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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef SAVEWINDOWPOSITIONS_H
+#define SAVEWINDOWPOSITIONS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+namespace vgui
+{
+ class Panel;
+ class ToolWindow;
+ class IToolWindowFactory;
+};
+
+class CMovieView;
+
+
+//-----------------------------------------------------------------------------
+// Purpose: This will save the bounds and the visibility state of UI elements registered during startup
+//-----------------------------------------------------------------------------
+class IWindowPositionMgr
+{
+public:
+ virtual void SavePositions( char const *filename, char const *key ) = 0;
+ virtual bool LoadPositions( char const *filename, vgui::Panel *parent, vgui::IToolWindowFactory *factory, char const *key, bool force = false ) = 0;
+ virtual void RegisterPanel( char const *saveName, vgui::Panel *panel, bool contextMenu ) = 0;
+ virtual void UnregisterPanel( vgui::Panel *panel ) = 0;
+};
+
+extern IWindowPositionMgr *windowposmgr;
+
+#endif // SAVEWINDOWPOSITIONS_H