------------------------------------------------------------
+SpewRetval_t SpewFunc( SpewType_t type, const char *pMsg )
+{
+ if ( Plat_IsInDebugSession() )
+ {
+ OutputDebugString( pMsg );
+ if ( type == SPEW_ASSERT )
+ return SPEW_DEBUGGER;
+ }
+ return SPEW_CONTINUE;
+}
+
+
+//-----------------------------------------------------------------------------
+// The application object
+//-----------------------------------------------------------------------------
+class CMaterialSystemTestApp : public CTier2SteamApp
+{
+ typedef CTier2SteamApp BaseClass;
+
+public:
+ // Methods of IApplication
+ virtual bool Create();
+ virtual bool PreInit( );
+ virtual int Main();
+ virtual void PostShutdown( );
+ virtual void Destroy();
+ virtual const char *GetAppName() { return "MaterialSystemTest"; }
+ virtual bool AppUsesReadPixels() { return false; }
+
+private:
+ // Window management
+ bool CreateAppWindow( const char *pTitle, bool bWindowed, int w, int h );
+
+ // Sets up the game path
+ bool SetupSearchPaths();
+
+ // Waits for a keypress
+ bool WaitForKeypress();
+
+ // Sets the video mode
+ bool SetMode();
+
+ // Tests dynamic buffers
+ void TestDynamicBuffers( IMatRenderContext *pRenderContext, bool bBuffered );
+
+ // Creates, destroys a test material
+ void CreateWireframeMaterial();
+ void DestroyMaterial();
+
+ CMaterialReference m_pMaterial;
+
+ HWND m_HWnd;
+};
+
+DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT( CMaterialSystemTestApp );
+
+
+//-----------------------------------------------------------------------------
+// Create all singleton systems
+//-----------------------------------------------------------------------------
+bool CMaterialSystemTestApp::Create()
+{
+ SpewOutputFunc( SpewFunc );
+
+ AppSystemInfo_t appSystems[] =
+ {
+ { "materialsystem.dll", MATERIAL_SYSTEM_INTERFACE_VERSION },
+
+ // Required to terminate the list
+ { "", "" }
+ };
+
+ if ( !AddSystems( appSystems ) )
+ return false;
+
+ IMaterialSystem *pMaterialSystem = (IMaterialSystem*)FindSystem( MATERIAL_SYSTEM_INTERFACE_VERSION );
+ if ( !pMaterialSystem )
+ {
+ Warning( "CMaterialSystemTestApp::Create: Unable to connect to necessary interface!\n" );
+ return false;
+ }
+
+ bool bIsVistaOrHigher = false;
+
+ OSVERSIONINFO info;
+ info.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
+ if ( GetVersionEx( &info ) )
+ {
+ bIsVistaOrHigher = info.dwMajorVersion >= 6;
+ }
+
+ const char *pShaderDLL = CommandLine()->ParmValue( "-shaderdll" );
+ if ( !pShaderDLL )
+ {
+ pShaderDLL = "shaderapidx10.dll";
+ }
+
+ if ( !bIsVistaOrHigher && !Q_stricmp( pShaderDLL, "shaderapidx10.dll" ) )
+ {
+ pShaderDLL = "shaderapidx9.dll";
+ }
+
+ pMaterialSystem->SetShaderAPI( pShaderDLL );
+ return true;
+}
+
+void CMaterialSystemTestApp::Destroy()
+{
+}
+
+
+//-----------------------------------------------------------------------------
+// Window callback
+//-----------------------------------------------------------------------------
+static LRESULT CALLBACK MaterialSystemTestWndProc( HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam )
+{
+ switch( message )
+ {
+ case WM_DESTROY:
+ PostQuitMessage( 0 );
+ break;
+
+ default:
