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+//========= Copyright Valve Corporation, All rights reserved. ============//
+// TOGL CODE LICENSE
+//
+// Copyright 2011-2014 Valve Corporation
+// All Rights Reserved.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+//
+// glmdisplay.h
+// display related stuff - used by both GLMgr and the CocoaMgr
+//
+//===============================================================================
+
+#ifndef GLMDISPLAY_H
+#define GLMDISPLAY_H
+
+#pragma once
+
+#ifdef USE_SDL
+#include "SDL_opengl.h"
+#endif
+
+#ifdef OSX
+#include <OpenGL/OpenGL.h>
+#include <OpenGL/gl.h>
+#include <OpenGL/CGLTypes.h>
+#include <OpenGL/CGLRenderers.h>
+#include <OpenGL/CGLCurrent.h>
+#endif
+
+#ifdef MAC_OS_X_VERSION_10_9
+typedef uint32_t CGDirectDisplayID;
+typedef uint32_t CGOpenGLDisplayMask;
+typedef double CGRefreshRate;
+#endif
+
+typedef void _PseudoNSGLContext; // aka NSOpenGLContext
+typedef _PseudoNSGLContext *PseudoNSGLContextPtr;
+
+struct GLMDisplayModeInfoFields
+{
+ uint m_modePixelWidth;
+ uint m_modePixelHeight;
+ uint m_modeRefreshHz;
+ // are we even going to talk about bit depth... not yet
+};
+
+struct GLMDisplayInfoFields
+{
+#ifdef OSX
+ CGDirectDisplayID m_cgDisplayID;
+ CGOpenGLDisplayMask m_glDisplayMask; // result of CGDisplayIDToOpenGLDisplayMask on the cg_displayID.
+#endif
+ uint m_displayPixelWidth;
+ uint m_displayPixelHeight;
+};
+
+struct GLMRendererInfoFields
+{
+ /*properties of interest and their desired values.
+
+ kCGLRPFullScreen = 54, true
+ kCGLRPAccelerated = 73, true
+ kCGLRPWindow = 80, true
+
+ kCGLRPRendererID = 70, informational
+ kCGLRPDisplayMask = 84, informational
+ kCGLRPBufferModes = 100, informational
+ kCGLRPColorModes = 103, informational
+ kCGLRPAccumModes = 104, informational
+ kCGLRPDepthModes = 105, informational
+ kCGLRPStencilModes = 106, informational
+ kCGLRPMaxAuxBuffers = 107, informational
+ kCGLRPMaxSampleBuffers = 108, informational
+ kCGLRPMaxSamples = 109, informational
+ kCGLRPSampleModes = 110, informational
+ kCGLRPSampleAlpha = 111, informational
+ kCGLRPVideoMemory = 120, informational
+ kCGLRPTextureMemory = 121, informational
+ kCGLRPRendererCount = 128 number of renderers in the CGLRendererInfoObj under examination
+
+ kCGLRPOffScreen = 53, D/C
+ kCGLRPRobust = 75, FALSE or D/C - aka we're asking for no-fallback
+ kCGLRPBackingStore = 76, D/C
+ kCGLRPMPSafe = 78, D/C
+ kCGLRPMultiScreen = 81, D/C
+ kCGLRPCompliant = 83, D/C
+ */
+
+
+ //--------------------------- info we have from CGL renderer queries, IOKit, Gestalt
+ //--------------------------- these are set up in the displayDB by CocoaMgr
+ GLint m_fullscreen;
+ GLint m_accelerated;
+ GLint m_windowed;
+
+ GLint m_rendererID;
+ GLint m_displayMask;
+ GLint m_bufferModes;
+ GLint m_colorModes;
+ GLint m_accumModes;
+ GLint m_depthModes;
+ GLint m_stencilModes;
+
+ GLint m_maxAuxBuffers;
+ GLint m_maxSampleBuffers;
+ GLint m_maxSamples;
+ GLint m_sampleModes;
+ GLint m_sampleAlpha;
+
+ GLint m_vidMemory;
+ GLint m_texMemory;
+
+ uint m_pciVendorID;
+ uint m_pciDeviceID;
+ char m_pciModelString[64];
+ char m_driverInfoString[64];
+
+ //--------------------------- OS version related - set up by CocoaMgr
+
+ // OS version found
+ uint m_osComboVersion; // 0x00XXYYZZ : XX major, YY minor, ZZ minor minor : 10.6.3 --> 0x000A0603. 10.5.8 --> 0x000A0508.
