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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+#ifndef ACTBUSYDOC_H
+#define ACTBUSYDOC_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "dme_controls/inotifyui.h"
+#include "datamodel/dmehandle.h"
+
+
+//-----------------------------------------------------------------------------
+// Forward declarations
+//-----------------------------------------------------------------------------
+class IActBusyDocCallback;
+
+
+//-----------------------------------------------------------------------------
+// Contains all editable state
+//-----------------------------------------------------------------------------
+class CActBusyDoc : public IDmNotify
+{
+public:
+ CActBusyDoc( IActBusyDocCallback *pCallback );
+ ~CActBusyDoc();
+
+ // Inherited from INotifyUI
+ virtual void NotifyDataChanged( const char *pReason, int nNotifySource, int nNotifyFlags );
+
+ // Sets/Gets the file name
+ const char *GetFileName();
+ void SetFileName( const char *pFileName );
+
+ // Dirty bits (has it changed since the last time it was saved?)
+ void SetDirty( bool bDirty );
+ bool IsDirty() const;
+
+ // Creates a new act busy list
+ void CreateNew();
+
+ // Saves/loads from file
+ bool LoadFromFile( const char *pFileName );
+ void SaveToFile( );
+
+ // Returns the root object
+ CDmElement *GetRootObject();
+
+ // Called when data changes
+ void OnDataChanged( const char *pReason, int nNotifySource, int nNotifyFlags );
+
+ // Creates a new actbusy
+ void CreateActBusy();
+
+private:
+ IActBusyDocCallback *m_pCallback;
+ CDmeHandle< CDmElement > m_hRoot;
+ char m_pFileName[512];
+ bool m_bDirty;
+};
+
+
+#endif // ACTBUSYDOC_H