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-rw-r--r--tracker/AdminServer/serverinfopanel.h63
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diff --git a/tracker/AdminServer/serverinfopanel.h b/tracker/AdminServer/serverinfopanel.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================
+
+#ifndef SERVERINFOPANEL_H
+#define SERVERINFOPANEL_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "VarListPropertyPage.h"
+#include "tier1/utlbuffer.h"
+#include "tier1/utlvector.h"
+#include "tier1/utlsymbol.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Dialog for displaying information about a game server
+//-----------------------------------------------------------------------------
+class CServerInfoPanel : public CVarListPropertyPage
+{
+public:
+ CServerInfoPanel(vgui::Panel *parent, const char *name);
+ ~CServerInfoPanel();
+
+ // gets the current hostname
+ const char *GetHostname();
+
+ // Called when page is loaded. Data should be reloaded from document into controls.
+ virtual void OnResetData();
+
+protected:
+ // vgui overrides
+ virtual void OnThink();
+
+ // special editing of map cycle list
+ virtual void OnEditVariable(KeyValues *rule);
+
+ // handles responses from the server
+ virtual void OnServerDataResponse(const char *value, const char *response);
+
+private:
+ void UpdateMapCycleValue();
+
+ float m_flUpdateTime;
+ int m_iPlayerCount, m_iMaxPlayers;
+ float m_flLastUptimeReceiveTime;
+ long m_iLastUptimeReceived;
+ long m_iLastUptimeDisplayed;
+
+ bool m_bMapListRetrieved;
+
+ // used to store some strings for mapcycle
+ CUtlVector<CUtlSymbol> m_AvailableMaps;
+ CUtlVector<CUtlSymbol> m_MapCycle;
+ void ParseIntoMapList(const char *maplist, CUtlVector<CUtlSymbol> &mapArray);
+
+ typedef CVarListPropertyPage BaseClass;
+};
+
+#endif // SERVERINFOPANEL_H \ No newline at end of file