+ return DefWindowProc( hWnd, message, wParam, lParam );
+ }
+
+ return 0;
+}
+
+
+//-----------------------------------------------------------------------------
+// Window management
+//-----------------------------------------------------------------------------
+bool CMaterialSystemTestApp::CreateAppWindow( const char *pTitle, bool bWindowed, int w, int h )
+{
+ WNDCLASSEX wc;
+ memset( &wc, 0, sizeof( wc ) );
+ wc.cbSize = sizeof( wc );
+ wc.style = CS_OWNDC | CS_DBLCLKS;
+ wc.lpfnWndProc = MaterialSystemTestWndProc;
+ wc.hInstance = (HINSTANCE)GetAppInstance();
+ wc.lpszClassName = "Valve001";
+ wc.hIcon = NULL; //LoadIcon( s_HInstance, MAKEINTRESOURCE( IDI_LAUNCHER ) );
+ wc.hIconSm = wc.hIcon;
+
+ RegisterClassEx( &wc );
+
+ // Note, it's hidden
+ DWORD style = WS_POPUP | WS_CLIPSIBLINGS;
+
+ if ( bWindowed )
+ {
+ // Give it a frame
+ style |= WS_OVERLAPPEDWINDOW;
+ style &= ~WS_THICKFRAME;
+ }
+
+ // Never a max box
+ style &= ~WS_MAXIMIZEBOX;
+
+ RECT windowRect;
+ windowRect.top = 0;
+ windowRect.left = 0;
+ windowRect.right = w;
+ windowRect.bottom = h;
+
+ // Compute rect needed for that size client area based on window style
+ AdjustWindowRectEx(&windowRect, style, FALSE, 0);
+
+ // Create the window
+ m_HWnd = CreateWindow( wc.lpszClassName, pTitle, style, 0, 0,
+ windowRect.right - windowRect.left, windowRect.bottom - windowRect.top,
+ NULL, NULL, (HINSTANCE)GetAppInstance(), NULL );
+
+ if (!m_HWnd)
+ return false;
+
+ int CenterX, CenterY;
+
+ CenterX = (GetSystemMetrics(SM_CXSCREEN) - w) / 2;
+ CenterY = (GetSystemMetrics(SM_CYSCREEN) - h) / 2;
+ CenterX = (CenterX < 0) ? 0: CenterX;
+ CenterY = (CenterY < 0) ? 0: CenterY;
+
+ // In VCR modes, keep it in the upper left so mouse coordinates are always relative to the window.
+ SetWindowPos (m_HWnd, NULL, CenterX, CenterY, 0, 0,
+ SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME);
+
+ return true;
+}
+
+
+//-----------------------------------------------------------------------------
+// Sets up the game path
+//-----------------------------------------------------------------------------
+bool CMaterialSystemTestApp::SetupSearchPaths()
+{
+ if ( !BaseClass::SetupSearchPaths( NULL, false, true ) )
+ return false;
+
+ g_pFullFileSystem->AddSearchPath( GetGameInfoPath(), "SKIN", PATH_ADD_TO_HEAD );
+ return true;
+}
+
+
+//-----------------------------------------------------------------------------
+// PreInit, PostShutdown
+//-----------------------------------------------------------------------------
+bool CMaterialSystemTestApp::PreInit( )
+{
+ if ( !BaseClass::PreInit() )
+ return false;
+
+ if ( !g_pFullFileSystem || !g_pMaterialSystem )
+ return false;
+
+ // Add paths...
+ if ( !SetupSearchPaths() )
+ return false;
+
+ const char *pArg;
+ int iWidth = 1024;
+ int iHeight = 768;
+ bool bWindowed = (CommandLine()->CheckParm( "-fullscreen" ) == NULL);
+ if (CommandLine()->CheckParm( "-width", &pArg ))
+ {
+ iWidth = atoi( pArg );
+ }
+ if (CommandLine()->CheckParm( "-height", &pArg ))
+ {
+ iHeight = atoi( pArg );
+ }
+
+ if (!CreateAppWindow( "Press a Key To Continue", bWindowed, iWidth, iHeight ))
+ return false;
+
+ // Get the adapter from the command line....
