diff options
Diffstat (limited to 'tracker/AdminServer/ServerConfigPanel.cpp')
| -rw-r--r-- | tracker/AdminServer/ServerConfigPanel.cpp | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/tracker/AdminServer/ServerConfigPanel.cpp b/tracker/AdminServer/ServerConfigPanel.cpp new file mode 100644 index 0000000..4f389d6 --- /dev/null +++ b/tracker/AdminServer/ServerConfigPanel.cpp @@ -0,0 +1,61 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + +#include <stdio.h> + +#include "ServerConfigPanel.h" + +#include <vgui/ISystem.h> + +using namespace vgui; + +//----------------------------------------------------------------------------- +// Purpose: Constructor +//----------------------------------------------------------------------------- +CServerConfigPanel::CServerConfigPanel(vgui::Panel *parent, const char *name, const char *mod) : CVarListPropertyPage(parent, name) +{ + SetBounds(0, 0, 500, 170); + LoadControlSettings("Admin\\ServerConfigPanel.res", "PLATFORM"); + + // load our rules + if (!LoadVarList("scripts/GameServerConfig.vdf")) + { + //!! no local mod info, need to load from server + //!! always load from server if on a remote connection + } + + m_flUpdateTime = 0.0f; +} + +//----------------------------------------------------------------------------- +// Purpose: Destructor +//----------------------------------------------------------------------------- +CServerConfigPanel::~CServerConfigPanel() +{ + +} + +//----------------------------------------------------------------------------- +// Purpose: Reset data +//----------------------------------------------------------------------------- +void CServerConfigPanel::OnResetData() +{ + RefreshVarList(); + // update every minute + m_flUpdateTime = (float)system()->GetFrameTime() + (60 * 1.0f); +} + +//----------------------------------------------------------------------------- +// Purpose: Checks to see if data needs to be refreshed +//----------------------------------------------------------------------------- +void CServerConfigPanel::OnThink() +{ + if (m_flUpdateTime < system()->GetFrameTime()) + { + OnResetData(); + } +} |