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Diffstat (limited to 'soundsystem/snd_wave_mixer_private.h')
| -rw-r--r-- | soundsystem/snd_wave_mixer_private.h | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/soundsystem/snd_wave_mixer_private.h b/soundsystem/snd_wave_mixer_private.h new file mode 100644 index 0000000..9d3dd02 --- /dev/null +++ b/soundsystem/snd_wave_mixer_private.h @@ -0,0 +1,103 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// $NoKeywords: $ +//===========================================================================// + +#ifndef SND_WAVE_MIXER_PRIVATE_H +#define SND_WAVE_MIXER_PRIVATE_H + +#ifdef _WIN32 +#pragma once +#endif + +#include "soundsystem/snd_audio_source.h" +#include "soundsystem/snd_device.h" +#include "snd_wave_mixer.h" + + + +//----------------------------------------------------------------------------- +// Purpose: Linear iterator over source data. +// Keeps track of position in source, and maintains necessary buffers +//----------------------------------------------------------------------------- +class CWaveData +{ +public: + virtual ~CWaveData( void ) {} + virtual CAudioSourceWave &Source( void ) = 0; + virtual int ReadSourceData( void **pData, int sampleIndex, int sampleCount, bool forward = true ) = 0; +}; + +class CAudioMixerWave : public CAudioMixer +{ +public: + CAudioMixerWave( CWaveData *data ); + virtual ~CAudioMixerWave( void ); + + virtual bool MixDataToDevice( IAudioDevice *pDevice, channel_t *pChannel, int startSample, int sampleCount, int outputRate, bool forward = true ); + virtual void IncrementSamples( channel_t *pChannel, int startSample, int sampleCount,int outputRate, bool forward = true ); + virtual bool SkipSamples( IAudioDevice *pDevice, channel_t *pChannel, int startSample, int sampleCount,int outputRate, bool forward = true ); + virtual void Mix( IAudioDevice *pDevice, + channel_t *pChannel, + void *pData, + int outputOffset, + int inputOffset, + fixedint fracRate, + int outCount, + int timecompress, + bool forward = true ) = 0; + + virtual int GetOutputData( void **pData, int samplePosition, int sampleCount, bool forward = true ); + + virtual CAudioSource *GetSource( void ); + + virtual int GetSamplePosition( void ); + virtual int GetScubPosition( void ); + + virtual bool SetSamplePosition( int position, bool scrubbing = false ); + virtual void SetLoopPosition( int position ); + virtual int GetStartPosition( void ); + + virtual bool GetActive( void ); + virtual void SetActive( bool active ); + + virtual void SetModelIndex( int index ); + virtual int GetModelIndex( void ) const; + + virtual void SetDirection( bool forward ); + virtual bool GetDirection( void ) const; + + virtual void SetAutoDelete( bool autodelete ); + virtual bool GetAutoDelete( void ) const; + + virtual void SetVolume( float volume ); + virtual channel_t *GetChannel(); + +protected: + int m_sample; + int m_absoluteSample; + int m_scubSample; + int m_startpos; + int m_loop; + int m_fracOffset; + CWaveData *m_pData; + + int m_absoluteStartPos; + + bool m_bActive; + // Associated playback model in faceposer + int m_nModelIndex; + + bool m_bForward; + + bool m_bAutoDelete; + + channel_t *m_pChannel; +}; + + +#endif // SND_WAVE_MIXER_PRIVATE_H |