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+//========= Copyright Valve Corporation, All rights reserved. ============//
+// TOGL CODE LICENSE
+//
+// Copyright 2011-2014 Valve Corporation
+// All Rights Reserved.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+//
+// cglmquery.h
+// GLMgr queries
+//
+//===============================================================================
+
+#ifndef CGLMQUERY_H
+#define CGLMQUERY_H
+
+#pragma once
+
+//===============================================================================
+
+// forward declarations
+
+class GLMContext;
+class CGLMQuery;
+
+//===============================================================================
+
+enum EGLMQueryType
+{
+ EOcclusion,
+ EFence,
+ EGLMQueryCount
+};
+
+struct GLMQueryParams
+{
+ EGLMQueryType m_type;
+};
+
+class CGLMQuery
+{
+ // leave everything public til it's running
+public:
+ friend class GLMContext; // only GLMContext can make CGLMTex objects
+ friend struct IDirect3DDevice9;
+ friend struct IDirect3DQuery9;
+
+ GLMContext *m_ctx; // link back to parent context
+ GLMQueryParams m_params; // params created with
+
+ GLuint m_name; // name of the query object per se - could be fence, could be query object ... NOT USED WITH GL_ARB_sync!
+#ifdef HAVE_GL_ARB_SYNC
+ GLsync m_syncobj; // GL_ARB_sync object. NOT USED WITH GL_NV_fence or GL_APPLE_fence!
+#else
+ GLuint m_syncobj;
+#endif
+
+ bool m_started;
+ bool m_stopped;
+ bool m_done;
+
+ bool m_nullQuery; // was gl_nullqueries true at Start time - if so, continue to act like a null query through Stop/IsDone/Complete time
+ // restated - only Start should examine the convar.
+ static uint s_nTotalOcclusionQueryCreatesOrDeletes;
+
+ CGLMQuery( GLMContext *ctx, GLMQueryParams *params );
+ ~CGLMQuery( );
+
+ // for an occlusion query:
+ // Start = BeginQuery query-start goes into stream
+ // Stop = EndQuery query-end goes into stream - a fence is also set so we can probe for completion
+ // IsDone = TestFence use the added fence to ask if query-end has passed (i.e. will Complete block?)
+ // Complete = GetQueryObjectuivARB(uint id, enum pname, uint *params) - extract the sample count
+
+ // for a fence query:
+ // Start = SetFence fence goes into command stream
+ // Stop = NOP fences are self finishing - no need to call Stop on a fence
+ // IsDone = TestFence ask if fence passed
+ // Complete = FinishFence
+
+ void Start ( void );
+ void Stop ( void );
+ bool IsDone ( void );
+ void Complete ( uint *result );
+
+ // accessors for the started/stopped state
+ bool IsStarted ( void );
+ bool IsStopped ( void );
+};
+
+
+#endif