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-rw-r--r--tracker/AdminServer/ServerConfigPanel.cpp61
1 files changed, 61 insertions, 0 deletions
diff --git a/tracker/AdminServer/ServerConfigPanel.cpp b/tracker/AdminServer/ServerConfigPanel.cpp
new file mode 100644
index 0000000..4f389d6
--- /dev/null
+++ b/tracker/AdminServer/ServerConfigPanel.cpp
@@ -0,0 +1,61 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================
+
+#include <stdio.h>
+
+#include "ServerConfigPanel.h"
+
+#include <vgui/ISystem.h>
+
+using namespace vgui;
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor
+//-----------------------------------------------------------------------------
+CServerConfigPanel::CServerConfigPanel(vgui::Panel *parent, const char *name, const char *mod) : CVarListPropertyPage(parent, name)
+{
+ SetBounds(0, 0, 500, 170);
+ LoadControlSettings("Admin\\ServerConfigPanel.res", "PLATFORM");
+
+ // load our rules
+ if (!LoadVarList("scripts/GameServerConfig.vdf"))
+ {
+ //!! no local mod info, need to load from server
+ //!! always load from server if on a remote connection
+ }
+
+ m_flUpdateTime = 0.0f;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Destructor
+//-----------------------------------------------------------------------------
+CServerConfigPanel::~CServerConfigPanel()
+{
+
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Reset data
+//-----------------------------------------------------------------------------
+void CServerConfigPanel::OnResetData()
+{
+ RefreshVarList();
+ // update every minute
+ m_flUpdateTime = (float)system()->GetFrameTime() + (60 * 1.0f);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Checks to see if data needs to be refreshed
+//-----------------------------------------------------------------------------
+void CServerConfigPanel::OnThink()
+{
+ if (m_flUpdateTime < system()->GetFrameTime())
+ {
+ OnResetData();
+ }
+}