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diff --git a/unittests/inputtest/inputtest.cpp b/unittests/inputtest/inputtest.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// The copyright to the contents herein is the property of Valve, L.L.C.
+// The contents may be used and/or copied only with the written permission of
+// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
+// the agreement/contract under which the contents have been supplied.
+//
+// $Header: $
+// $NoKeywords: $
+//
+// Material editor
+//=============================================================================
+
+#include <windows.h>
+#include "appframework/tier2app.h"
+#include "inputsystem/iinputsystem.h"
+#include "filesystem.h"
+#include "filesystem_init.h"
+#include "tier0/icommandline.h"
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Warning/Msg call back through this API
+// Input : type -
+// *pMsg -
+// Output : SpewRetval_t
+//-----------------------------------------------------------------------------
+SpewRetval_t SpewFunc( SpewType_t type, char const *pMsg )
+{
+ OutputDebugString( pMsg );
+ return SPEW_CONTINUE;
+}
+
+
+//-----------------------------------------------------------------------------
+// The application object
+//-----------------------------------------------------------------------------
+class CInputTestApp : public CTier2SteamApp
+{
+ typedef CTier2SteamApp BaseClass;
+
+public:
+ // Methods of IApplication
+ virtual bool Create();
+ virtual bool PreInit( );
+ virtual int Main();
+ virtual void PostShutdown( );
+ virtual void Destroy();
+ virtual const char *GetAppName() { return "InputTest"; }
+ virtual bool AppUsesReadPixels() { return false; }
+
+private:
+ // Window management
+ bool CreateAppWindow( char const *pTitle, bool bWindowed, int w, int h );
+
+ // Sets up the game path
+ bool SetupSearchPaths();
+
+ HWND m_HWnd;
+};
+
+DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT( CInputTestApp );
+
+
+//-----------------------------------------------------------------------------
+// Create all singleton systems
+//-----------------------------------------------------------------------------
+bool CInputTestApp::Create()
+{
+ SpewOutputFunc( SpewFunc );
+
+ AppSystemInfo_t appSystems[] =
+ {
+ { "inputsystem.dll", INPUTSYSTEM_INTERFACE_VERSION },
+ { "", "" } // Required to terminate the list
+ };
+
+ if ( !AddSystems( appSystems ) )
+ return false;
+
+ return true;
+}
+
+void CInputTestApp::Destroy()
+{
+}
+
+
+//-----------------------------------------------------------------------------
+// Window management
+//-----------------------------------------------------------------------------
+bool CInputTestApp::CreateAppWindow( char const *pTitle, bool bWindowed, int w, int h )
+{
+ WNDCLASSEX wc;
+ memset( &wc, 0, sizeof( wc ) );
+ wc.cbSize = sizeof( wc );
+ wc.style = CS_OWNDC | CS_DBLCLKS;
+ wc.lpfnWndProc = DefWindowProc;
+ wc.hInstance = (HINSTANCE)GetAppInstance();
+ wc.lpszClassName = "Valve001";
+ wc.hIcon = NULL; //LoadIcon( s_HInstance, MAKEINTRESOURCE( IDI_LAUNCHER ) );
+ wc.hIconSm = wc.hIcon;
+
+ RegisterClassEx( &wc );
+
+ // Note, it's hidden
+ DWORD style = WS_POPUP | WS_CLIPSIBLINGS;
+
+ if ( bWindowed )
+ {
+ // Give it a frame
+ style |= WS_OVERLAPPEDWINDOW;
+ style &= ~WS_THICKFRAME;
+ }
+
+ // Never a max box
+ style &= ~WS_MAXIMIZEBOX;
+
+ RECT windowRect;
+ windowRect.top = 0;
+ windowRect.left = 0;
+ windowRect.right = w;
+ windowRect.bottom = h;
+
+ // Compute rect needed for that size client area based on window style
+ AdjustWindowRectEx(&windowRect, style, FALSE, 0);
+
+ // Create the window
+ m_HWnd = CreateWindow( wc.lpszClassName, pTitle, style, 0, 0,
+ windowRect.right - windowRect.left, windowRect.bottom - windowRect.top,
+ NULL, NULL, (HINSTANCE)GetAppInstance(), NULL );
+
+ if (!m_HWnd)
+ return false;
+
+ int CenterX, CenterY;
+
+ CenterX = (GetSystemMetrics(SM_CXSCREEN) - w) / 2;
+ CenterY = (GetSystemMetrics(SM_CYSCREEN) - h) / 2;
+ CenterX = (CenterX < 0) ? 0: CenterX;
+ CenterY = (CenterY < 0) ? 0: CenterY;
+
+ // In VCR modes, keep it in the upper left so mouse coordinates are always relative to the window.
