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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef ISCHEME_H
+#define ISCHEME_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <vgui/VGUI.h>
+#include "tier1/interface.h"
+
+class Color;
+class KeyValues;
+
+namespace vgui
+{
+
+typedef unsigned long HScheme;
+typedef unsigned long HTexture;
+
+class IBorder;
+class IImage;
+
+//-----------------------------------------------------------------------------
+// Purpose: Holds all panel rendering data
+// This functionality is all wrapped in the Panel::GetScheme*() functions
+//-----------------------------------------------------------------------------
+class IScheme : public IBaseInterface
+{
+public:
+ // gets a string from the default settings section
+ virtual const char *GetResourceString(const char *stringName) = 0;
+
+ // returns a pointer to an existing border
+ virtual IBorder *GetBorder(const char *borderName) = 0;
+
+ // returns a pointer to an existing font
+ virtual HFont GetFont(const char *fontName, bool proportional = false) = 0;
+
+ // inverse font lookup
+ virtual char const *GetFontName( const HFont& font ) = 0;
+
+ // colors
+ virtual Color GetColor(const char *colorName, Color defaultColor) = 0;
+
+ // Get the number of borders
+ virtual int GetBorderCount() const = 0;
+
+ // Get the border at the given index
+ virtual IBorder *GetBorderAtIndex( int iIndex ) = 0;
+
+ // Get the number of fonts
+ virtual int GetFontCount() const = 0;
+
+ // Get the font at the given index
+ virtual HFont GetFontAtIndex( int iIndex ) = 0;
+
+ // Get color data
+ virtual const KeyValues *GetColorData() const = 0;
+};
+
+
+
+class ISchemeManager: public IBaseInterface
+{
+public:
+ // loads a scheme from a file
+ // first scheme loaded becomes the default scheme, and all subsequent loaded scheme are derivitives of that
+ virtual HScheme LoadSchemeFromFile(const char *fileName, const char *tag) = 0;
+
+ // reloads the scheme from the file - should only be used during development
+ virtual void ReloadSchemes() = 0;
+
+ // reloads scheme fonts
+ virtual void ReloadFonts() = 0;
+
+ // returns a handle to the default (first loaded) scheme
+ virtual HScheme GetDefaultScheme() = 0;
+
+ // returns a handle to the scheme identified by "tag"
+ virtual HScheme GetScheme(const char *tag) = 0;
+
+ // returns a pointer to an image
+ virtual IImage *GetImage(const char *imageName, bool hardwareFiltered) = 0;
+ virtual HTexture GetImageID(const char *imageName, bool hardwareFiltered) = 0;
+
+ // This can only be called at certain times, like during paint()
+ // It will assert-fail if you call it at the wrong time...
+
+ // FIXME: This interface should go away!!! It's an icky back-door
+ // If you're using this interface, try instead to cache off the information
+ // in ApplySchemeSettings
+ virtual IScheme *GetIScheme( HScheme scheme ) = 0;
+
+ // unload all schemes
+ virtual void Shutdown( bool full = true ) = 0;
+
+ // gets the proportional coordinates for doing screen-size independant panel layouts
+ // use these for font, image and panel size scaling (they all use the pixel height of the display for scaling)
+ virtual int GetProportionalScaledValue( int normalizedValue) = 0;
+ virtual int GetProportionalNormalizedValue(int scaledValue) = 0;
+
+ // loads a scheme from a file
+ // first scheme loaded becomes the default scheme, and all subsequent loaded scheme are derivitives of that
+ virtual HScheme LoadSchemeFromFileEx( VPANEL sizingPanel, const char *fileName, const char *tag) = 0;
+ // gets the proportional coordinates for doing screen-size independant panel layouts
+ // use these for font, image and panel size scaling (they all use the pixel height of the display for scaling)
+ virtual int GetProportionalScaledValueEx( HScheme scheme, int normalizedValue ) = 0;
+ virtual int GetProportionalNormalizedValueEx( HScheme scheme, int scaledValue ) = 0;
+
+ // Returns true if image evicted, false otherwise
+ virtual bool DeleteImage( const char *pImageName ) = 0;
+};
+
+#define VGUI_SCHEME_INTERFACE_VERSION "VGUI_Scheme010"
+
+
+} // namespace vgui
+
+
+#endif // ISCHEME_H