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Diffstat (limited to 'replay/cl_renderqueue.h')
| -rw-r--r-- | replay/cl_renderqueue.h | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/replay/cl_renderqueue.h b/replay/cl_renderqueue.h new file mode 100644 index 0000000..adf2279 --- /dev/null +++ b/replay/cl_renderqueue.h @@ -0,0 +1,47 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef REPLAYRENDERQUEUE_H +#define REPLAYRENDERQUEUE_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "replay/ireplayrenderqueue.h" +#include "utlvector.h" + +//---------------------------------------------------------------------------------------- + +class CRenderQueue : public IReplayRenderQueue +{ +public: + CRenderQueue(); + ~CRenderQueue(); + + virtual void Add( ReplayHandle_t hReplay, int iPerformance ); + virtual void Remove( ReplayHandle_t hReplay, int iPerformance ); + virtual void Clear(); + + virtual int GetCount() const; + virtual bool GetEntryData( int iIndex, ReplayHandle_t *pHandleOut, int *pPerformanceOut ) const; + virtual bool IsInQueue( ReplayHandle_t hReplay, int iPerformance ) const; + +private: + struct RenderInfo_t + { + ReplayHandle_t m_hReplay; + int m_iPerformance; + }; + + RenderInfo_t *Find( ReplayHandle_t hReplay, int iPerformance ); + const RenderInfo_t *Find( ReplayHandle_t hReplay, int iPerformance ) const; + + CUtlVector< RenderInfo_t * > m_vecQueue; +}; + +//---------------------------------------------------------------------------------------- + +#endif // REPLAYRENDERQUEUE_H |