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-rw-r--r--public/vgui/Point.h61
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diff --git a/public/vgui/Point.h b/public/vgui/Point.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef POINT_H
+#define POINT_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <vgui/VGUI.h>
+
+namespace vgui
+{
+
+//-----------------------------------------------------------------------------
+// Purpose: Basic handler for a Points in 2 dimensions
+// This class is fully inline
+//-----------------------------------------------------------------------------
+class Point
+{
+public:
+ // constructors
+ Point()
+ {
+ SetPoint(0, 0);
+ }
+ Point(int x,int y)
+ {
+ SetPoint(x,y);
+ }
+
+ void SetPoint(int x1, int y1)
+ {
+ x=x1;
+ y=y1;
+ }
+
+ void GetPoint(int &x1, int &y1) const
+ {
+ x1 = x;
+ y1 = y;
+
+ }
+
+ bool operator == (Point &rhs) const
+ {
+ return (x == rhs.x && y == rhs.y);
+ }
+
+private:
+ int x, y;
+};
+
+} // namespace vgui
+
+#endif // POINT_H