+ const char *pAdapterString;
+ int nAdapter = 0;
+ if ( CommandLine()->CheckParm( "-adapter", &pAdapterString ) )
+ {
+ nAdapter = atoi( pAdapterString );
+ }
+
+ int nAdapterFlags = 0;
+ if ( AppUsesReadPixels() )
+ {
+ nAdapterFlags |= MATERIAL_INIT_ALLOCATE_FULLSCREEN_TEXTURE;
+ }
+
+ g_pMaterialSystem->SetAdapter( nAdapter, nAdapterFlags );
+
+ return true;
+}
+
+void CMaterialSystemTestApp::PostShutdown( )
+{
+ BaseClass::PostShutdown();
+}
+
+
+//-----------------------------------------------------------------------------
+// Waits for a keypress
+//-----------------------------------------------------------------------------
+bool CMaterialSystemTestApp::WaitForKeypress()
+{
+ MSG msg = {0};
+ while( WM_QUIT != msg.message )
+ {
+ if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
+ {
+ TranslateMessage( &msg );
+ DispatchMessage( &msg );
+ }
+
+ if ( msg.message == WM_KEYDOWN )
+ return true;
+ }
+ return false;
+}
+
+
+//-----------------------------------------------------------------------------
+// Sets the video mode
+//-----------------------------------------------------------------------------
+bool CMaterialSystemTestApp::SetMode()
+{
+ MaterialSystem_Config_t config;
+ if ( CommandLine()->CheckParm( "-fullscreen" ) )
+ {
+ config.SetFlag( MATSYS_VIDCFG_FLAGS_WINDOWED, false );
+ }
+ else
+ {
+ config.SetFlag( MATSYS_VIDCFG_FLAGS_WINDOWED, true );
+ }
+
+ if ( CommandLine()->CheckParm( "-resizing" ) )
+ {
+ config.SetFlag( MATSYS_VIDCFG_FLAGS_RESIZING, true );
+ }
+
+ if ( CommandLine()->CheckParm( "-mat_vsync" ) )
+ {
+ config.SetFlag( MATSYS_VIDCFG_FLAGS_NO_WAIT_FOR_VSYNC, false );
+ }
+ config.m_nAASamples = CommandLine()->ParmValue( "-mat_antialias", 1 );
+ config.m_nAAQuality = CommandLine()->ParmValue( "-mat_aaquality", 0 );
+
+ config.m_VideoMode.m_Width = config.m_VideoMode.m_Height = 0;
+ config.m_VideoMode.m_Format = IMAGE_FORMAT_BGRX8888;
+ config.m_VideoMode.m_RefreshRate = 0;
+
+ bool modeSet = g_pMaterialSystem->SetMode( m_HWnd, config );
+ if (!modeSet)
+ {
+ Error( "Unable to set mode\n" );
+ return false;
+ }
+
+ g_pMaterialSystem->OverrideConfig( config, false );
+ return true;
+}
+
+
+//-----------------------------------------------------------------------------
+// Creates, destroys a test material
+//-----------------------------------------------------------------------------
+void CMaterialSystemTestApp::CreateWireframeMaterial()
+{
+ KeyValues *pVMTKeyValues = new KeyValues( "Wireframe" );
+ pVMTKeyValues->SetInt( "$vertexcolor", 1 );
+ pVMTKeyValues->SetInt( "$nocull", 1 );
+ pVMTKeyValues->SetInt( "$ignorez", 1 );
+ m_pMaterial.Init( "__test", pVMTKeyValues );
+}
+
+void CMaterialSystemTestApp::DestroyMaterial()
+{
+ m_pMaterial.Shutdown();
+}
+
+
+//-----------------------------------------------------------------------------
+// Tests dynamic buffers
+//-----------------------------------------------------------------------------
