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-rw-r--r--tracker/AdminServer/playerlist.h70
1 files changed, 70 insertions, 0 deletions
diff --git a/tracker/AdminServer/playerlist.h b/tracker/AdminServer/playerlist.h
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+++ b/tracker/AdminServer/playerlist.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================
+
+#ifndef PLAYERLIST_H
+#define PLAYERLIST_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "server.h"
+#include "netadr.h"
+#include "utlvector.h"
+#include "playermsghandler.h"
+#include "Iresponse.h"
+
+class CSocket;
+class IResponse;
+
+
+class CPlayerList: public IResponse
+{
+public:
+
+ CPlayerList(IResponse *target,serveritem_t &server, const char *rconPassword);
+ ~CPlayerList();
+
+ // send an rcon command to a server
+ void SendQuery();
+
+ void Refresh();
+
+ bool IsRefreshing();
+ serveritem_t &GetServer();
+ void RunFrame();
+
+ void UpdateServer();
+ CUtlVector<Players_t> *GetPlayerList();
+ bool NewPlayerList();
+
+ void ServerResponded();
+
+ // called when a server response has timed out
+ void ServerFailedToRespond();
+
+ void SetPassword(const char *newPass);
+
+
+private:
+
+ serveritem_t m_Server;
+ CSocket *m_pQuery; // Game server query socket
+ CUtlVector<Players_t> m_PlayerList;
+
+ IResponse *m_pResponseTarget;
+ CRcon *m_pRcon;
+ CPlayerMsgHandlerDetails *m_pPlayerInfoMsg;
+
+ bool m_bIsRefreshing;
+ bool m_bNewPlayerList;
+ bool m_bRconFailed;
+ char m_szRconPassword[100];
+
+};
+
+
+#endif // PLAYERLIST_H \ No newline at end of file