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Diffstat (limited to 'public/togl/linuxwin/cglmbuffer.h')
| -rw-r--r-- | public/togl/linuxwin/cglmbuffer.h | 262 |
1 files changed, 262 insertions, 0 deletions
diff --git a/public/togl/linuxwin/cglmbuffer.h b/public/togl/linuxwin/cglmbuffer.h new file mode 100644 index 0000000..1078224 --- /dev/null +++ b/public/togl/linuxwin/cglmbuffer.h @@ -0,0 +1,262 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// TOGL CODE LICENSE +// +// Copyright 2011-2014 Valve Corporation +// All Rights Reserved. +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. +// +// cglmprogram.h +// GLMgr buffers (index / vertex) +// ... maybe add PBO later as well +//=============================================================================== + +#ifndef CGLMBUFFER_H +#define CGLMBUFFER_H + +#pragma once + +//=============================================================================== + +extern bool g_bUsePseudoBufs; + +// forward declarations + +class GLMContext; + +enum EGLMBufferType +{ + kGLMVertexBuffer, + kGLMIndexBuffer, + kGLMUniformBuffer, // for bindable uniform + kGLMPixelBuffer, // for PBO + + kGLMNumBufferTypes +}; + +// pass this in "options" to constructor to make a dynamic buffer +#define GLMBufferOptionDynamic 0x00000001 + +struct GLMBuffLockParams +{ + uint m_nOffset; + uint m_nSize; + bool m_bNoOverwrite; + bool m_bDiscard; +}; + +#define GL_STATIC_BUFFER_SIZE ( 2048 * 1024 ) +#define GL_MAX_STATIC_BUFFERS 2 + +extern void glBufferSubDataMaxSize( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data, uint nMaxSizePerCall = 128 * 1024 ); + +//===========================================================================// + +// Creates an immutable storage for a buffer object +// https://www.opengl.org/registry/specs/ARB/buffer_storage.txt +class CPersistentBuffer +{ +public: + + CPersistentBuffer(); + ~CPersistentBuffer(); + + void Init( EGLMBufferType type,uint nSize ); + void Deinit(); + + void InsertFence(); + void BlockUntilNotBusy(); + + void Append( uint nSize ); + + inline uint GetBytesRemaining() const { return m_nSize - m_nOffset; } + inline uint GetOffset() const { return m_nOffset; } + inline void *GetPtr() const { return m_pImmutablePersistentBuf; } + inline GLuint GetHandle() const { return m_nHandle; } + +private: + + CPersistentBuffer( const CPersistentBuffer & ); + CPersistentBuffer & operator= (const CPersistentBuffer &); + + uint m_nSize; + + EGLMBufferType m_type; + GLenum m_buffGLTarget; // GL_ARRAY_BUFFER_ARB / GL_ELEMENT_BUFFER_ARB + GLuint m_nHandle; // handle of this program in the GL context + + // Holds a pointer to the persistently mapped buffer + void* m_pImmutablePersistentBuf; + + uint m_nOffset; + +#ifdef HAVE_GL_ARB_SYNC + GLsync m_nSyncObj; +#endif +}; + +//=============================================================================== + +#if GL_ENABLE_INDEX_VERIFICATION + +struct GLDynamicBuf_t +{ + GLenum m_nGLType; + uint m_nHandle; + uint m_nActualBufSize; + uint m_nSize; + + uint m_nLockOffset; + uint m_nLockSize; +}; + +class CGLMBufferSpanManager +{ + CGLMBufferSpanManager( const CGLMBufferSpanManager& ); + CGLMBufferSpanManager& operator= ( const CGLMBufferSpanManager& ); + +public: + CGLMBufferSpanManager(); + ~CGLMBufferSpanManager(); + + void Init( GLMContext *pContext, EGLMBufferType nBufType, uint nInitialCapacity, uint nBufSize, bool bDynamic ); + void Deinit(); + + inline GLMContext *GetContext() const { return m_pCtx; } + + inline GLenum