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-rw-r--r--tier3/studiohdrstub.cpp47
1 files changed, 47 insertions, 0 deletions
diff --git a/tier3/studiohdrstub.cpp b/tier3/studiohdrstub.cpp
new file mode 100644
index 0000000..44d05ad
--- /dev/null
+++ b/tier3/studiohdrstub.cpp
@@ -0,0 +1,47 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+//#include "studio.h"
+#include "studio.h"
+#include "datacache/imdlcache.h"
+#include "datamodel/dmelementfactoryhelper.h"
+#include "istudiorender.h"
+#include "bone_setup.h"
+#include "tier3/tier3.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+
+//-----------------------------------------------------------------------------
+// FIXME: This trashy glue code is really not acceptable. Figure out a way of making it unnecessary.
+//-----------------------------------------------------------------------------
+const studiohdr_t *studiohdr_t::FindModel( void **cache, char const *pModelName ) const
+{
+ MDLHandle_t handle = g_pMDLCache->FindMDL( pModelName );
+ *cache = (void*)(uintp)handle;
+ return g_pMDLCache->GetStudioHdr( handle );
+}
+
+virtualmodel_t *studiohdr_t::GetVirtualModel( void ) const
+{
+ return g_pMDLCache->GetVirtualModel( (MDLHandle_t)((int)virtualModel&0xffff) );
+}
+
+byte *studiohdr_t::GetAnimBlock( int i ) const
+{
+ return g_pMDLCache->GetAnimBlock( (MDLHandle_t)((int)virtualModel&0xffff), i );
+}
+
+int studiohdr_t::GetAutoplayList( unsigned short **pOut ) const
+{
+ return g_pMDLCache->GetAutoplayList( (MDLHandle_t)((int)virtualModel&0xffff), pOut );
+}
+
+const studiohdr_t *virtualgroup_t::GetStudioHdr( void ) const
+{
+ return g_pMDLCache->GetStudioHdr( (MDLHandle_t)((int)cache&0xffff) );
+}
+