+void CMaterialSystemTestApp::TestDynamicBuffers( IMatRenderContext *pMatRenderContext, bool bBuffered )
+{
+ CreateWireframeMaterial();
+
+ g_pMaterialSystem->BeginFrame( 0 );
+
+ pMatRenderContext->Bind( m_pMaterial );
+ IMesh *pMesh = pMatRenderContext->GetDynamicMesh( bBuffered );
+
+ // clear (so that we can make sure that we aren't getting results from the previous quad)
+ pMatRenderContext->ClearColor3ub( RandomInt( 0, 100 ), RandomInt( 0, 100 ), RandomInt( 190, 255 ) );
+ pMatRenderContext->ClearBuffers( true, true );
+
+ static unsigned char s_pColors[4][4] =
+ {
+ { 255, 0, 0, 255 },
+ { 0, 255, 0, 255 },
+ { 0, 0, 255, 255 },
+ { 255, 255, 255, 255 },
+ };
+
+ static int nCount = 0;
+
+ const int nLoopCount = 8;
+ float flWidth = 2.0f / nLoopCount;
+ for ( int i = 0; i < nLoopCount; ++i )
+ {
+ CMeshBuilder mb;
+ mb.Begin( pMesh, MATERIAL_TRIANGLES, 4, 6 );
+
+ mb.Position3f( -1.0f + i * flWidth, -1.0f, 0.5f );
+ mb.Normal3f( 0.0f, 0.0f, 1.0f );
+ mb.Color4ubv( s_pColors[nCount++ % 4] );
+ mb.AdvanceVertex();
+
+ mb.Position3f( -1.0f + i * flWidth + flWidth, -1.0f, 0.5f );
+ mb.Normal3f( 0.0f, 0.0f, 1.0f );
+ mb.Color4ubv( s_pColors[nCount++ % 4] );
+ mb.AdvanceVertex();
+
+ mb.Position3f( -1.0f + i * flWidth + flWidth, 1.0f, 0.5f );
+ mb.Normal3f( 0.0f, 0.0f, 1.0f );
+ mb.Color4ubv( s_pColors[nCount++ % 4] );
+ mb.AdvanceVertex();
+
+ mb.Position3f( -1.0f + i * flWidth, 1.0f, 0.5f );
+ mb.Normal3f( 0.0f, 0.0f, 1.0f );
+ mb.Color4ubv( s_pColors[nCount++ % 4] );
+ mb.AdvanceVertex();
+
+ ++nCount;
+
+ mb.FastIndex( 0 );
+ mb.FastIndex( 2 );
+ mb.FastIndex( 1 );
+ mb.FastIndex( 0 );
+ mb.FastIndex( 3 );
+ mb.FastIndex( 2 );
+
+ mb.End( true );
+
+ pMesh->Draw( );
+ }
+
+ ++nCount;
+
+ g_pMaterialSystem->EndFrame();
+ g_pMaterialSystem->SwapBuffers();
+
+ DestroyMaterial();
+}
+
+
+//-----------------------------------------------------------------------------
+// main application
+//-----------------------------------------------------------------------------
+int CMaterialSystemTestApp::Main()
+{
+ if ( !SetMode() )
+ return 0;
+
+ CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
+
+ // Sets up a full-screen viewport
+ int w, h;
+ pRenderContext->GetWindowSize( w, h );
+ pRenderContext->Viewport( 0, 0, w, h );
+ pRenderContext->DepthRange( 0.0f, 1.0f );
+
+ // Clears the screen
+ g_pMaterialSystem->BeginFrame( 0 );
+ pRenderContext->ClearColor4ub( 76, 88, 68, 255 );
+ pRenderContext->ClearBuffers( true, true );
+ g_pMaterialSystem->EndFrame();
+ g_pMaterialSystem->SwapBuffers();
+
+ SetWindowText( m_HWnd, "Buffer clearing . . hit a key" );
+ if ( !WaitForKeypress() )
+ return 1;
+
+ SetWindowText( m_HWnd, "Dynamic buffer test.. hit a key" );
+ TestDynamicBuffers( pRenderContext, false );
+ if ( !WaitForKeypress() )
+ return 1;
+
+ SetWindowText( m_HWnd, "Buffered dynamic buffer test.. hit a key" );
+ TestDynamicBuffers( pRenderContext, true );
+ if ( !WaitForKeypress() )
+ return 1;
+
+ return 1;
+} \ No newline at end of file