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+//========= Copyright Valve Corporation, All rights reserved. ============//
+// TOGL CODE LICENSE
+//
+// Copyright 2011-2014 Valve Corporation
+// All Rights Reserved.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+//
+// cglmprogram.h
+// GLMgr buffers (index / vertex)
+// ... maybe add PBO later as well
+//===============================================================================
+
+#ifndef CGLMBUFFER_H
+#define CGLMBUFFER_H
+
+#pragma once
+
+//===============================================================================
+
+extern bool g_bUsePseudoBufs;
+
+// forward declarations
+
+class GLMContext;
+
+enum EGLMBufferType
+{
+ kGLMVertexBuffer,
+ kGLMIndexBuffer,
+ kGLMUniformBuffer, // for bindable uniform
+ kGLMPixelBuffer, // for PBO
+
+ kGLMNumBufferTypes
+};
+
+// pass this in "options" to constructor to make a dynamic buffer
+#define GLMBufferOptionDynamic 0x00000001
+
+struct GLMBuffLockParams
+{
+ uint m_nOffset;
+ uint m_nSize;
+ bool m_bNoOverwrite;
+ bool m_bDiscard;
+};
+
+#define GL_STATIC_BUFFER_SIZE ( 2048 * 1024 )
+#define GL_MAX_STATIC_BUFFERS 2
+
+extern void glBufferSubDataMaxSize( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data, uint nMaxSizePerCall = 128 * 1024 );
+
+//===========================================================================//
+
+// Creates an immutable storage for a buffer object
+// https://www.opengl.org/registry/specs/ARB/buffer_storage.txt
+class CPersistentBuffer
+{
+public:
+
+ CPersistentBuffer();
+ ~CPersistentBuffer();
+
+ void Init( EGLMBufferType type,uint nSize );
+ void Deinit();
+
+ void InsertFence();
+ void BlockUntilNotBusy();
+
+ void Append( uint nSize );
+
+ inline uint GetBytesRemaining() const { return m_nSize - m_nOffset; }
+ inline uint GetOffset() const { return m_nOffset; }
+ inline void *GetPtr() const { return m_pImmutablePersistentBuf; }
+ inline GLuint GetHandle() const { return m_nHandle; }
+
+private:
+
+ CPersistentBuffer( const CPersistentBuffer & );
+ CPersistentBuffer & operator= (const CPersistentBuffer &);
+
+ uint m_nSize;
+
+ EGLMBufferType m_type;
+ GLenum m_buffGLTarget; // GL_ARRAY_BUFFER_ARB / GL_ELEMENT_BUFFER_ARB
+ GLuint m_nHandle; // handle of this program in the GL context
+
+ // Holds a pointer to the persistently mapped buffer
+ void* m_pImmutablePersistentBuf;
+
+ uint m_nOffset;
+
+#ifdef HAVE_GL_ARB_SYNC
+ GLsync m_nSyncObj;
+#endif
+};
+
+//===============================================================================
+
+#if GL_ENABLE_INDEX_VERIFICATION
+
+struct GLDynamicBuf_t
+{
+ GLenum m_nGLType;
+ uint m_nHandle;
+ uint m_nActualBufSize;
+ uint m_nSize;
+
+ uint m_nLockOffset;
+ uint m_nLockSize;
+};
+
+class CGLMBufferSpanManager
+{
+ CGLMBufferSpanManager( const CGLMBufferSpanManager& );
+ CGLMBufferSpanManager& operator= ( const CGLMBufferSpanManager& );
+
+public:
+ CGLMBufferSpanManager();
+ ~CGLMBufferSpanManager();
+
+ void Init( GLMContext *pContext, EGLMBufferType nBufType, uint nInitialCapacity, uint nBufSize, bool bDynamic );
+ void Deinit();
+
+ inline GLMContext *GetContext() const { return m_pCtx; }
+
+ inline GLenum GetGLBufType() const { return ( m_nBufType == kGLMVertexBuffer ) ? GL_ARRAY_BUFFER_ARB : GL_ELEMENT_ARRAY_BUFFER_ARB; }
+
+ struct ActiveSpan_t
+ {
+ uint m_nStart;
