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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef BASERECORDINGSESSIONBLOCKMANAGER_H
+#define BASERECORDINGSESSIONBLOCKMANAGER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "genericpersistentmanager.h"
+#include "replay/replayhandle.h"
+#include "replay/irecordingsessionblockmanager.h"
+#include "utlstring.h"
+#include "baserecordingsession.h"
+#include "replay/basereplayserializeable.h"
+#include "baserecordingsessionblock.h"
+
+//----------------------------------------------------------------------------------------
+
+class KeyValues;
+class CBaseReplayContext;
+class IReplayContext;
+
+//----------------------------------------------------------------------------------------
+
+//
+// Maintains a persistent list of session blocks in a keyvalues file
+//
+class CBaseRecordingSessionBlockManager : public CGenericPersistentManager< CBaseRecordingSessionBlock >,
+ public IRecordingSessionBlockManager
+{
+ typedef CGenericPersistentManager< CBaseRecordingSessionBlock > BaseClass;
+
+public:
+ CBaseRecordingSessionBlockManager( IReplayContext *pContext );
+
+ virtual bool Init();
+
+ //
+ // IRecordingSessionBlockManager
+ //
+ CBaseRecordingSessionBlock *GetBlock( ReplayHandle_t hBlock );
+ virtual void DeleteBlock( CBaseRecordingSessionBlock *pBlock );
+ virtual void UnloadBlock( CBaseRecordingSessionBlock *pBlock );
+ virtual const char *GetBlockPath() const;
+ virtual void LoadBlockFromFileName( const char *pFilename, IRecordingSession *pSession ); // NOTE: This will not actually add the block to the session block manager - this is for loading blocks and adding them to recording sessions so they can be deleted from disk and cleaned up from the fileserver if necessary.
+
+ // Find the block for with the given reconstruction index for the given session
+ CBaseRecordingSessionBlock *FindBlockForSession( ReplayHandle_t hSession, int iReconstruction );
+
+ // Gets something like "replays/<client|server>/blocks/"
+ const char *GetSavePath() const;
+
+protected:
+ virtual bool ShouldSerializeToIndividualFiles() const { return true; }
+ virtual const char *GetRelativeIndexPath() const;
+
+ virtual bool ShouldLoadBlocks() const = 0;
+
+ //
+ // CBaseThinker
+ //
+ virtual float GetNextThinkTime() const;
+
+ IReplayContext *m_pContext;
+
+private:
+ virtual const char *GetDebugName() const { return "block manager"; }
+ virtual int GetVersion() const;
+ virtual const char *GetIndexFilename() const { return "blocks." GENERIC_FILE_EXTENSION; }
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif // BASERECORDINGSESSIONBLOCKMANAGER_H \ No newline at end of file