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+//========= Copyright Valve Corporation, All rights reserved. ============//
+// TOGL CODE LICENSE
+//
+// Copyright 2011-2014 Valve Corporation
+// All Rights Reserved.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+//
+// glbase.h
+//
+//===============================================================================
+
+#ifndef GLBASE_H
+#define GLBASE_H
+
+#ifdef DX_TO_GL_ABSTRACTION
+
+#undef HAVE_GL_ARB_SYNC
+
+#ifndef OSX
+#define HAVE_GL_ARB_SYNC 1
+#endif
+
+#ifdef USE_SDL
+#include "SDL_opengl.h"
+#endif
+
+#ifdef OSX
+#include <OpenGL/CGLCurrent.h>
+#include <ApplicationServices/ApplicationServices.h>
+#endif
+
+#ifdef DX_TO_GL_ABSTRACTION
+ #ifndef WIN32
+ #define Debugger DebuggerBreak
+ #endif
+ #undef CurrentTime
+
+ #if defined( USE_SDL )
+ #include "SDL.h"
+ #endif
+#endif
+
+//===============================================================================
+// glue to call out to Obj-C land (these are in glmgrcocoa.mm)
+#ifdef OSX
+ typedef void _PseudoNSGLContext; // aka NSOpenGLContext
+ typedef _PseudoNSGLContext *PseudoNSGLContextPtr;
+
+ CGLContextObj GetCGLContextFromNSGL( PseudoNSGLContextPtr nsglCtx );
+#endif
+
+// Set TOGL_SUPPORT_NULL_DEVICE to 1 to support the NULL ref device
+#define TOGL_SUPPORT_NULL_DEVICE 0
+
+#if TOGL_SUPPORT_NULL_DEVICE
+ #define TOGL_NULL_DEVICE_CHECK if( m_params.m_deviceType == D3DDEVTYPE_NULLREF ) return S_OK;
+ #define TOGL_NULL_DEVICE_CHECK_RET_VOID if( m_params.m_deviceType == D3DDEVTYPE_NULLREF ) return;
+#else
+ #define TOGL_NULL_DEVICE_CHECK
+ #define TOGL_NULL_DEVICE_CHECK_RET_VOID
+#endif
+
+// GL_ENABLE_INDEX_VERIFICATION enables index range verification on all dynamic IB/VB's (obviously slow)
+#define GL_ENABLE_INDEX_VERIFICATION 0
+
+// GL_ENABLE_UNLOCK_BUFFER_OVERWRITE_DETECTION (currently win32 only) - If 1, VirtualAlloc/VirtualProtect is used to detect cases where the app locks a buffer, copies the ptr away, unlocks, then tries to later write to the buffer.
+#define GL_ENABLE_UNLOCK_BUFFER_OVERWRITE_DETECTION 0
+
+#define GL_BATCH_TELEMETRY_ZONES 0
+
+// GL_BATCH_PERF_ANALYSIS - Enables gl_batch_vis, and various per-batch telemetry statistics messages.
+#define GL_BATCH_PERF_ANALYSIS 0
+#define GL_BATCH_PERF_ANALYSIS_WRITE_PNGS 0
+
+// GL_TELEMETRY_ZONES - Causes every single OpenGL call to generate a telemetry event
+#define GL_TELEMETRY_ZONES 0
+
+// GL_DUMP_ALL_API_CALLS - Causes a debug message to be printed for every API call if s_bDumpCalls bool is set to 1
+#define GL_DUMP_ALL_API_CALLS 0
+
+// Must also enable PIX_ENABLE to use GL_TELEMETRY_GPU_ZONES.
+#define GL_TELEMETRY_GPU_ZONES 0
+
+// Records global # of OpenGL calls/total cycles spent inside GL
+#define GL_TRACK_API_TIME GL_BATCH_PERF_ANALYSIS
+
+#define GL_USE_EXECUTE_HELPER_FOR_ALL_API_CALLS ( GL_TELEMETRY_ZONES || GL_TRACK_API_TIME || GL_DUMP_ALL_API_CALLS )
+
+#if GL_BATCH_PERF_ANALYSIS
+ #define GL_BATCH_PERF(...) __VA_ARGS__
+#else
+ #define GL_BATCH_PERF(...)
+#endif
+
+#define kGLMUserClipPlanes 2
+#define kGLMScratchFBOCount 4
+
+#endif // DX_TO_GL_ABSTRACTION
+
+#endif // GLBASE_H