+ uint m_nEnd;
+
+ GLDynamicBuf_t m_buf;
+ bool m_bOriginalAlloc;
+
+ inline ActiveSpan_t() { }
+ inline ActiveSpan_t( uint nStart, uint nEnd, GLDynamicBuf_t &buf, bool bOriginalAlloc ) : m_nStart( nStart ), m_nEnd( nEnd ), m_buf( buf ), m_bOriginalAlloc( bOriginalAlloc ) { Assert( nStart <= nEnd ); }
+ };
+
+ ActiveSpan_t *AddSpan( uint nOffset, uint nMaxSize, uint nActualSize, bool bDiscard, bool bNoOverwrite );
+
+ void DiscardAllSpans();
+
+ bool IsValid( uint nOffset, uint nSize ) const;
+
+private:
+ bool AllocDynamicBuf( uint nSize, GLDynamicBuf_t &buf );
+ void ReleaseDynamicBuf( GLDynamicBuf_t &buf );
+
+ GLMContext *m_pCtx;
+
+ EGLMBufferType m_nBufType;
+
+ uint m_nBufSize;
+ bool m_bDynamic;
+
+ CUtlVector<ActiveSpan_t> m_ActiveSpans;
+ CUtlVector<ActiveSpan_t> m_DeletedSpans;
+
+ int m_nSpanEndMax;
+
+ int m_nNumAllocatedBufs;
+ int m_nTotalBytesAllocated;
+};
+
+#endif // GL_ENABLE_INDEX_VERIFICATION
+
+class CGLMBuffer
+{
+public:
+ void Lock( GLMBuffLockParams *pParams, char **pAddressOut );
+ void Unlock( int nActualSize = -1, const void *pActualData = NULL );
+
+ GLuint GetHandle() const;
+
+ friend class GLMContext; // only GLMContext can make CGLMBuffer objects
+ friend class GLMTester;
+ friend struct IDirect3D9;
+ friend struct IDirect3DDevice9;
+
+ CGLMBuffer( GLMContext *pCtx, EGLMBufferType type, uint size, uint options );
+ ~CGLMBuffer();
+
+ void SetModes( bool bAsyncMap, bool bExplicitFlush, bool bForce = false );
+ void FlushRange( uint offset, uint size );
+
+#if GL_ENABLE_INDEX_VERIFICATION
+ bool IsSpanValid( uint nOffset, uint nSize ) const;
+#endif
+
+ GLMContext *m_pCtx; // link back to parent context
+ EGLMBufferType m_type;
+ uint m_nSize;
+ uint m_nActualSize;
+
+ bool m_bDynamic;
+
+ GLenum m_buffGLTarget; // GL_ARRAY_BUFFER_ARB / GL_ELEMENT_BUFFER_ARB
+ GLuint m_nHandle; // name of this program in the context
+
+ uint m_nRevision; // bump anytime the size changes or buffer is orphaned
+
+ bool m_bEnableAsyncMap; // mirror of the buffer state
+ bool m_bEnableExplicitFlush; // mirror of the buffer state
+
+ bool m_bMapped; // is it currently mapped
+
+ uint m_dirtyMinOffset; // when equal, range is empty
+ uint m_dirtyMaxOffset;
+
+ float *m_pLastMappedAddress;
+
+ int m_nPinnedMemoryOfs;
+
+ uint m_nPersistentBufferStartOffset;
+ bool m_bUsingPersistentBuffer;
+
+ bool m_bPseudo; // true if the m_name is 0, and the backing is plain RAM
+
+ // in pseudo mode, there is just one RAM buffer that acts as the backing.
+ // expectation is that this mode would only be used for dynamic indices.
+ // since indices have to be consumed (copied to command stream) prior to return from a drawing call,
+ // there's no need to do any fencing or multibuffering. orphaning in particular becomes a no-op.
+
+ char *m_pActualPseudoBuf; // storage for pseudo buffer
+ char *m_pPseudoBuf; // storage for pseudo buffer
+ char *m_pStaticBuffer;
+
+ GLMBuffLockParams m_LockParams;
+
+ static char ALIGN16 m_StaticBuffers[ GL_MAX_STATIC_BUFFERS ][ GL_STATIC_BUFFER_SIZE ] ALIGN16_POST;
+ static bool m_bStaticBufferUsed[ GL_MAX_STATIC_BUFFERS ];
+
+#if GL_ENABLE_INDEX_VERIFICATION
+ CGLMBufferSpanManager m_BufferSpanManager;
+#endif
+
+#if GL_ENABLE_UNLOCK_BUFFER_OVERWRITE_DETECTION
+ uint m_nDirtyRangeStart;
+ uint m_nDirtyRangeEnd;
+#endif
+};
+
+#endif // CGLMBUFFER_H
+