GetGLBufType() const { return ( m_nBufType == kGLMVertexBuffer ) ? GL_ARRAY_BUFFER_ARB : GL_ELEMENT_ARRAY_BUFFER_ARB; } + + struct ActiveSpan_t + { + uint m_nStart; + uint m_nEnd; + + GLDynamicBuf_t m_buf; + bool m_bOriginalAlloc; + + inline ActiveSpan_t() { } + inline ActiveSpan_t( uint nStart, uint nEnd, GLDynamicBuf_t &buf, bool bOriginalAlloc ) : m_nStart( nStart ), m_nEnd( nEnd ), m_buf( buf ), m_bOriginalAlloc( bOriginalAlloc ) { Assert( nStart <= nEnd ); } + }; + + ActiveSpan_t *AddSpan( uint nOffset, uint nMaxSize, uint nActualSize, bool bDiscard, bool bNoOverwrite ); + + void DiscardAllSpans(); + + bool IsValid( uint nOffset, uint nSize ) const; + +private: + bool AllocDynamicBuf( uint nSize, GLDynamicBuf_t &buf ); + void ReleaseDynamicBuf( GLDynamicBuf_t &buf ); + + GLMContext *m_pCtx; + + EGLMBufferType m_nBufType; + + uint m_nBufSize; + bool m_bDynamic; + + CUtlVector<ActiveSpan_t> m_ActiveSpans; + CUtlVector<ActiveSpan_t> m_DeletedSpans; + + int m_nSpanEndMax; + + int m_nNumAllocatedBufs; + int m_nTotalBytesAllocated; +}; + +#endif // GL_ENABLE_INDEX_VERIFICATION + +class CGLMBuffer +{ +public: + void Lock( GLMBuffLockParams *pParams, char **pAddressOut ); + void Unlock( int nActualSize = -1, const void *pActualData = NULL ); + + GLuint GetHandle() const; + + friend class GLMContext; // only GLMContext can make CGLMBuffer objects + friend class GLMTester; + friend struct IDirect3D9; + friend struct IDirect3DDevice9; + + CGLMBuffer( GLMContext *pCtx, EGLMBufferType type, uint size, uint options ); + ~CGLMBuffer(); + + void SetModes( bool bAsyncMap, bool bExplicitFlush, bool bForce = false ); + void FlushRange( uint offset, uint size ); + +#if GL_ENABLE_INDEX_VERIFICATION + bool IsSpanValid( uint nOffset, uint nSize ) const; +#endif + + GLMContext *m_pCtx; // link back to parent context + EGLMBufferType m_type; + uint m_nSize; + uint m_nActualSize; + + bool m_bDynamic; + + GLenum m_buffGLTarget; // GL_ARRAY_BUFFER_ARB / GL_ELEMENT_BUFFER_ARB + GLuint m_nHandle; // name of this program in the context + + uint m_nRevision; // bump anytime the size changes or buffer is orphaned + + bool m_bEnableAsyncMap; // mirror of the buffer state + bool m_bEnableExplicitFlush; // mirror of the buffer state + + bool m_bMapped; // is it currently mapped + + uint m_dirtyMinOffset; // when equal, range is empty + uint m_dirtyMaxOffset; + + float *m_pLastMappedAddress; + + int m_nPinnedMemoryOfs; + + uint m_nPersistentBufferStartOffset; + bool m_bUsingPersistentBuffer; + + bool m_bPseudo; // true if the m_name is 0, and the backing is plain RAM + + // in pseudo mode, there is just one RAM buffer that acts as the backing. + // expectation is that this mode would only be used for dynamic indices. + // since indices have to be consumed (copied to command stream) prior to return from a drawing call, + // there's no need to do any fencing or multibuffering. orphaning in particular becomes a no-op. + + char *m_pActualPseudoBuf; // storage for pseudo buffer + char *m_pPseudoBuf; // storage for pseudo buffer + char *m_pStaticBuffer; + + GLMBuffLockParams m_LockParams; + + static char ALIGN16 m_StaticBuffers[ GL_MAX_STATIC_BUFFERS ][ GL_STATIC_BUFFER_SIZE ] ALIGN16_POST; + static bool m_bStaticBufferUsed[ GL_MAX_STATIC_BUFFERS ]; + +#if GL_ENABLE_INDEX_VERIFICATION + CGLMBufferSpanManager m_BufferSpanManager; +#endif + +#if GL_ENABLE_UNLOCK_BUFFER_OVERWRITE_DETECTION + uint m_nDirtyRangeStart; + uint m_nDirtyRangeEnd; +#endif +}; + +#endif // CGLMBUFFER_H + |