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-rw-r--r--tracker/AdminServer/serverinfo.cpp187
1 files changed, 187 insertions, 0 deletions
diff --git a/tracker/AdminServer/serverinfo.cpp b/tracker/AdminServer/serverinfo.cpp
new file mode 100644
index 0000000..860f349
--- /dev/null
+++ b/tracker/AdminServer/serverinfo.cpp
@@ -0,0 +1,187 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: defines a RCon class used to send rcon commands to remote servers
+//
+// $NoKeywords: $
+//=============================================================================
+
+#include "serverinfo.h"
+#include "Iresponse.h"
+
+#include "ServerInfoMsgHandler.h"
+#include "Socket.h"
+#include "proto_oob.h"
+#include "DialogGameInfo.h"
+
+extern void v_strncpy(char *dest, const char *src, int bufsize);
+
+namespace
+{
+ const float SERVER_TIMEOUT =5.0f; // timeout before failing
+}
+
+typedef enum
+{
+ NONE = 0,
+ INFO_REQUESTED,
+ INFO_RECEIVED
+} RCONSTATUS;
+
+CServerInfo::CServerInfo(IResponse *target,serveritem_t &server) {
+
+ memcpy(&m_Server, &server,sizeof(serveritem_t));
+ m_pResponseTarget=target;
+
+ m_bIsRefreshing=false;
+
+ int bytecode = S2A_INFO_DETAILED;
+ m_pQuery = new CSocket("internet server query", -1);
+ m_pQuery->AddMessageHandler(new CServerInfoMsgHandlerDetails(this, CMsgHandler::MSGHANDLER_ALL, &bytecode));
+
+ m_fSendTime= 0;
+}
+
+CServerInfo::~CServerInfo() {
+ delete m_pQuery;
+
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: sends a status query packet to a single server
+//-----------------------------------------------------------------------------
+void CServerInfo::Query()
+{
+ CMsgBuffer *buffer = m_pQuery->GetSendBuffer();
+ assert( buffer );
+
+ if ( !buffer )
+ {
+ return;
+ }
+
+ m_bIsRefreshing=true;
+ m_bRefreshed=false;
+
+ netadr_t adr;
+
+ adr.ip[0] = m_Server.ip[0];
+ adr.ip[1] = m_Server.ip[1];
+ adr.ip[2] = m_Server.ip[2];
+ adr.ip[3] = m_Server.ip[3];
+ adr.port = (m_Server.port & 0xff) << 8 | (m_Server.port & 0xff00) >> 8;
+ adr.type = NA_IP;
+
+ // Set state
+ m_Server.received = (int)INFO_REQUESTED;
+
+ // Create query message
+ buffer->Clear();
+ // Write control sequence
+ buffer->WriteLong(0xffffffff);
+
+ // Write query string
+ buffer->WriteString("infostring");
+
+ // Sendmessage
+ m_pQuery->SendMessage( &adr );
+
+ m_fSendTime = CSocket::GetClock();
+
+}
+
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CServerInfo::RunFrame()
+{
+
+ float curtime = CSocket::GetClock();
+ if(m_fSendTime!=0 && (curtime-m_fSendTime)> 5.0f) // 10 seconds timeout
+ {
+ m_fSendTime = 0;
+ m_pResponseTarget->ServerFailedToRespond();
+ }
+
+
+ if (m_pQuery)
+ {
+ m_pQuery->Frame();
+ }
+
+}
+
+void CServerInfo::UpdateServer(netadr_t *adr, bool proxy, const char *serverName, const char *map,
+ const char *gamedir, const char *gameDescription, int players,
+ int maxPlayers, float recvTime, bool password)
+{
+
+ m_Server.received = INFO_RECEIVED;
+
+ m_Server.hadSuccessfulResponse = true;
+
+ // copy in data necessary for filters
+ v_strncpy(m_Server.gameDir, gamedir, sizeof(m_Server.gameDir) - 1);
+ v_strncpy(m_Server.map, map, sizeof(m_Server.map) - 1);
+ v_strncpy(m_Server.name, serverName, sizeof(m_Server.name) - 1);
+ v_strncpy(m_Server.gameDescription, gameDescription, sizeof(m_Server.gameDescription) - 1);
+ m_Server.players = players;
+ m_Server.maxPlayers = maxPlayers;
+ m_Server.proxy = proxy;
+ m_Server.password = password;
+
+
+ int ping = (int)((recvTime - m_fSendTime) * 1000);
+
+
+ if (ping > 3000 || ping < 0)
+ {
+ // make sure ping is valid
+ ping = 1200;
+ }
+
+ // add to ping times list
+// server.pings[0] = server.pings[1];
+// server.pings[1] = server.pings[2];
+// server.pings[2] = ping;
+
+ // calculate ping
+// ping = CalculateAveragePing(server);
+
+ m_Server.ping = ping;
+
+
+ m_bIsRefreshing=false;
+ m_bRefreshed=true;
+ m_fSendTime = 0;
+
+ // notify the UI of the new server info
+ m_pResponseTarget->ServerResponded();
+
+}
+
+void CServerInfo::Refresh()
+{
+ Query();
+}
+
+bool CServerInfo::IsRefreshing()
+{
+
+ return m_bIsRefreshing;
+}
+
+serveritem_t &CServerInfo::GetServer()
+{
+ return m_Server;
+}
+
+bool CServerInfo::Refreshed()
+{
+ bool val = m_bRefreshed;
+ m_bRefreshed=false;
+
+ return val;
+} \ No newline at end of file