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+//========= Copyright Valve Corporation, All rights reserved. ============//
+// TOGL CODE LICENSE
+//
+// Copyright 2011-2014 Valve Corporation
+// All Rights Reserved.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+//
+#ifndef RENDERMECHANISM_H
+#define RENDERMECHANISM_H
+
+#if defined(DX_TO_GL_ABSTRACTION)
+
+#undef PROTECTED_THINGS_ENABLE
+
+#include <GL/gl.h>
+#include <GL/glext.h>
+
+#include "tier0/basetypes.h"
+#include "tier0/platform.h"
+
+#include "togl/linuxwin/glmdebug.h"
+#include "togl/linuxwin/glbase.h"
+#include "togl/linuxwin/glentrypoints.h"
+#include "togl/linuxwin/glmdisplay.h"
+#include "togl/linuxwin/glmdisplaydb.h"
+#include "togl/linuxwin/glmgrbasics.h"
+#include "togl/linuxwin/glmgrext.h"
+#include "togl/linuxwin/cglmbuffer.h"
+#include "togl/linuxwin/cglmtex.h"
+#include "togl/linuxwin/cglmfbo.h"
+#include "togl/linuxwin/cglmprogram.h"
+#include "togl/linuxwin/cglmquery.h"
+#include "togl/linuxwin/glmgr.h"
+#include "togl/linuxwin/dxabstract_types.h"
+#include "togl/linuxwin/dxabstract.h"
+
+#else
+ //USE_ACTUAL_DX
+ #ifdef WIN32
+ #ifdef _X360
+ #include "d3d9.h"
+ #include "d3dx9.h"
+ #else
+ #include <windows.h>
+ #include "../../dx9sdk/include/d3d9.h"
+ #include "../../dx9sdk/include/d3dx9.h"
+ #endif
+ typedef HWND VD3DHWND;
+ #endif
+
+ #define GLMPRINTF(args)
+ #define GLMPRINTSTR(args)
+ #define GLMPRINTTEXT(args)
+#endif // defined(DX_TO_GL_ABSTRACTION)
+
+#endif // RENDERMECHANISM_H