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-rw-r--r--tier2/defaultfilesystem.cpp57
1 files changed, 57 insertions, 0 deletions
diff --git a/tier2/defaultfilesystem.cpp b/tier2/defaultfilesystem.cpp
new file mode 100644
index 0000000..b3a1662
--- /dev/null
+++ b/tier2/defaultfilesystem.cpp
@@ -0,0 +1,57 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: A higher level link library for general use in the game and tools.
+//
+//===========================================================================//
+
+#include <tier0/platform.h>
+#include <tier2/tier2.h>
+#include <filesystem_init.h>
+
+
+static CSysModule *g_pFullFileSystemModule = NULL;
+
+void* DefaultCreateInterfaceFn(const char *pName, int *pReturnCode)
+{
+ if ( pReturnCode )
+ {
+ *pReturnCode = 0;
+ }
+ return NULL;
+}
+
+void InitDefaultFileSystem( void )
+{
+ AssertMsg( !g_pFullFileSystem, "Already set up the file system" );
+
+ if ( !Sys_LoadInterface( "filesystem_stdio", FILESYSTEM_INTERFACE_VERSION,
+ &g_pFullFileSystemModule, (void**)&g_pFullFileSystem ) )
+ {
+ if ( !Sys_LoadInterface( "filesystem_steam", FILESYSTEM_INTERFACE_VERSION,
+ &g_pFullFileSystemModule, (void**)&g_pFullFileSystem ) )
+ {
+ exit(0);
+ }
+ }
+
+ if ( !g_pFullFileSystem->Connect( DefaultCreateInterfaceFn ) )
+ {
+ exit(0);
+ }
+
+ if ( g_pFullFileSystem->Init() != INIT_OK )
+ {
+ exit(0);
+ }
+
+ g_pFullFileSystem->RemoveAllSearchPaths();
+ g_pFullFileSystem->AddSearchPath( "", "LOCAL", PATH_ADD_TO_HEAD );
+}
+
+void ShutdownDefaultFileSystem(void)
+{
+ AssertMsg( g_pFullFileSystem, "File system not set up" );
+ g_pFullFileSystem->Shutdown();
+ g_pFullFileSystem->Disconnect();
+ Sys_UnloadModule( g_pFullFileSystemModule );
+}