+
+ //--------------------------- shorthands - also set up by CocoaMgr - driven by vendorid / deviceid
+
+ bool m_ati;
+ bool m_atiR5xx;
+ bool m_atiR6xx;
+ bool m_atiR7xx;
+ bool m_atiR8xx;
+ bool m_atiNewer;
+
+ bool m_intel;
+ bool m_intel95x;
+ bool m_intel3100;
+ bool m_intelHD4000;
+
+ bool m_nv;
+ bool m_nvG7x;
+ bool m_nvG8x;
+ bool m_nvNewer;
+
+ //--------------------------- context query results - left blank in the display DB - but valid in a GLMContext (call ctx->Caps() to get a const ref)
+
+ // booleans
+ bool m_hasGammaWrites; // aka glGetBooleanv(GL_FRAMEBUFFER_SRGB_CAPABLE_EXT) / glEnable(GL_FRAMEBUFFER_SRGB_EXT)
+ bool m_hasMixedAttachmentSizes; // aka ARB_fbo in 10.6.3 - test for min OS vers, then exported ext string
+ bool m_hasBGRA; // aka GL_BGRA vertex attribs in 10.6.3 - - test for min OS vers, then exported ext string
+ bool m_hasNewFullscreenMode; // aka 10.6.x "big window" fullscreen mode
+ bool m_hasNativeClipVertexMode; // aka GLSL gl_ClipVertex does not fall back to SW- OS version and folklore-based
+ bool m_hasOcclusionQuery; // occlusion query: do you speak it ?!
+ bool m_hasFramebufferBlit; // framebuffer blit: know what I'm sayin?!
+ bool m_hasPerfPackage1; // means new MTGL, fast OQ, fast uniform upload, NV can resolve flipped (late summer 2010 post 10.6.4 update)
+
+ // counts
+ int m_maxAniso; // aniso limit - context query
+
+ // other exts
+ bool m_hasBindableUniforms;
+ int m_maxVertexBindableUniforms;
+ int m_maxFragmentBindableUniforms;
+ int m_maxBindableUniformSize;
+
+ bool m_hasUniformBuffers;
+
+ // runtime options that aren't negotiable once set
+ bool m_hasDualShaders; // must supply CLI arg "-glmdualshaders" or we go GLSL only
+
+ //--------------------------- " can'ts " - specific problems that need to be worked around
+
+ bool m_cantBlitReliably; // Intel chipsets have problems blitting sRGB sometimes
+ bool m_cantAttachSRGB; // NV G8x on 10.5.8 can't have srgb tex on FBO color - separate issue from hasGammaWrites
+ bool m_cantResolveFlipped; // happens on NV in 10.6.4 and prior - console variable "gl_can_resolve_flipped" can overrule
+ bool m_cantResolveScaled; // happens everywhere per GL spec but may be relaxed some day - console variable "gl_can_resolve_scaled" can overrule
+ bool m_costlyGammaFlips; // this means that sRGB sampling state affects shader code gen, resulting in state-dependent code regen
+
+
+ //--------------------------- " bads " - known bad drivers
+ bool m_badDriver1064NV; // this is the bad NVIDIA driver on 10.6.4 - stutter, tex corruption, black screen issues
+ bool m_badDriver108Intel; // this is the bad Intel HD4000 driver on 10.8 - intermittent crash on GLSL compilation.
+};
+
+
+
+#endif