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-rw-r--r--serverbrowser/HistoryGames.cpp136
1 files changed, 136 insertions, 0 deletions
diff --git a/serverbrowser/HistoryGames.cpp b/serverbrowser/HistoryGames.cpp
new file mode 100644
index 0000000..565c313
--- /dev/null
+++ b/serverbrowser/HistoryGames.cpp
@@ -0,0 +1,136 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#include "pch_serverbrowser.h"
+
+using namespace vgui;
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor
+//-----------------------------------------------------------------------------
+CHistoryGames::CHistoryGames(vgui::Panel *parent) :
+ CBaseGamesPage(parent, "HistoryGames", eHistoryServer )
+{
+ m_bRefreshOnListReload = false;
+ m_pGameList->AddColumnHeader(10, "LastPlayed", "#ServerBrowser_LastPlayed", 100);
+ m_pGameList->SetSortFunc(10, LastPlayedCompare);
+ m_pGameList->SetSortColumn(10);
+
+ if ( !IsSteamGameServerBrowsingEnabled() )
+ {
+ m_pGameList->SetEmptyListText("#ServerBrowser_OfflineMode");
+ m_pConnect->SetEnabled( false );
+ m_pRefreshAll->SetEnabled( false );
+ m_pRefreshQuick->SetEnabled( false );
+ m_pAddServer->SetEnabled( false );
+ m_pFilter->SetEnabled( false );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Destructor
+//-----------------------------------------------------------------------------
+CHistoryGames::~CHistoryGames()
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: loads favorites list from disk
+//-----------------------------------------------------------------------------
+void CHistoryGames::LoadHistoryList()
+{
+ if ( IsSteamGameServerBrowsingEnabled() )
+ {
+ // set empty message
+ m_pGameList->SetEmptyListText("#ServerBrowser_NoServersPlayed");
+ }
+
+ if ( m_bRefreshOnListReload )
+ {
+ m_bRefreshOnListReload = false;
+ StartRefresh();
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: returns true if the game list supports the specified ui elements
+//-----------------------------------------------------------------------------
+bool CHistoryGames::SupportsItem(InterfaceItem_e item)
+{
+ switch (item)
+ {
+ case FILTERS:
+ return true;
+
+ case ADDSERVER:
+ case GETNEWLIST:
+ default:
+ return false;
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: called when the current refresh list is complete
+//-----------------------------------------------------------------------------
+void CHistoryGames::RefreshComplete( HServerListRequest hReq, EMatchMakingServerResponse response )
+{
+ SetRefreshing(false);
+ m_pGameList->SetEmptyListText("#ServerBrowser_NoServersPlayed");
+ m_pGameList->SortList();
+
+ BaseClass::RefreshComplete( hReq, response );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: opens context menu (user right clicked on a server)
+//-----------------------------------------------------------------------------
+void CHistoryGames::OnOpenContextMenu(int itemID)
+{
+ CServerContextMenu *menu = ServerBrowserDialog().GetContextMenu(GetActiveList());
+
+ // get the server
+ int serverID = GetSelectedServerID();
+
+ if( serverID != -1 )
+ {
+ // Activate context menu
+ menu->ShowMenu(this, serverID, true, true, true, true);
+ menu->AddMenuItem("RemoveServer", "#ServerBrowser_RemoveServerFromHistory", new KeyValues("RemoveFromHistory"), this);
+ }
+ else
+ {
+ // no selected rows, so don't display default stuff in menu
+ menu->ShowMenu(this, (uint32)-1, false, false, false, false);
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: removes a server from the favorites
+//-----------------------------------------------------------------------------
+void CHistoryGames::OnRemoveFromHistory()
+{
+ if ( !steamapicontext->SteamMatchmakingServers() || !steamapicontext->SteamMatchmaking() )
+ return;
+
+ // iterate the selection
+ for ( int i = m_pGameList->GetSelectedItemsCount() - 1; i >= 0; i-- )
+ {
+ int itemID = m_pGameList->GetSelectedItem( i );
+ int serverID = m_pGameList->GetItemData(itemID)->userData;
+
+ gameserveritem_t *pServer = steamapicontext->SteamMatchmakingServers()->GetServerDetails( m_hRequest, serverID );
+ if ( pServer )
+ steamapicontext->SteamMatchmaking()->RemoveFavoriteGame( pServer->m_nAppID, pServer->m_NetAdr.GetIP(), pServer->m_NetAdr.GetConnectionPort(), pServer->m_NetAdr.GetQueryPort(), k_unFavoriteFlagHistory );
+ }
+
+ UpdateStatus();
+ InvalidateLayout();
+ Repaint();
+}
+