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-rw-r--r--soundsystem/soundsystem.vpc64
1 files changed, 64 insertions, 0 deletions
diff --git a/soundsystem/soundsystem.vpc b/soundsystem/soundsystem.vpc
new file mode 100644
index 0000000..d502d87
--- /dev/null
+++ b/soundsystem/soundsystem.vpc
@@ -0,0 +1,64 @@
+//-----------------------------------------------------------------------------
+// SOUNDSYSTEM.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR ".."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $PreprocessorDefinitions "$BASE;SOUNDSYSTEM_EXPORTS"
+ }
+
+ $Linker
+ {
+ $AdditionalDependencies "$BASE winmm.lib"
+ }
+}
+
+$Project "Soundsystem"
+{
+ $Folder "Source Files"
+ {
+ $File "$SRCDIR\public\sentence.cpp"
+ $File "snd_audio_source.cpp"
+ $File "snd_dev_wave.cpp"
+ $File "snd_io.cpp"
+ $File "snd_wave_mixer.cpp"
+ $File "snd_wave_mixer_adpcm.cpp"
+ $File "snd_wave_source.cpp"
+ $File "soundsystem.cpp"
+ }
+
+ $Folder "Header Files"
+ {
+ $File "snd_dev_wave.h"
+ $File "snd_wave_mixer.h"
+ $File "snd_wave_mixer_adpcm.h"
+ $File "snd_wave_mixer_private.h"
+ $File "snd_wave_source.h"
+ $File "soundsystem.h"
+ }
+
+ $Folder "Interface"
+ {
+ $File "$SRCDIR\public\soundsystem\isoundsystem.h"
+ $File "$SRCDIR\public\soundsystem\snd_audio_source.h"
+ $File "$SRCDIR\public\soundsystem\snd_device.h"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $Lib mathlib
+ $Lib tier2
+ $File "$SRCDIR\dx9sdk\lib\dsound.lib"
+ $File "$SRCDIR\dx9sdk\lib\dxguid.lib"
+ $File "$SRCDIR\lib\common\mss32.lib"
+ }
+}