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-rw-r--r--serverbrowser/DialogAddServer.h75
1 files changed, 75 insertions, 0 deletions
diff --git a/serverbrowser/DialogAddServer.h b/serverbrowser/DialogAddServer.h
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+++ b/serverbrowser/DialogAddServer.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================
+
+#ifndef DIALOGADDSERVER_H
+#define DIALOGADDSERVER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+class CAddServerGameList;
+class IGameList;
+
+//-----------------------------------------------------------------------------
+// Purpose: Dialog which lets the user add a server by IP address
+//-----------------------------------------------------------------------------
+class CDialogAddServer : public vgui::Frame, public ISteamMatchmakingPingResponse
+{
+ DECLARE_CLASS_SIMPLE( CDialogAddServer, vgui::Frame );
+ friend class CAddServerGameList;
+
+public:
+ CDialogAddServer(vgui::Panel *parent, IGameList *gameList);
+ ~CDialogAddServer();
+
+ void ServerResponded( gameserveritem_t &server );
+ void ServerFailedToRespond();
+
+ void ApplySchemeSettings( vgui::IScheme *pScheme );
+
+ MESSAGE_FUNC( OnItemSelected, "ItemSelected" );
+private:
+ virtual void OnCommand(const char *command);
+
+ void OnOK();
+
+ void TestServers();
+ MESSAGE_FUNC( OnTextChanged, "TextChanged" );
+
+ virtual void FinishAddServer( gameserveritem_t &pServer );
+ virtual bool AllowInvalidIPs( void ) { return false; }
+
+protected:
+ IGameList *m_pGameList;
+
+ vgui::Button *m_pTestServersButton;
+ vgui::Button *m_pAddServerButton;
+ vgui::Button *m_pAddSelectedServerButton;
+
+ vgui::PropertySheet *m_pTabPanel;
+ vgui::TextEntry *m_pTextEntry;
+ vgui::ListPanel *m_pDiscoveredGames;
+ int m_OriginalHeight;
+ CUtlVector<gameserveritem_t> m_Servers;
+ CUtlVector<HServerQuery> m_Queries;
+};
+
+class CDialogAddBlacklistedServer : public CDialogAddServer
+{
+ DECLARE_CLASS_SIMPLE( CDialogAddBlacklistedServer, CDialogAddServer );
+public:
+ CDialogAddBlacklistedServer( vgui::Panel *parent, IGameList *gameList) :
+ CDialogAddServer( parent, gameList )
+ {
+ }
+
+ virtual void FinishAddServer( gameserveritem_t &pServer );
+ void ApplySchemeSettings( vgui::IScheme *pScheme );
+ virtual bool AllowInvalidIPs( void ) { return true; }
+};
+
+#endif // DIALOGADDSERVER_H