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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef ISERVERENGINETOOLS_H
+#define ISERVERENGINETOOLS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "interface.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: exposed from engine to game .dll
+//-----------------------------------------------------------------------------
+class IServerEngineTools : public IBaseInterface
+{
+public:
+ // Level init, shutdown
+ virtual void LevelInitPreEntityAllTools() = 0;
+ // entities are created / spawned / precached here
+ virtual void LevelInitPostEntityAllTools() = 0;
+
+ virtual void LevelShutdownPreEntityAllTools() = 0;
+ // Entities are deleted / released here...
+ virtual void LevelShutdownPostEntityAllTools() = 0;
+ // end of level shutdown
+
+ // Called each frame before entities think
+ virtual void FrameUpdatePreEntityThinkAllTools() = 0;
+ // called after entities think
+ virtual void FrameUpdatePostEntityThinkAllTools() = 0;
+
+ virtual void PreClientUpdateAllTools() = 0;
+ // FIXME: PostClientUpdateAllTools()???
+
+ // The server uses this to call into the tools to get the actual
+ // entities to spawn on startup
+ virtual const char* GetEntityData( const char *pActualEntityData ) = 0;
+
+ virtual void PreSetupVisibilityAllTools() = 0;
+
+ virtual bool InToolMode() = 0;
+};
+
+#define VSERVERENGINETOOLS_INTERFACE_VERSION "VSERVERENGINETOOLS001"
+
+#endif // ISERVERENGINETOOLS_H