+ SetWindowPos (m_HWnd, NULL, CenterX, CenterY, 0, 0,
+ SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME);
+
+ return true;
+}
+
+
+//-----------------------------------------------------------------------------
+// Sets up the game path
+//-----------------------------------------------------------------------------
+bool CInputTestApp::SetupSearchPaths()
+{
+ if ( !BaseClass::SetupSearchPaths( NULL, false, true ) )
+ return false;
+
+ g_pFullFileSystem->AddSearchPath( GetGameInfoPath(), "SKIN", PATH_ADD_TO_HEAD );
+ return true;
+}
+
+
+//-----------------------------------------------------------------------------
+// PreInit, PostShutdown
+//-----------------------------------------------------------------------------
+bool CInputTestApp::PreInit( )
+{
+ if ( !BaseClass::PreInit() )
+ return false;
+
+ if (!g_pFullFileSystem || !g_pInputSystem )
+ return false;
+
+ // Add paths...
+ if ( !SetupSearchPaths() )
+ return false;
+
+ const char *pArg;
+ int iWidth = 1024;
+ int iHeight = 768;
+ bool bWindowed = (CommandLine()->CheckParm( "-fullscreen" ) == NULL);
+ if (CommandLine()->CheckParm( "-width", &pArg ))
+ {
+ iWidth = atoi( pArg );
+ }
+ if (CommandLine()->CheckParm( "-height", &pArg ))
+ {
+ iHeight = atoi( pArg );
+ }
+
+ if (!CreateAppWindow( "InputTest", bWindowed, iWidth, iHeight ))
+ return false;
+
+ g_pInputSystem->AttachToWindow( m_HWnd );
+ return true;
+}
+
+void CInputTestApp::PostShutdown( )
+{
+ g_pInputSystem->DetachFromWindow( );
+ BaseClass::PostShutdown();
+}
+
+
+
+//-----------------------------------------------------------------------------
+// main application
+//-----------------------------------------------------------------------------
+int CInputTestApp::Main()
+{
+ while( true )
+ {
+ g_pInputSystem->PollInputState();
+
+ int nEventCount = g_pInputSystem->GetEventCount();
+ const InputEvent_t* pEvents = g_pInputSystem->GetEventData( );
+ for ( int i = 0; i < nEventCount; ++i )
+ {
+ const InputEvent_t* pEvent = &pEvents[i];
+ switch( pEvent->m_nType )
+ {
+ case IE_ButtonPressed:
+ Msg("Button Pressed Event %d : Start tick %d\n", pEvent->m_nData, pEvent->m_nTick );
+ break;
+
+ case IE_ButtonReleased:
+ Msg("Button Released Event %d : End tick %d Start tick %d\n", pEvent->m_nData, pEvent->m_nTick, g_pInputSystem->GetButtonPressedTick( (ButtonCode_t)pEvent->m_nData ) );
+ break;
+
+ case IE_ButtonDoubleClicked:
+ Msg("Button Double clicked Event %d : Start tick %d\n", pEvent->m_nData, pEvent->m_nTick );
+ break;
+
+ case IE_AnalogValueChanged:
+ Msg("Analog Value Changed %d : Start tick %d Value %d\n", pEvent->m_nData, pEvent->m_nTick, pEvent->m_nData2 );
+ break;
+
+ case IE_Quit:
+ Msg("Quit");
+ return 1;
+ }
+ }
+ }
+
+ return 1;
+}
+
+
+