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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef BASERECORDINGSESSIONMANAGER_H
+#define BASERECORDINGSESSIONMANAGER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "tier0/platform.h"
+#include "utlstring.h"
+#include "utllinkedlist.h"
+#include "replay/replayhandle.h"
+#include "replay/irecordingsessionmanager.h"
+#include "genericpersistentmanager.h"
+
+//----------------------------------------------------------------------------------------
+
+class CBaseRecordingSession;
+class CBaseRecordingSessionBlock;
+class KeyValues;
+class IReplayContext;
+
+//----------------------------------------------------------------------------------------
+
+//
+// Manages and serializes all replay recording session data - instanced on both the client
+// and server via CClientRecordingSessionManager and CServerRecordingSessionManager.
+//
+class CBaseRecordingSessionManager : public CGenericPersistentManager< CBaseRecordingSession >,
+ public IRecordingSessionManager
+{
+ typedef CGenericPersistentManager< CBaseRecordingSession > BaseClass;
+
+public:
+ CBaseRecordingSessionManager( IReplayContext *pContext );
+ virtual ~CBaseRecordingSessionManager();
+
+ virtual bool Init();
+
+ virtual CBaseRecordingSession *OnSessionStart( int nCurrentRecordingStartTick, const char *pSessionName );
+ virtual void OnSessionEnd();
+
+ void DeleteSession( ReplayHandle_t hSession, bool bForce );
+
+ const char *GetCurrentSessionName() const;
+ int GetCurrentSessionBlockIndex() const;
+
+ CBaseRecordingSession *FindSessionByName( const char *pSessionName );
+
+ // This is here so that server-side cleanup can be done for a ditched session. See calling code for details.
+ void DoSessionCleanup();
+
+ //
+ // IRecordingSessionManager
+ //
+ virtual CBaseRecordingSession *FindSession( ReplayHandle_t hSession );
+ virtual const CBaseRecordingSession *FindSession( ReplayHandle_t hSession ) const;
+ virtual void FlagSessionForFlush( CBaseRecordingSession *pSession, bool bForceImmediate );
+ virtual int GetServerStartTickForSession( ReplayHandle_t hSession );
+
+ // Get the recording session in progress
+ CBaseRecordingSession *GetRecordingSessionInProgress() { return m_pRecordingSession; }
+
+ bool LastSessionDitched() const { return m_bLastSessionDitched; }
+
+protected:
+ //
+ // CGenericPersistentManager
+ //
+ virtual const char *GetIndexFilename() const { return "sessions." GENERIC_FILE_EXTENSION; }
+ virtual const char *GetRelativeIndexPath() const;
+ virtual const char *GetDebugName() const { return "session manager"; }
+ virtual void Think();
+
+ //
+ // CBaseThinker
+ //
+ virtual float GetNextThinkTime() const;
+
+ IReplayContext *m_pContext;
+ CBaseRecordingSession *m_pRecordingSession; // Currently recording session, or NULL if not recording
+ bool m_bLastSessionDitched;
+
+ virtual bool CanDeleteSession( ReplayHandle_t hSession ) const { return true; }
+ virtual bool ShouldUnloadSessions() const { return false; }
+
+ virtual void OnAllSessionsDeleted() {}
+
+private:
+ void DeleteSessionThink();
+ void MarkSessionForDelete( ReplayHandle_t hSession );
+
+ CUtlLinkedList< ReplayHandle_t, int > m_lstSessionsToDelete;
+};
+
+//----------------------------------------------------------------------------------------
+
+
+#endif // BASERECORDINGSESSIONMANAGER_H