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Diffstat (limited to 'studiorender/r_studiolight.h')
| -rw-r--r-- | studiorender/r_studiolight.h | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/studiorender/r_studiolight.h b/studiorender/r_studiolight.h new file mode 100644 index 0000000..9a984b9 --- /dev/null +++ b/studiorender/r_studiolight.h @@ -0,0 +1,49 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Stateless light computation routines +// +//===========================================================================// + +#ifndef R_STUDIOLIGHT_H +#define R_STUDIOLIGHT_H +#ifdef _WIN32 +#pragma once +#endif + + +#include "tier0/platform.h" + +#if defined( _WIN32 ) && !defined( _X360 ) +#include <xmmintrin.h> +#endif + + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- +class Vector; +class Vector4D; +class FourVectors; +struct lightpos_t; +struct LightDesc_t; + + +//----------------------------------------------------------------------------- +// Stateless light computation routines +//----------------------------------------------------------------------------- + +// Computes the ambient term +void R_LightAmbient_4D( const Vector& normal, Vector4D* pLightBoxColor, Vector &lv ); +void R_LightStrengthWorld( const Vector& vert, int lightcount, LightDesc_t* pLightDesc, lightpos_t *light ); +float FASTCALL R_WorldLightDistanceFalloff( const LightDesc_t *wl, const Vector& delta ); + +// Copies lighting state into a buffer, returns number of lights copied +int CopyLocalLightingState( int nMaxLights, LightDesc_t *pDest, int nLightCount, const LightDesc_t *pSrc ); + +#if defined( _WIN32 ) && !defined( _X360 ) +// SSE optimized versions +void R_LightAmbient_4D( const FourVectors& normal, Vector4D* pLightBoxColor, FourVectors &lv ); +__m128 FASTCALL R_WorldLightDistanceFalloff( const LightDesc_t *wl, const FourVectors& delta ); +#endif + +#endif // R_STUDIOLIGHT_H |