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Diffstat (limited to 'public/togl/linuxwin/glmdisplay.h')
| -rw-r--r-- | public/togl/linuxwin/glmdisplay.h | 201 |
1 files changed, 201 insertions, 0 deletions
diff --git a/public/togl/linuxwin/glmdisplay.h b/public/togl/linuxwin/glmdisplay.h new file mode 100644 index 0000000..dfab74c --- /dev/null +++ b/public/togl/linuxwin/glmdisplay.h @@ -0,0 +1,201 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// TOGL CODE LICENSE +// +// Copyright 2011-2014 Valve Corporation +// All Rights Reserved. +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. +// +// glmdisplay.h +// display related stuff - used by both GLMgr and the CocoaMgr +// +//=============================================================================== + +#ifndef GLMDISPLAY_H +#define GLMDISPLAY_H + +#pragma once + +#ifdef USE_SDL +#include "SDL_opengl.h" +#endif + +#ifdef OSX +#include <OpenGL/OpenGL.h> +#include <OpenGL/gl.h> +#include <OpenGL/CGLTypes.h> +#include <OpenGL/CGLRenderers.h> +#include <OpenGL/CGLCurrent.h> +#endif + +#ifdef MAC_OS_X_VERSION_10_9 +typedef uint32_t CGDirectDisplayID; +typedef uint32_t CGOpenGLDisplayMask; +typedef double CGRefreshRate; +#endif + +typedef void _PseudoNSGLContext; // aka NSOpenGLContext +typedef _PseudoNSGLContext *PseudoNSGLContextPtr; + +struct GLMDisplayModeInfoFields +{ + uint m_modePixelWidth; + uint m_modePixelHeight; + uint m_modeRefreshHz; + // are we even going to talk about bit depth... not yet +}; + +struct GLMDisplayInfoFields +{ +#ifdef OSX + CGDirectDisplayID m_cgDisplayID; + CGOpenGLDisplayMask m_glDisplayMask; // result of CGDisplayIDToOpenGLDisplayMask on the cg_displayID. +#endif + uint m_displayPixelWidth; + uint m_displayPixelHeight; +}; + +struct GLMRendererInfoFields +{ + /*properties of interest and their desired values. + + kCGLRPFullScreen = 54, true + kCGLRPAccelerated = 73, true + kCGLRPWindow = 80, true + + kCGLRPRendererID = 70, informational + kCGLRPDisplayMask = 84, informational + kCGLRPBufferModes = 100, informational + kCGLRPColorModes = 103, informational + kCGLRPAccumModes = 104, informational + kCGLRPDepthModes = 105, informational + kCGLRPStencilModes = 106, informational + kCGLRPMaxAuxBuffers = 107, informational + kCGLRPMaxSampleBuffers = 108, informational + kCGLRPMaxSamples = 109, informational + kCGLRPSampleModes = 110, informational + kCGLRPSampleAlpha = 111, informational + kCGLRPVideoMemory = 120, informational + kCGLRPTextureMemory = 121, informational + kCGLRPRendererCount = 128 number of renderers in the CGLRendererInfoObj under examination + + kCGLRPOffScreen = 53, D/C + kCGLRPRobust = 75, FALSE or D/C - aka we're asking for no-fallback + kCGLRPBackingStore = 76, D/C + kCGLRPMPSafe = 78, D/C + kCGLRPMultiScreen = 81, D/C + kCGLRPCompliant = 83, D/C + */ + + + //--------------------------- info we have from CGL renderer queries, IOKit, Gestalt + //--------------------------- these are set up in the displayDB by CocoaMgr + GLint m_fullscreen; + GLint m_accelerated; + GLint m_windowed; + + GLint m_rendererID; + GLint m_displayMask; + GLint m_bufferModes; + GLint m_colorModes; + GLint m_accumModes; + GLint m_depthModes; + GLint m_stencilModes; + + GLint m_maxAuxBuffers; + GLint m_maxSampleBuffers; + GLint m_maxSamples; + GLint m_sampleModes; + GLint m_sampleAlpha; + + GLint m_vidMemory; + GLint m_texMemory; + + uint m_pciVendorID; + uint m_pciDeviceID; + char m_pciModelString[64]; + char m_driverInfoString[64]; + + //--------------------------- OS version related - set up by CocoaMgr + + // OS version found + uint m_osComboVersion; // 0x00XXYYZZ : XX major, YY minor, ZZ minor minor : 10.6.3 --> 0x000A0603. 10.5.8 --> 0x000A0508. + + //--------------------------- shorthands - also set up by CocoaMgr - driven by vendorid / deviceid + + bool m_ati; + bool m_atiR5xx; + bool m_atiR6xx; + bool m_atiR7xx; + bool m_atiR8xx; + bool m_atiNewer; + + bool m_intel; + bool m_intel95x; + bool m_intel3100; + bool m_intelHD4000; + + bool m_nv; + bool m_nvG7x; + bool m_nvG8x; + bool m_nvNewer; + + //--------------------------- context query results - left blank in the display DB - but valid in a GLMContext (call ctx->Caps() to get a const ref) + + // booleans + bool m_hasGammaWrites; // aka glGetBooleanv(GL_FRAMEBUFFER_SRGB_CAPABLE_EXT) / glEnable(GL_FRAMEBUFFER_SRGB_EXT) + bool m_hasMixedAttachmentSizes; // aka ARB_fbo in 10.6.3 - test for min OS vers, then exported ext string + bool m_hasBGRA; // aka GL_BGRA vertex attribs in 10.6.3 - - test for min OS vers, then exported ext string + bool m_hasNewFullscreenMode; // aka 10.6.x "big window" fullscreen mode + bool m_hasNativeClipVertexMode; // aka GLSL gl_ClipVertex does not fall back to SW- OS version and folklore-based + bool m_hasOcclusionQuery; // occlusion query: do you speak it ?! + bool m_hasFramebufferBlit; // framebuffer blit: know what I'm sayin?! + bool m_hasPerfPackage1; // means new MTGL, fast OQ, fast uniform upload, NV can resolve flipped (late summer 2010 post 10.6.4 update) + + // counts + int m_maxAniso; // aniso limit - context query + + // other exts + bool m_hasBindableUniforms; + int m_maxVertexBindableUniforms; + int m_maxFragmentBindableUniforms; + int m_maxBindableUniformSize; + + bool m_hasUniformBuffers; + + // runtime options that aren't negotiable once set + bool m_hasDualShaders; // must supply CLI arg "-glmdualshaders" or we go GLSL only + + //--------------------------- " can'ts " - specific problems that need to be worked around + + bool m_cantBlitReliably; // Intel chipsets have problems blitting sRGB sometimes + bool m_cantAttachSRGB; // NV G8x on 10.5.8 can't have srgb tex on FBO color - separate issue from hasGammaWrites + bool m_cantResolveFlipped; // happens on NV in 10.6.4 and prior - console variable "gl_can_resolve_flipped" can overrule + bool m_cantResolveScaled; // happens everywhere per GL spec but may be relaxed some day - console variable "gl_can_resolve_scaled" can overrule + bool m_costlyGammaFlips; // this means that sRGB sampling state affects shader code gen, resulting in state-dependent code regen + + + //--------------------------- " bads " - known bad drivers + bool m_badDriver1064NV; // this is the bad NVIDIA driver on 10.6.4 - stutter, tex corruption, black screen issues + bool m_badDriver108Intel; // this is the bad Intel HD4000 driver on 10.8 - intermittent crash on GLSL compilation. +}; + + + +#endif |